Files
ordoor/internal/ui/driver.go

383 lines
9.1 KiB
Go

package ui
import (
"fmt"
"image"
"log"
"runtime/debug"
"strconv"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/menus"
)
func init() {
// FIXME: these need implementing
// Needed for Keyboard.mnu (main -> options -> keyboard)
registerBuilder(menus.TypeLineKbd, registerDebug("Unimplemented LineKbd", nil))
registerBuilder(menus.TypeDialogue, registerDebug("Unimplemented Dialogue", nil))
// Needed for Briefing.mnu
registerBuilder(menus.TypeLineBriefing, registerDebug("Unimplemented LineBriefing", nil))
// Needed for ChaEquip.mnu
registerBuilder(menus.TypeThumb, registerDebug("Unimplemented Thumb", nil))
// Needed for MainGameChaos.mnu
registerBuilder(menus.TypeStatusBar, registerDebug("Unimplemented StatusBar", nil))
// Needed for Multiplayer_Choose.mnu
registerBuilder(menus.TypeComboBoxItem, registerDebug("Unimplemented ComboBoxItem", nil))
registerBuilder(menus.TypeDropdownButton, registerDebug("Unimplemented DropdownButton", nil))
// Needed for Multiplayer_Configure.mnu
registerBuilder(menus.TypeEditBox, registerDebug("Unimplemented EditBox", nil))
// Needed for Multiplayer_Connect.mnu
registerBuilder(menus.TypeRadioButton, registerDebug("Unimplemented RadioButton", nil))
}
const (
OriginalX = 640.0
OriginalY = 480.0
)
var (
// Widgets register their builder here
widgetBuilders = map[menus.MenuType]builderFunc{}
)
// Used to add widgets to a driver
type builderFunc func(d *Driver, r *menus.Record) (children []*menus.Record, err error)
func registerDebug(reason string, onward builderFunc) builderFunc {
return func(d *Driver, r *menus.Record) ([]*menus.Record, error) {
log.Printf("%v: %#+v", reason, r)
if onward == nil {
return r.Children, nil
}
return onward(d, r)
}
}
func noChildren(f func(d *Driver, r *menus.Record) error) builderFunc {
return func(d *Driver, r *menus.Record) ([]*menus.Record, error) {
if len(r.Children) > 0 {
return nil, fmt.Errorf("Children in record %v:%v (%#+v)", r.Menu.Name, r.Path(), r)
}
return nil, f(d, r)
}
}
func ownedByMenu(d *Driver, r *menus.Record) ([]*menus.Record, error) {
return nil, fmt.Errorf("This record should be handled by a menu: %v:%v (%#+v)", r.Menu.Name, r.Path(), r)
}
func registerBuilder(t menus.MenuType, f builderFunc) {
if _, ok := widgetBuilders[t]; ok {
panic(fmt.Sprintf("A builder for menu type %v already exists", t))
}
widgetBuilders[t] = f
}
// Driver acts as an interface between the main loop and the widgets specified
// in a menu.
//
// Menu assets assume a 640x480 screen; Driver is responsible for scaling to the
// actual screen size when drawing.
type Driver struct {
Name string
menu *assetstore.Menu
// UI elements we need to drive
clickables []clickable
freezables []freezable
hoverables []hoverable
mouseables []mouseable
paintables []paintable
valueables []valueable
// The cursor in two different coordinate spaces: original, and screen-scaled
cursorOrig image.Point
cursorScaled image.Point
// These two matrices are used for scaling between the two
orig2native ebiten.GeoM
native2orig ebiten.GeoM
ticks int // Used in animation effects
tooltip string
}
func NewDriver(menu *assetstore.Menu) (*Driver, error) {
driver := &Driver{
Name: menu.Name,
menu: menu,
}
for _, record := range menu.Records() {
if err := driver.addRecord(record); err != nil {
return nil, err
}
}
return driver, nil
}
func (d *Driver) Value(id string, into *string) error {
for _, valueable := range d.valueables {
if valueable.id() == id {
*into = valueable.value()
return nil
}
}
return fmt.Errorf("Couldn't find valueable widget %v:%v", d.menu.Name, id)
}
func (d *Driver) SetValue(id, value string) error {
for _, valueable := range d.valueables {
if valueable.id() == id {
valueable.setValue(value)
return nil
}
}
return fmt.Errorf("Couldn't find valueable widget %v:%v", d.menu.Name, id)
}
func (d *Driver) ValueBool(id string, into *bool) error {
var vStr string
if err := d.Value(id, &vStr); err != nil {
return err
}
*into = vStr == "1"
return nil
}
func (d *Driver) SetValueBool(id string, value bool) error {
vStr := "0"
if value {
vStr = "1"
}
return d.SetValue(id, vStr)
}
func (d *Driver) SetFreeze(id string, value bool) error {
for _, freezable := range d.freezables {
if freezable.id() == id {
freezable.setFreezeState(value)
return nil
}
}
return fmt.Errorf("Couldn't find clickable widget %v:%v", d.menu.Name, id)
}
func (d *Driver) OnClick(id string, f func()) error {
for _, clickable := range d.clickables {
if clickable.id() == id {
clickable.onClick(f)
return nil
}
}
return fmt.Errorf("Couldn't find clickable widget %v:%v", d.menu.Name, id)
}
// FIXME: HURK. Surely I'm missing something? steps is value:offset
func (d *Driver) ConfigureSlider(id string, steps map[int]int) error {
for _, clickable := range d.clickables {
if slider, ok := clickable.(*slider); ok && slider.id() == id {
slider.steps = steps
return nil
}
}
return fmt.Errorf("Couldn't find slider %v:%v", d.menu.Name, id)
}
func (d *Driver) ValueInt(id string, into *int) error {
var vStr string
if err := d.Value(id, &vStr); err != nil {
return err
}
value, err := strconv.Atoi(vStr)
if err != nil {
return err
}
*into = value
return nil
}
func (d *Driver) SetValueInt(id string, value int) error {
vStr := strconv.Itoa(value)
return d.SetValue(id, vStr)
}
func (d *Driver) Update(screenX, screenY int) error {
if d == nil {
debug.PrintStack()
return fmt.Errorf("Tried to update a nil ui.Driver")
}
// This will be updated while processing hovers
d.tooltip = ""
d.ticks += 1
// Update translation matrices
d.orig2native.Reset()
d.orig2native.Scale(float64(screenX)/OriginalX, float64(screenY)/OriginalY)
d.native2orig = d.orig2native
d.native2orig.Invert()
// Update original and scaled mouse coordinates
mouseX, mouseY := ebiten.CursorPosition()
d.cursorScaled = image.Pt(mouseX, mouseY)
mnX, mnY := d.native2orig.Apply(float64(mouseX), float64(mouseY))
d.cursorOrig = image.Pt(int(mnX), int(mnY))
// Dispatch notifications to our widgets
for _, hoverable := range d.hoverables {
inBounds := d.cursorOrig.In(hoverable.bounds())
d.hoverStartEvent(hoverable, inBounds)
d.hoverEndEvent(hoverable, inBounds)
if hoverable.hoverState() && hoverable.tooltip() != "" {
d.tooltip = hoverable.tooltip()
}
}
mouseIsDown := ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft)
for _, clickable := range d.clickables {
inBounds := d.cursorOrig.In(clickable.bounds())
mouseWasDown := clickable.mouseDownState()
d.mouseDownEvent(clickable, inBounds, mouseWasDown, mouseIsDown)
d.mouseClickEvent(clickable, inBounds, mouseWasDown, mouseIsDown)
d.mouseUpEvent(clickable, inBounds, mouseWasDown, mouseIsDown)
}
for _, mouseable := range d.mouseables {
mouseable.registerMousePosition(d.cursorOrig)
}
return nil
}
func (d *Driver) Draw(screen *ebiten.Image) error {
if d == nil {
debug.PrintStack()
return fmt.Errorf("Tried to draw a nil ui.Driver")
}
var do ebiten.DrawImageOptions
for _, paint := range d.paintables {
for _, region := range paint.regions(d.ticks) {
x, y := d.orig2native.Apply(float64(region.offset.X), float64(region.offset.Y))
do.GeoM = d.orig2native
do.GeoM.Translate(x, y)
if err := screen.DrawImage(region.image, &do); err != nil {
return err
}
}
}
if d.tooltip != "" {
x, y := d.cursorScaled.X+16, d.cursorScaled.Y-16
ebitenutil.DebugPrintAt(screen, d.tooltip, x, y)
}
return nil
}
func (d *Driver) addRecord(record *menus.Record) error {
//log.Printf("Adding record: %#+v", record)
children := record.Children
handler, ok := widgetBuilders[record.Type]
if !ok {
return fmt.Errorf("UI driver encountered unknown menu record: %#+v", record)
}
if handler != nil {
var err error
children, err = handler(d, record)
if err != nil {
return err
}
}
// Recursively add all remaining children of this record
for _, record := range children {
if err := d.addRecord(record); err != nil {
return err
}
}
return nil
}
func (d *Driver) hoverStartEvent(h hoverable, inBounds bool) {
if inBounds && !h.hoverState() {
//log.Printf("hoverable false -> true")
h.setHoverState(true)
}
}
func (d *Driver) hoverEndEvent(h hoverable, inBounds bool) {
if !inBounds && h.hoverState() {
//log.Printf("hoverable true -> false")
h.setHoverState(false)
}
}
func (d *Driver) mouseDownEvent(c clickable, inBounds, wasDown, isDown bool) {
if inBounds && !wasDown && isDown {
//log.Printf("mouse down false -> true")
c.setMouseDownState(true)
}
}
func (d *Driver) mouseClickEvent(c clickable, inBounds, wasDown, isDown bool) {
if inBounds && wasDown && !isDown {
//log.Printf("mouse click")
c.registerMouseClick()
}
}
func (d *Driver) mouseUpEvent(c clickable, inBounds, wasDown, isDown bool) {
if inBounds {
if wasDown && !isDown {
//log.Printf("mouse down true -> false")
c.setMouseDownState(false)
}
} else {
if wasDown {
//log.Printf("mouse down true -> false")
c.setMouseDownState(false)
}
}
}