package main import ( "flag" "log" "os" "github.com/hajimehoshi/ebiten" "code.ur.gs/lupine/ordoor/internal/assetstore" "code.ur.gs/lupine/ordoor/internal/scenario" "code.ur.gs/lupine/ordoor/internal/ui" ) var ( gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation") gameMap = flag.String("map", "", "Name of a map, e.g., Chapter01") winX = flag.Int("win-x", 1280, "Pre-scaled window X dimension") winY = flag.Int("win-y", 1024, "Pre-scaled window Y dimension") ) type env struct { scenario *scenario.Scenario } func main() { flag.Parse() if *gamePath == "" || *gameMap == "" { flag.Usage() os.Exit(1) } assets, err := assetstore.New(*gamePath) if err != nil { log.Fatalf("Failed to scan root directory %v: %v", *gamePath, err) } scenario, err := scenario.NewScenario(assets, *gameMap) if err != nil { log.Fatalf("Failed to load scenario %v: %v", *gameMap, err) } env := &env{ scenario: scenario, } win, err := ui.NewWindow(env, "View Map "+*gameMap, *winX, *winY) if err != nil { log.Fatal("Couldn't create window: %v", err) } // TODO: click to view cell data win.OnKeyUp(ebiten.KeyLeft, env.changeOrigin(-64, +0)) win.OnKeyUp(ebiten.KeyRight, env.changeOrigin(+64, +0)) win.OnKeyUp(ebiten.KeyUp, env.changeOrigin(+0, -64)) win.OnKeyUp(ebiten.KeyDown, env.changeOrigin(+0, +64)) for i := 0; i <= 6; i++ { win.OnKeyUp(ebiten.Key1+ebiten.Key(i), env.setZIdx(i)) } if err := win.Run(); err != nil { log.Fatal(err) } } func (e *env) Update(screenX, screenY int) error { return e.scenario.Update(screenX, screenY) } func (e *env) Draw(screen *ebiten.Image) error { return e.scenario.Draw(screen) } func (e *env) changeOrigin(byX, byY int) func() { return func() { e.scenario.Viewpoint.X += byX e.scenario.Viewpoint.Y += byY } } func (e *env) setZIdx(to int) func() { return func() { e.scenario.ZIdx = to } }