package data import ( "bufio" "encoding/binary" "fmt" "io" "io/ioutil" "os" "path/filepath" "strings" ) type SpriteHeader struct { Unknown0 uint32 Width uint16 // FIXME: I'm not certain this is what these are. Height uint16 // FIXME: If they are, they may be the wrong way around Padding1 uint32 // I don't think this is used. Could be wrong. PixelSize uint32 // Size of PixelData, excluding this sprite header Padding2 uint64 // I don't think this is used either. Could be wrong. } func (s SpriteHeader) Check(expectedSize uint32) error { if s.Padding1 != 0 || s.Padding2 != 0 { return fmt.Errorf("Sprite header padding contains unknown values: %d %d", s.Padding1, s.Padding2) } // Remove 24 bytes from passed-in size to account for the header if s.PixelSize != expectedSize-24 { return fmt.Errorf("Advertised pixel size: %d differs from expected: %v", s.PixelSize, expectedSize-24) } return nil } type Sprite struct { SpriteHeader Rows [][]byte } type dirEntry struct { Offset uint32 // Offset of the sprite relative to the data block Size uint32 // Size of the sprite in bytes, including any header } func (d dirEntry) Check() error { if d.Size < 24 { return fmt.Errorf("Unexpected sprite size: %d (expected >= 24)", d.Size) } return nil } // ObjectHeader totals 24 bytes on disk type ObjectHeader struct { NumSprites uint32 // How many sprites does this object have? DirOffset uint32 // Offset of the directory block DirSize uint32 // Size of the directory block. 8 * NumSprites DataOffset uint32 // Offset of the sprite data block DataSize uint32 // Size of the sprite data block } func (h ObjectHeader) ExpectedDirSize() uint32 { return h.NumSprites * 8 } func (h ObjectHeader) Check() error { // TODO: check for overlaps if h.ExpectedDirSize() != h.DirSize { return fmt.Errorf("Unexpected sprite directory size: %d (expected %d)", h.DirSize, h.ExpectedDirSize()) } return nil } type Object struct { ObjectHeader Filename string Sprites []*Sprite } func LoadObject(filename string) (*Object, error) { f, err := os.Open(filename) if err != nil { return nil, err } defer f.Close() out := &Object{Filename: filename} if err := binary.Read(f, binary.LittleEndian, &out.ObjectHeader); err != nil { return nil, fmt.Errorf("Reading object header: %v", err) } if err := out.ObjectHeader.Check(); err != nil { return nil, err } // Now load all sprites into memory dir := make([]dirEntry, out.NumSprites) if _, err := f.Seek(int64(out.DirOffset), io.SeekStart); err != nil { return nil, fmt.Errorf("Seeking to sprite directory: %v", err) } if err := binary.Read(f, binary.LittleEndian, &dir); err != nil { return nil, fmt.Errorf("Reading sprite directory: %v", err) } if _, err := f.Seek(int64(out.DataOffset), io.SeekStart); err != nil { return nil, fmt.Errorf("Seeking to sprites: %v", err) } for i, dirEntry := range dir { if err := dirEntry.Check(); err != nil { return nil, err } if _, err := f.Seek(int64(out.DataOffset+dirEntry.Offset), io.SeekStart); err != nil { return nil, fmt.Errorf("Seeking to sprite %v: %v", i, err) } sprite := &Sprite{} if err := binary.Read(f, binary.LittleEndian, &sprite.SpriteHeader); err != nil { return nil, fmt.Errorf("Reading sprite %v header: %v", i, err) } if err := sprite.Check(dirEntry.Size); err != nil { return nil, err } // The pixeldata seems to be formed of Y null-terminated records, with // varying numbers of bytes in each row. I don't know the internal // structure yet, but there's definitely working pixel data in there buf := bufio.NewReader(io.LimitReader(f, int64(sprite.PixelSize))) sprite.Rows = make([][]byte, sprite.Height) for y := 0; y < int(sprite.Height); y++ { if row, err := buf.ReadBytes(0x00); err != nil { return nil, fmt.Errorf("Reading row %v for sprite %v: %v", y, i, err) } else { sprite.Rows[y] = row } } out.Sprites = append(out.Sprites, sprite) } return out, nil } func LoadObjects(dir string) (map[string]*Object, error) { fis, err := ioutil.ReadDir(dir) if err != nil { return nil, err } out := make(map[string]*Object, len(fis)) for _, fi := range fis { filename := filepath.Join(dir, fi.Name()) basename := filepath.Base(filename) extname := filepath.Ext(filename) // Don't try to load non-.obj files if !strings.EqualFold(extname, ".obj") { continue } obj, err := LoadObject(filename) if err != nil { return nil, fmt.Errorf("%s: %v", filename, err) } out[basename] = obj } return out, nil }