package assetstore import ( "github.com/hajimehoshi/ebiten" "code.ur.gs/lupine/ordoor/internal/menus" ) type Menu struct { assets *AssetStore fonts []*Font // TODO: place the fonts directly into the relevant records objects []*Object // TODO: place the objects directly into the relevant records raw *menus.Menu // TODO: remove raw Name string } // FIXME: don't expose this func (m *Menu) Groups() []*menus.Group { return m.raw.Groups } // FIXME: don't expose this func (m *Menu) Font(idx int) *Font { return m.fonts[idx] } func (m *Menu) Images(objIdx, start, count int) ([]*ebiten.Image, error) { out := make([]*ebiten.Image, count) sprites, err := m.Sprites(objIdx, start, count) if err != nil { return nil, err } for i, sprite := range sprites { out[i] = sprite.Image } return out, nil } func (m *Menu) Sprites(objIdx, start, count int) ([]*Sprite, error) { out := make([]*Sprite, count) for i := start; i < start+count; i++ { sprite, err := m.Sprite(objIdx, i) if err != nil { return nil, err } out[i-start] = sprite } return out, nil } func (m *Menu) Sprite(objIdx, idx int) (*Sprite, error) { return m.objects[objIdx].Sprite(idx) } func (a *AssetStore) Menu(name string) (*Menu, error) { name = canonical(name) if menu, ok := a.menus[name]; ok { return menu, nil } filename, err := a.lookup(name, "mnu", "Menu") if err != nil { return nil, err } raw, err := menus.LoadMenu(filename) if err != nil { return nil, err } var fonts []*Font for _, fontName := range raw.FontNames { fnt, err := a.Font(fontName) if err != nil { return nil, err } fonts = append(fonts, fnt) } i18n, err := a.i18n() if err != nil { return nil, err } raw.Internationalize(i18n) // FIXME: we should parse the menu into a list of elements like "ListBox", // "Dialogue", etc, and present those with objects already selected objects, err := a.loadMenuObjects(raw) if err != nil { return nil, err } menu := &Menu{ assets: a, fonts: fonts, objects: objects, raw: raw, Name: name, } a.menus[name] = menu return menu, nil } func (a *AssetStore) loadMenuObjects(menu *menus.Menu) ([]*Object, error) { out := make([]*Object, len(menu.ObjectFiles)) for i, name := range menu.ObjectFiles { filename, err := a.lookup(name, "", "Menu") // Extension already present if err != nil { return nil, err } obj, err := a.ObjectByPath(filename) if err != nil { return nil, err } out[i] = obj } return out, nil }