package main import ( "flag" "log" "math" "os" "github.com/hajimehoshi/ebiten/v2" "code.ur.gs/lupine/ordoor/internal/assetstore" "code.ur.gs/lupine/ordoor/internal/config" "code.ur.gs/lupine/ordoor/internal/flow" "code.ur.gs/lupine/ordoor/internal/scenario" "code.ur.gs/lupine/ordoor/internal/ship" "code.ur.gs/lupine/ordoor/internal/ui" ) var ( configFile = flag.String("config", "config.toml", "Config file") engine = flag.String("engine", "", "Override engine to use") gameMap = flag.String("map", "", "Name of a map, e.g., Chapter01") winX = flag.Int("win-x", 1280, "Pre-scaled window X dimension") winY = flag.Int("win-y", 1024, "Pre-scaled window Y dimension") ) type env struct { flow *flow.Flow scenario *scenario.Scenario } func main() { flag.Parse() if *configFile == "" || *gameMap == "" { flag.Usage() os.Exit(1) } cfg, err := config.Load(*configFile, *engine) if err != nil { log.Fatalf("Failed to load config: %v", err) } assets, err := assetstore.New(cfg.DefaultEngine()) if err != nil { log.Fatalf("Failed to scan root directory: %v", err) } scenario, err := scenario.NewScenario(assets, *gameMap) if err != nil { log.Fatalf("Failed to load scenario %v: %v", *gameMap, err) } var realEnv *env if cfg.DefaultEngineName == "ordoor" { ship := &ship.Ship{} flow, err := flow.New(assets, cfg, ship) if err != nil { log.Fatalf("Failed to setup flow: %v", err) } flow.SetScenario(scenario) realEnv = &env{flow: flow, scenario: scenario} } else { realEnv = &env{scenario: scenario} } win, err := ui.NewWindow(realEnv, "View Map "+*gameMap, *winX, *winY) if err != nil { log.Fatalf("Couldn't create window: %v", err) } for i := 0; i <= 6; i++ { win.OnKeyUp(ebiten.Key1+ebiten.Key(i), realEnv.setZIdx(i)) } win.OnMouseClick(realEnv.showCellData) win.OnMouseWheel(realEnv.changeZoom) if realEnv.flow == nil { step := 32 win.WhileKeyDown(ebiten.KeyLeft, realEnv.changeOrigin(-step, +0)) win.WhileKeyDown(ebiten.KeyRight, realEnv.changeOrigin(+step, +0)) win.WhileKeyDown(ebiten.KeyUp, realEnv.changeOrigin(+0, -step)) win.WhileKeyDown(ebiten.KeyDown, realEnv.changeOrigin(+0, +step)) } if err := win.Run(); err != nil { log.Fatal(err) } } func (e *env) Update(screenX, screenY int) error { if e.flow != nil { return e.flow.Update(screenX, screenY) } else { return e.scenario.Update(screenX, screenY) } } func (e *env) Draw(screen *ebiten.Image) error { if e.flow != nil { return e.flow.Draw(screen) } else { return e.scenario.Draw(screen) } } func (e *env) changeOrigin(byX, byY int) func() { return func() { e.scenario.Viewpoint.X += byX e.scenario.Viewpoint.Y += byY } } func (e *env) changeZoom(_, byY float64) { e.scenario.Zoom *= math.Pow(1.2, byY) } func (e *env) setZIdx(to int) func() { return func() { e.scenario.ZIdx = to } } func (e *env) showCellData() { screenX, screenY := ebiten.CursorPosition() viewX, viewY := e.scenario.Viewpoint.X+screenX, e.scenario.Viewpoint.Y+screenY log.Printf("Click registered at (%d,%d) screen, (%d,%d) virtual", screenX, screenY, viewX, viewY) cell, pos := e.scenario.CellAtCursor() log.Printf("Viewpoint: %#+v z=%v", e.scenario.Viewpoint, e.scenario.ZIdx) log.Printf("Cell under cursor: (%.2f,%.2f,%d): %#+v", pos.X, pos.Y, pos.Z, cell) }