package main import ( "flag" "image" "log" "math" "os" "github.com/hajimehoshi/ebiten" "code.ur.gs/lupine/ordoor/internal/assetstore" "code.ur.gs/lupine/ordoor/internal/ui" ) var ( gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation") setName = flag.String("set", "", "Name of a set, e.g., map01") winX = flag.Int("win-x", 1280, "Pre-scaled window X dimension") winY = flag.Int("win-y", 1024, "Pre-scaled window Y dimension") ) type env struct { set *assetstore.Set step int state state lastState state } type state struct { objIdx int spriteIdx int zoom float64 origin image.Point } func main() { flag.Parse() if *gamePath == "" || *setName == "" { flag.Usage() os.Exit(1) } assets, err := assetstore.New(*gamePath) if err != nil { log.Fatal(err) } set, err := assets.Set(*setName) if err != nil { log.Fatalf("Couldn't load set %s: %v", *setName, err) } state := state{zoom: 8.0} env := &env{ set: set, state: state, lastState: state, } win, err := ui.NewWindow(env, "View Set: "+*setName, *winX, *winY) if err != nil { log.Fatal("Couldn't create window: %v", err) } win.OnKeyUp(ebiten.KeyLeft, env.changeObjIdx(-1)) win.OnKeyUp(ebiten.KeyRight, env.changeObjIdx(+1)) win.OnKeyUp(ebiten.KeyUp, env.changeSpriteIdx(+1)) win.OnKeyUp(ebiten.KeyDown, env.changeSpriteIdx(-1)) win.OnMouseWheel(env.changeZoom) // Main thread now belongs to ebiten if err := win.Run(); err != nil { log.Fatal(err) } } func (e *env) Update(screenX, screenY int) error { curObj, err := e.curObject() if err != nil { return err } if e.step == 0 || e.lastState != e.state { log.Printf( "new state: object=%d/%d (%s) numFrames=%d sprite=%d zoom=%.2f", e.state.objIdx, e.set.NumObjects, curObj.Name, curObj.NumSprites, e.state.spriteIdx, e.state.zoom, ) } e.step += 1 e.lastState = e.state return nil } func (e *env) Draw(screen *ebiten.Image) error { sprite, err := e.curSprite() if err != nil { return err } cam := ebiten.GeoM{} cam.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor // TODO: centre the image return screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam}) } func (e *env) changeObjIdx(by int) func() { return func() { old := e.state.objIdx e.state.objIdx += by if e.state.objIdx < 0 { e.state.objIdx = 0 } if e.state.objIdx > e.set.NumObjects-1 { e.state.objIdx = e.set.NumObjects - 1 } // reset sprite index when object changes if old != e.state.objIdx { e.state.spriteIdx = 0 } } } func (e *env) changeSpriteIdx(by int) func() { return func() { obj, err := e.curObject() if err != nil { log.Printf("Encountered %v trying to change sprite index", err) return } e.state.spriteIdx += by if e.state.spriteIdx < 0 { e.state.spriteIdx = 0 } if e.state.spriteIdx > obj.NumSprites-1 { e.state.spriteIdx = obj.NumSprites - 1 } } } func (e *env) changeZoom(_, y float64) { // Zoom in and out with the mouse wheel e.state.zoom *= math.Pow(1.2, y) } func (e *env) curObject() (*assetstore.Object, error) { return e.set.Object(e.state.objIdx) } func (e *env) curSprite() (*assetstore.Sprite, error) { obj, err := e.curObject() if err != nil { return nil, err } return obj.Sprite(e.state.spriteIdx) }