package main import ( "flag" "image" "log" "math" "os" "path/filepath" "github.com/hajimehoshi/ebiten" "ur.gs/ordoor/internal/conv" "ur.gs/ordoor/internal/data" "ur.gs/ordoor/internal/sets" "ur.gs/ordoor/internal/ui" ) var ( gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation") setFile = flag.String("set", "", "Path to a .set file, e.g. ./orig/Sets/map01.set") ) type env struct { set *sets.MapSet objects map[string]*conv.Object step int state state lastState state } type state struct { objIdx int spriteIdx int zoom float64 origin image.Point } func main() { flag.Parse() if *gamePath == "" || *setFile == "" { flag.Usage() os.Exit(1) } mapSet, err := sets.LoadSet(*setFile) if err != nil { log.Fatalf("Couldn't load set file %s: %v", *setFile, err) } rawObjs := make([]*data.Object, 0, len(mapSet.Palette)) for _, name := range mapSet.Palette { objFile := filepath.Join(*gamePath, "Obj", name+".obj") obj, err := data.LoadObject(objFile) if err != nil { log.Fatalf("Failed to load %s: %v", name, err) } obj.Name = name rawObjs = append(rawObjs, obj) } objs := make([]*conv.Object, 0, len(rawObjs)) for _, rawObj := range rawObjs { obj, err := conv.ConvertObject(rawObj, rawObj.Name) if err != nil { log.Fatal(err) } objs = append(objs, obj) } win, err := ui.NewWindow("View Set: " + *setFile) if err != nil { log.Fatal("Couldn't create window: %v", err) } state := state{zoom: 8.0} env := &env{ set: mapSet, objects: conv.MapByName(objs), state: state, lastState: state, } win.OnKeyUp(ebiten.KeyLeft, env.changeObjIdx(-1)) win.OnKeyUp(ebiten.KeyRight, env.changeObjIdx(+1)) win.OnKeyUp(ebiten.KeyUp, env.changeSpriteIdx(+1)) win.OnKeyUp(ebiten.KeyDown, env.changeSpriteIdx(-1)) win.OnMouseWheel(env.changeZoom) // Main thread now belongs to ebiten if err := win.Run(env.Update, env.Draw); err != nil { log.Fatal(err) } } func (e *env) Update() error { if e.step == 0 || e.lastState != e.state { log.Printf( "new state: numObj=%d object=%d (%s) numFrames=%d sprite=%d zoom=%.2f", e.set.Count(), e.state.objIdx, e.set.Palette[e.state.objIdx], // FIXME: palette is a confusing name len(e.curObject().Sprites), e.state.spriteIdx, e.state.zoom, ) } e.step += 1 e.lastState = e.state return nil } func (e *env) Draw(screen *ebiten.Image) error { obj := e.curObject() sprite := obj.Sprites[e.state.spriteIdx] cam := ebiten.GeoM{} cam.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor // TODO: centre the image return screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam}) } func (e *env) changeObjIdx(by int) func() { return func() { old := e.state.objIdx e.state.objIdx += by if e.state.objIdx < 0 { e.state.objIdx = 0 } if e.state.objIdx > e.set.Count()-1 { e.state.objIdx = e.set.Count() - 1 } // reset sprite index when object changes if old != e.state.objIdx { e.state.spriteIdx = 0 } } } func (e *env) changeSpriteIdx(by int) func() { return func() { e.state.spriteIdx += by if e.state.spriteIdx < 0 { e.state.spriteIdx = 0 } count := len(e.curObject().Sprites) if e.state.spriteIdx > count-1 { e.state.spriteIdx = count - 1 } } } func (e *env) changeZoom(_, y float64) { // Zoom in and out with the mouse wheel e.state.zoom *= math.Pow(1.2, y) } func (e *env) curObject() *conv.Object { name := e.set.Palette[e.state.objIdx] return e.objects[name] }