To build this palette, I did the following: * Created the .asn + .obj files by hand * Referenced them in a .set file and asked WH40K_TD.exe to render the sprites * Screenshotted the output and used GIMP to create a 1x255 image with them all * Exported that image as an ASCII .ppm file * Used the `generate_palette` script to output Go code \o/ Note that palette index 0 is ignored, and hardcoded to be transparent black. This is because 0x00 seems to be used as a record separator in .obj files, so can't be used as a palette index anyway.