48 lines
1.8 KiB
Go
48 lines
1.8 KiB
Go
package flow
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func (f *Flow) linkBridge() {
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// FIXME: sometimes these doors are frozen, depending on game state
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f.onClick(bridge, "2.1", f.setDriver(briefing)) // TODO: Mission briefing clickable
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f.onClick(bridge, "2.2", f.setDriver(choices)) // Options door hotspot
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f.setFreeze(bridge, "2.4", false) // FIXME: Enter combat door hotspot (!!!)
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f.setFreeze(bridge, "2.6", false) // FIXME: Vehicle configure door hotspot
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f.onClick(bridge, "2.8", f.setDriver(arrange)) // Squads configure door hotspot
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// link children
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f.linkBriefing()
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f.linkChoices()
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f.linkArrange()
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}
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func (f *Flow) linkBriefing() {
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f.onClick(briefing, "3.1", f.setDriver(bridge))
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}
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func (f *Flow) linkChoices() {
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f.onClick(choices, "2.1", f.setDriver(loadGame)) // Load another game button
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f.onClick(choices, "2.2", f.setDriver(saveGame)) // Save this game button
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f.onClick(choices, "2.3", f.setReturningDriver(choices, options)) // More options button
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// FIXME: wipe out game state when this goes through
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f.onClick(choices, "2.4", f.setDriver(main)) // Restart button
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f.onClick(choices, "2.5", f.setDriver(credits)) // Credits button
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f.onClick(choices, "2.6", f.setExit) // Quit button
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f.onClick(choices, "2.7", f.setDriver(bridge)) // Back button
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}
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func (f *Flow) linkArrange() {
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// FIXME: we should be operating on game data in here
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f.onClick(arrange, "8.1", f.setDriver(bridge)) // Return to bridge ("cathedral")
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f.onClick(arrange, "8.3", f.setDriver(configureUltEquip)) // Configure squads
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f.linkConfigureUltEquip()
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}
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func (f *Flow) linkConfigureUltEquip() {
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// FIXME: we should be modifying loadouts of selected squad members here
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f.onClick(configureUltEquip, "8.1", f.setDriver(bridge)) // Return to bridge
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}
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