Files
ordoor/internal/conv/object.go
2020-03-19 19:02:32 +00:00

66 lines
1.2 KiB
Go

package conv
import (
"image"
"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/data"
)
// Important conversions:
//
// * Width & height now stored using int
// * Colour data is now 32-bit rather than using a palette
type Sprite struct {
Width int
Height int
Image *ebiten.Image
}
type Object struct {
Name string
Sprites []*Sprite
}
func MapByName(objects []*Object) map[string]*Object {
out := make(map[string]*Object, len(objects))
for _, obj := range objects {
out[obj.Name] = obj
}
return out
}
func ConvertObject(rawObj *data.Object, name string) (*Object, error) {
out := &Object{
Name: name,
Sprites: make([]*Sprite, len(rawObj.Sprites)),
}
for i, rawSpr := range rawObj.Sprites {
w := int(rawSpr.Width)
h := int(rawSpr.Height)
stdImage := spriteToImage(rawSpr)
ebitenImage, err := ebiten.NewImageFromImage(stdImage, ebiten.FilterDefault)
if err != nil {
return nil, err
}
out.Sprites[i] = &Sprite{Width: w, Height: h, Image: ebitenImage}
}
return out, nil
}
func spriteToImage(sprite *data.Sprite) image.Image {
return &image.Paletted{
Pix: sprite.Data,
Stride: int(sprite.Width),
Rect: image.Rect(0, 0, int(sprite.Width), int(sprite.Height)),
Palette: data.ColorPalette,
}
}