package main import ( "flag" "image" "log" "math" "os" "github.com/hajimehoshi/ebiten" "code.ur.gs/lupine/ordoor/internal/assetstore" "code.ur.gs/lupine/ordoor/internal/ui" ) var ( gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation") groupIdx = flag.Int("group", 0, "Group index to start at") recIdx = flag.Int("record", 0, "Record index to start at") winX = flag.Int("win-x", 1280, "Pre-scaled window X dimension") winY = flag.Int("win-y", 1024, "Pre-scaled window Y dimension") ) type env struct { assets *assetstore.AssetStore ani *assetstore.Animation step int state state lastState state } type state struct { groupIdx int recIdx int zoom float64 origin image.Point } func main() { flag.Parse() if *gamePath == "" { flag.Usage() os.Exit(1) } assets, err := assetstore.New(*gamePath) if err != nil { log.Fatal("Failed to set up asset store: %v", err) } state := state{ zoom: 2.0, origin: image.Point{0, 0}, groupIdx: *groupIdx, recIdx: *recIdx, } env := &env{ assets: assets, state: state, lastState: state, } win, err := ui.NewWindow(env, "View Animations", *winX, *winY) if err != nil { log.Fatal(err) } win.OnKeyUp(ebiten.KeyMinus, env.changeGroup(-1)) win.OnKeyUp(ebiten.KeyEqual, env.changeGroup(+1)) win.OnKeyUp(ebiten.KeyComma, env.changeRec(-1)) win.OnKeyUp(ebiten.KeyPeriod, env.changeRec(+1)) win.OnKeyUp(ebiten.KeyLeft, env.changeOrigin(-16, +0)) win.OnKeyUp(ebiten.KeyRight, env.changeOrigin(+16, +0)) win.OnKeyUp(ebiten.KeyUp, env.changeOrigin(+0, -16)) win.OnKeyUp(ebiten.KeyDown, env.changeOrigin(+0, +16)) win.OnMouseWheel(env.changeZoom) // The main thread now belongs to ebiten if err := win.Run(); err != nil { log.Fatal(err) } } func (e *env) Update(screenX, screenY int) error { if e.step == 0 || e.lastState != e.state { ani, err := e.assets.Animation(e.state.groupIdx, e.state.recIdx) if err != nil { return err } e.ani = ani log.Printf( "new state: group=%d rec=%d zoom=%.2f, origin=%+v", e.state.groupIdx, e.state.recIdx, e.state.zoom, e.state.origin, ) } // This should be the final action e.step += 1 e.lastState = e.state return nil } func (e *env) Draw(screen *ebiten.Image) error { cam := ebiten.GeoM{} cam.Translate(float64(-e.state.origin.X), float64(-e.state.origin.Y)) // Move to origin cam.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor if len(e.ani.Frames) > 0 { sprite := e.ani.Frames[e.step/4%len(e.ani.Frames)] return screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam}) } return nil } func (e *env) changeGroup(by int) func() { return func() { e.state.groupIdx += by if e.state.groupIdx < 0 { e.state.groupIdx = 0 } // TODO: upper bounds checking } } func (e *env) changeRec(by int) func() { return func() { e.state.recIdx += by if e.state.recIdx < 0 { e.state.recIdx = 0 } // TODO: upper bounds checking } } func (e *env) changeOrigin(byX, byY int) func() { return func() { e.state.origin.X += byX e.state.origin.Y += byY } } func (e *env) changeZoom(_, y float64) { // Zoom in and out with the mouse wheel e.state.zoom *= math.Pow(1.2, y) }