package main import ( "flag" "image" "log" "math" "os" "github.com/hajimehoshi/ebiten" "code.ur.gs/lupine/ordoor/internal/assetstore" "code.ur.gs/lupine/ordoor/internal/ui" ) var ( gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation") objFile = flag.String("obj-file", "", "Path of an .obj file, e.g. ./orig/Obj/TZEENTCH.OBJ") objName = flag.String("obj-name", "", "Name of an .obj file, e.g. TZEENTCH") ) type env struct { obj *assetstore.Object step int state state lastState state } type state struct { spriteIdx int zoom float64 origin image.Point } func main() { flag.Parse() if *gamePath == "" || (*objName == "" && *objFile == "") { flag.Usage() os.Exit(1) } assets, err := assetstore.New(*gamePath) if err != nil { log.Fatal("Failed to set up asset store: %v", err) } var obj *assetstore.Object if *objName != "" { obj, err = assets.Object(*objName) } else { obj, err = assets.ObjectByPath(*objFile) } if err != nil { log.Fatalf("Failed to load %s%s: %v", *objName, *objFile, err) } state := state{ zoom: 6.0, origin: image.Point{0, 0}, } env := &env{ obj: obj, state: state, lastState: state, } win, err := ui.NewWindow("View Object: " + *objName) if err != nil { log.Fatal(err) } win.OnKeyUp(ebiten.KeyMinus, env.changeSprite(-1)) win.OnKeyUp(ebiten.KeyEqual, env.changeSprite(+1)) win.OnKeyUp(ebiten.KeyLeft, env.changeOrigin(+4, +0)) win.OnKeyUp(ebiten.KeyRight, env.changeOrigin(-4, +0)) win.OnKeyUp(ebiten.KeyUp, env.changeOrigin(+0, +4)) win.OnKeyUp(ebiten.KeyDown, env.changeOrigin(+0, -4)) win.OnMouseWheel(env.changeZoom) // The main thread now belongs to ebiten if err := win.Run(env.Update, env.Draw); err != nil { log.Fatal(err) } } func (e *env) Update() error { if e.step == 0 || e.lastState != e.state { log.Printf( "new state: sprite=%d/%d zoom=%.2f, origin=%+v", e.state.spriteIdx, e.obj.NumSprites, e.state.zoom, e.state.origin, ) } // This should be the final action e.step += 1 e.lastState = e.state return nil } func (e *env) Draw(screen *ebiten.Image) error { sprite, err := e.obj.Sprite(e.state.spriteIdx) if err != nil { return err } cam := ebiten.GeoM{} cam.Translate(float64(e.state.origin.X), float64(e.state.origin.Y)) // Move to origin cam.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor return screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam}) } func (e *env) changeSprite(by int) func() { return func() { e.state.spriteIdx += by if e.state.spriteIdx < 0 { e.state.spriteIdx = 0 } if e.state.spriteIdx > e.obj.NumSprites-1 { e.state.spriteIdx = e.obj.NumSprites - 1 } } } func (e *env) changeOrigin(byX, byY int) func() { return func() { e.state.origin.X += byX e.state.origin.Y += byY } } func (e *env) changeZoom(_, y float64) { // Zoom in and out with the mouse wheel e.state.zoom *= math.Pow(1.2, y) }