262 lines
5.5 KiB
Go
262 lines
5.5 KiB
Go
package maps
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import (
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"bytes"
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"compress/gzip"
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"encoding/binary"
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"fmt"
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"io"
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"io/ioutil"
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"log"
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"os"
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"path/filepath"
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"strings"
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)
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var (
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expectedMagic = []byte("\x08\x00WHMAP\x00")
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expectedSetNameOffset = uint32(0x34)
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notImplemented = fmt.Errorf("Not implemented")
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)
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const (
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MaxHeight = 7 // Z coordinate
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MaxLength = 100 // Y coordinate
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MaxWidth = 130 // X coordinate
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CellSize = 16 // seems to be
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cellDataOffset = 0x120 // tentatively
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cellCount = MaxHeight * MaxLength * MaxWidth
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)
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type Header struct {
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IsCampaignMap uint32 // Tentatively: 0 = no, 1 = yes
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MinWidth uint32
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MinLength uint32
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MaxWidth uint32
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MaxLength uint32
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Unknown1 uint32
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Unknown2 uint32
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Unknown3 uint32
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Unknown4 uint32
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Magic [8]byte // "\x08\x00WHMAP\x00"
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Unknown5 uint32
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Unknown6 uint32
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SetName [8]byte // Links to a filename in `/Sets/*.set`
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// Need to investigate the rest of the header too
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}
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func (h Header) Width() int {
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return int(h.MaxWidth - h.MinWidth)
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}
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func (h Header) Length() int {
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return int(h.MaxLength - h.MinLength)
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}
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func (h Header) Height() int {
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return MaxHeight
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}
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func (h Header) MapSetFilename() string {
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idx := bytes.IndexByte(h.SetName[:], 0)
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if idx < 0 {
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idx = 8 // all 8 bytes are used
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}
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return string(h.SetName[0:idx:idx]) + ".set"
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}
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type Cell struct {
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DoorAndCanisterRelated byte
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DoorLockAndReactorRelated byte
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Unknown2 byte
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Object0SurfaceArea byte
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Unknown4 byte
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Object1LeftArea byte
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Unknown6 byte
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Object2RightArea byte
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Unknown8 byte
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Object3CenterArea byte
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Unknown10 byte
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Unknown11 byte
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Unknown12 byte
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Unknown13 byte
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Unknown14 byte
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SquadRelated byte
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}
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func (c *Cell) At(n int) byte {
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switch n {
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case 0:
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return c.DoorAndCanisterRelated
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case 1:
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return c.DoorLockAndReactorRelated
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case 2:
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return c.Unknown2
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case 3:
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return c.Object0SurfaceArea
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case 4:
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return c.Unknown4
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case 5:
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return c.Object1LeftArea
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case 6:
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return c.Unknown6
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case 7:
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return c.Object2RightArea
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case 8:
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return c.Unknown8
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case 9:
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return c.Object3CenterArea
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case 10:
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return c.Unknown10
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case 11:
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return c.Unknown11
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case 12:
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return c.Unknown12
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case 13:
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return c.Unknown13
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case 14:
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return c.Unknown14
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case 15:
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return c.SquadRelated
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}
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return 0
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}
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// Cells is always a fixed size; use At to get a cell according to x,y,z
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type Cells []Cell
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// FIXME: Ordering may be incorrect? I assume z,y,x for now...
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func (c Cells) At(x, y, z int) Cell {
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return c[(z*MaxLength*MaxWidth)+(y*MaxWidth)+x]
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}
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func (h Header) Check() []error {
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var out []error
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if h.IsCampaignMap > 1 {
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out = append(out, fmt.Errorf("Expected 0 or 1 for IsCampaignMap, got %v", h.IsCampaignMap))
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}
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if bytes.Compare(expectedMagic, h.Magic[:]) != 0 {
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out = append(out, fmt.Errorf("Unexpected magic value: %v", h.Magic))
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}
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return out
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}
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type GameMap struct {
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Header
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Cells
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// TODO: parse this into sections
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Text string
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}
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// A game map contains a .txt and a .map. If they're in the same directory,
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// just pass the directory + basename to load both
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func LoadGameMap(prefix string) (*GameMap, error) {
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for _, txtExt := range []string{".TXT", ".txt"} {
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for _, mapExt := range []string{".MAP", ".map"} {
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out, err := LoadGameMapByFiles(prefix+mapExt, prefix+txtExt)
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if err != nil && !os.IsNotExist(err) {
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return nil, err
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}
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if err == nil {
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return out, nil
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}
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}
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}
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return nil, fmt.Errorf("Couldn't find %s.{map,txt}, even ignoring case", prefix)
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}
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// A game map is composed of two files: .map and .txt
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func LoadGameMapByFiles(mapFile, txtFile string) (*GameMap, error) {
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out, err := loadMapFile(mapFile)
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if err != nil {
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return nil, err
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}
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// TODO: load text and parse into sections
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txt, err := ioutil.ReadFile(txtFile)
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if err != nil {
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return nil, err
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}
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out.Text = string(txt)
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for _, err := range out.Check() {
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log.Printf("%s: %v", mapFile, err)
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}
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return out, nil
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}
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func LoadGameMaps(dir string) (map[string]*GameMap, error) {
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fis, err := ioutil.ReadDir(dir)
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if err != nil {
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return nil, err
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}
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out := make(map[string]*GameMap)
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for _, fi := range fis {
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filename := filepath.Join(dir, fi.Name())
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basename := filepath.Base(filename)
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extname := filepath.Ext(filename)
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// Only pay attention to .MAP files. Assume they will have a .txt too
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if !strings.EqualFold(extname, ".MAP") {
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continue
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}
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prefix := filename[0 : len(filename)-4]
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gameMap, err := LoadGameMap(prefix)
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if err != nil {
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return nil, fmt.Errorf("Error processing %v: %s", filename, err)
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}
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out[basename] = gameMap
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}
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return out, nil
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}
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func loadMapFile(filename string) (*GameMap, error) {
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var out GameMap
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mf, err := os.Open(filename)
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if err != nil {
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return nil, err
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}
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defer mf.Close()
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zr, err := gzip.NewReader(mf)
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if err != nil {
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return nil, err
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}
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defer zr.Close()
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if err := binary.Read(zr, binary.LittleEndian, &out.Header); err != nil {
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return nil, fmt.Errorf("Error parsing %s: %v", filename, err)
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}
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// no gzip.SeekReader, so discard unread header bytes for now
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discardSize := int64(cellDataOffset - binary.Size(&out.Header))
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if _, err := io.CopyN(ioutil.Discard, zr, discardSize); err != nil {
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return nil, err
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}
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out.Cells = make(Cells, cellCount)
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if err := binary.Read(zr, binary.LittleEndian, &out.Cells); err != nil {
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return nil, fmt.Errorf("Error parsing cells for %s: %v", filename, err)
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}
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return &out, nil
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}
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