package data import ( "bytes" "encoding/binary" "fmt" "io" "io/ioutil" "os" "path/filepath" "sort" "strings" ) var ( // FIXME: My poor understanding of the .obj format prevents me from // successfully loading these files objBlacklist = []string{ /* Lots of unexpected magic values, disable the check for now "15_rocks.obj", // Unexpected magic value: 19726564 (expected 21102801) "2_cath.obj", // Unexpected magic value: 21364973 (expected 21102801) "2nd_flor.obj", // Unexpected magic value: 22151377 (expected 21102801) "3_cath.obj", // Unexpected magic value: 21102809 (expected 21102801) "4_cath.obj", // Unexpected magic value: 21496017 (expected 21102801) "BODIES.obj", // Unexpected magic value: 21627103 (expected 21102801) "BRDG_TIL.OBJ", // Unexpected magic value: 17957074 (expected 21102801) "Cheveron.obj", // Unexpected magic value: 10879118 (expected 21102801) "Heavy_Plasma_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801) "Heavy_Plasma_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801) "Heavy_Plasma_Pain_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801) "Heavy_Plasma_Pain_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801) "Ht_drt.obj", // Unexpected magic value: 22806737 (expected 21102801) "Ht_grs.obj", // Unexpected magic value: 22806737 (expected 21102801) "IVY02.OBJ", // Unexpected magic value: 18481399 (expected 21102801) "J_top2.obj", // Unexpected magic value: 22347993 (expected 21102801) "Lascannon_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801) "Lascannon_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801) "Lascannon_Pain_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801) "Lascannon_Pain_Mask.obj", // Unexpected magic value: 14811136 (expected 21102801) "Man_Shadow.obj", // Unexpected magic value: 22479091 (expected 21102801) "Melta_Effect.obj", // Unexpected magic value: 14745777 (expected 21102801) "Melta_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801) "Melta_Pain_Effect.obj", // Unexpected magic value: 14745777 (expected 21102801) "Melta_Pain_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801) "Multi_Melta_Effect.obj", "Multi_Melta_Mask.obj", "Multi_Melta_Pain_Effect.obj", "Multi_Melta_Pain_Mask.obj", "Plasma_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801) "Plasma_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801) "Plasma_Pain_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801) "Plasma_Pain_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801) "TZEENTCH.OBJ", // Unexpected magic value: 18088209 (expected 21102801) "altar.obj", // Unexpected magic value: 18219222 (expected 21102801) */ "j_tree2.obj", // ObjectHeader is completely empty "inven.obj", // Main header padding contains unknown values: [134744072 134744072 134744072] } ) func init() { sort.Strings(objBlacklist) } type SpriteHeader struct { Unknown0 uint32 Width uint16 // FIXME: I'm not certain this is what these are. Height uint16 // FIXME: If they are, they may be the wrong way around Padding1 uint32 // I don't think this is used. Could be wrong. PixelSize uint32 // Size of PixelData, excluding this sprite header Padding2 uint64 // I don't think this is used either. Could be wrong. } func (s SpriteHeader) Check(expectedSize uint32) error { if s.Padding1 != 0 || s.Padding2 != 0 { return fmt.Errorf("Sprite header padding contains unknown values: %d %d", s.Padding1, s.Padding2) } // Remove 24 bytes from passed-in size to account for the header if s.PixelSize != expectedSize-24 { return fmt.Errorf("Advertised pixel size: %d differs from expected: %v", s.PixelSize, expectedSize-24) } return nil } type Sprite struct { SpriteHeader PixelData []byte } type dirEntry struct { Offset uint32 // Offset of the sprite relative to the data block Size uint32 // Size of the sprite in bytes, including any header } func (d dirEntry) Check() error { if d.Size < 24 { return fmt.Errorf("Unexpected sprite size: %d (expected >= 24)", d.Size) } return nil } // ObjectHeader totals 24 bytes on disk type ObjectHeader struct { NumSprites uint32 // How many sprites does this object have? DirOffset uint32 // Offset of the directory block DirSize uint32 // Size of the directory block. 8 * NumSprites DataOffset uint32 // Offset of the sprite data block DataSize uint32 // Size of the sprite data block } func (h ObjectHeader) ExpectedDirSize() uint32 { return h.NumSprites * 8 } func (h ObjectHeader) Check() error { // TODO: check for overlaps if h.ExpectedDirSize() != h.DirSize { return fmt.Errorf("Unexpected sprite directory size: %d (expected %d)", h.DirSize, h.ExpectedDirSize()) } return nil } type Object struct { ObjectHeader Filename string Sprites []*Sprite } func LoadObject(filename string) (*Object, error) { f, err := os.Open(filename) if err != nil { return nil, err } defer f.Close() out := &Object{Filename: filename} if err := binary.Read(f, binary.LittleEndian, &out.ObjectHeader); err != nil { return nil, err } if err := out.ObjectHeader.Check(); err != nil { return nil, err } // Now load all sprites into memory dir := make([]dirEntry, out.NumSprites) if _, err := f.Seek(int64(out.DirOffset), io.SeekStart); err != nil { return nil, err } if err := binary.Read(f, binary.LittleEndian, &dir); err != nil { return nil, err } if _, err := f.Seek(int64(out.DataOffset), io.SeekStart); err != nil { return nil, err } // FIXME: this might - *might* - load interstitial data we don't really // need, so wasting memory. data, err := ioutil.ReadAll(f) if err != nil { return nil, err } buf := bytes.NewReader(data) for _, dirEntry := range dir { if err := dirEntry.Check(); err != nil { return nil, err } if _, err := buf.Seek(int64(dirEntry.Offset), io.SeekStart); err != nil { return nil, err } sprite := &Sprite{} if err := binary.Read(buf, binary.LittleEndian, &sprite.SpriteHeader); err != nil { return nil, err } if err := sprite.Check(dirEntry.Size); err != nil { return nil, err } // It's safe to assume that a `bytes.Reader` will always satisfy the // requested read size. sprite.PixelData = make([]byte, sprite.PixelSize) if _, err := buf.Read(sprite.PixelData); err != nil { return nil, err } out.Sprites = append(out.Sprites, sprite) } return out, nil } func LoadObjects(dir string) (map[string]*Object, error) { fis, err := ioutil.ReadDir(dir) if err != nil { return nil, err } out := make(map[string]*Object, len(fis)) for _, fi := range fis { filename := filepath.Join(dir, fi.Name()) basename := filepath.Base(filename) extname := filepath.Ext(filename) // Don't try to load non-.obj files if !strings.EqualFold(extname, ".obj") { continue } i := sort.SearchStrings(objBlacklist, basename) if i >= len(objBlacklist) || objBlacklist[i] == basename { continue } obj, err := LoadObject(filename) if err != nil { return nil, fmt.Errorf("%s: %v", filename, err) } out[basename] = obj } return out, nil }