package main import ( "flag" "log" "os" "code.ur.gs/lupine/ordoor/internal/assetstore" "code.ur.gs/lupine/ordoor/internal/ui" ) var ( gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation") menuName = flag.String("menu", "", "Name of a menu, e.g. Main") winX = flag.Int("win-x", 1280, "Pre-scaled window X dimension") winY = flag.Int("win-y", 1024, "Pre-scaled window Y dimension") ) func main() { flag.Parse() if *gamePath == "" || *menuName == "" { flag.Usage() os.Exit(1) } assets, err := assetstore.New(*gamePath) if err != nil { log.Fatal(err) } menu, err := assets.Menu(*menuName) if err != nil { log.Fatalf("Couldn't load menu %s: %v", *menuName, err) } driver, err := ui.NewDriver(menu) if err != nil { log.Fatalf("Couldn't initialize interface: %v", err) } win, err := ui.NewWindow(driver, "View Menu: "+*menuName, *winX, *winY) if err != nil { log.Fatal("Couldn't create window: %v", err) } if err := win.Run(); err != nil { log.Fatal(err) } }