package assetstore import ( "github.com/hajimehoshi/ebiten" "code.ur.gs/lupine/ordoor/internal/menus" ) type Menu struct { assets *AssetStore obj *Object // TODO: handle multiple objects in the menu raw *menus.Menu Name string } // FIXME: don't expose this func (m *Menu) Records() []*menus.Record { return m.raw.Records } func (m *Menu) Images(start, count int) ([]*ebiten.Image, error) { out := make([]*ebiten.Image, count) sprites, err := m.Sprites(start, count) if err != nil { return nil, err } for i, sprite := range sprites { out[i] = sprite.Image } return out, nil } func (m *Menu) Sprites(start, count int) ([]*Sprite, error) { out := make([]*Sprite, count) for i := start; i < start+count; i++ { sprite, err := m.Sprite(i) if err != nil { return nil, err } out[i-start] = sprite } return out, nil } func (m *Menu) Sprite(idx int) (*Sprite, error) { return m.obj.Sprite(idx) } func (a *AssetStore) Menu(name string) (*Menu, error) { name = canonical(name) if menu, ok := a.menus[name]; ok { return menu, nil } filename, err := a.lookup(name, "mnu", "Menu") if err != nil { return nil, err } raw, err := menus.LoadMenu(filename) if err != nil { return nil, err } i18n, err := a.i18n() if err != nil { return nil, err } raw.Internationalize(i18n) obj, err := a.loadMenuObject(raw) // TODO: multiple objects if err != nil { return nil, err } menu := &Menu{ assets: a, obj: obj, raw: raw, Name: name, } a.menus[name] = menu return menu, nil } func (a *AssetStore) loadMenuObject(menu *menus.Menu) (*Object, error) { filename := menu.ObjectFiles[0] filename, err := a.lookup(filename, "", "Menu") // Extension already present if err != nil { return nil, err } return a.ObjectByPath(filename) }