Files
ordoor/cmd/view-ani/main.go
2020-06-01 01:32:03 +01:00

178 lines
3.6 KiB
Go

package main
import (
"flag"
"image"
"log"
"math"
"os"
"github.com/hajimehoshi/ebiten"
"golang.org/x/image/colornames"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/config"
"code.ur.gs/lupine/ordoor/internal/ui"
)
var (
configFile = flag.String("config", "config.toml", "Config file")
engine = flag.String("engine", "", "Override engine to use")
groupIdx = flag.Int("group", 1, "Group index to start at")
recIdx = flag.Int("record", 0, "Record index to start at")
winX = flag.Int("win-x", 1280, "Pre-scaled window X dimension")
winY = flag.Int("win-y", 1024, "Pre-scaled window Y dimension")
)
type env struct {
assets *assetstore.AssetStore
ani *assetstore.Animation
step int
state state
lastState state
}
type state struct {
groupIdx int
recIdx int
zoom float64
origin image.Point
}
func main() {
flag.Parse()
if *configFile == "" {
flag.Usage()
os.Exit(1)
}
cfg, err := config.Load(*configFile, *engine)
if err != nil {
log.Fatalf("Failed to load config: %v", err)
}
assets, err := assetstore.New(cfg.DefaultEngine())
if err != nil {
log.Fatalf("Failed to set up asset store: %v", err)
}
state := state{
zoom: 6.0,
origin: image.Point{-300, -200}, // Show them somewhat centered
groupIdx: *groupIdx,
recIdx: *recIdx,
}
env := &env{
assets: assets,
state: state,
lastState: state,
}
win, err := ui.NewWindow(env, "View Animations", *winX, *winY)
if err != nil {
log.Fatal(err)
}
win.OnKeyUp(ebiten.KeyMinus, env.changeGroup(-1))
win.OnKeyUp(ebiten.KeyEqual, env.changeGroup(+1))
win.OnKeyUp(ebiten.KeyComma, env.changeRec(-1))
win.OnKeyUp(ebiten.KeyPeriod, env.changeRec(+1))
win.OnKeyUp(ebiten.KeyLeft, env.changeOrigin(-16, +0))
win.OnKeyUp(ebiten.KeyRight, env.changeOrigin(+16, +0))
win.OnKeyUp(ebiten.KeyUp, env.changeOrigin(+0, -16))
win.OnKeyUp(ebiten.KeyDown, env.changeOrigin(+0, +16))
win.OnMouseWheel(env.changeZoom)
// The main thread now belongs to ebiten
if err := win.Run(); err != nil {
log.Fatal(err)
}
}
func (e *env) Update(screenX, screenY int) error {
if e.step == 0 || e.lastState != e.state {
ani, err := e.assets.Animation(e.state.groupIdx, e.state.recIdx)
if err != nil {
return err
}
e.ani = ani
log.Printf(
"new state: group=%d rec=%d zoom=%.2f, origin=%+v",
e.state.groupIdx,
e.state.recIdx,
e.state.zoom,
e.state.origin,
)
}
// This should be the final action
e.step += 1
e.lastState = e.state
return nil
}
func (e *env) Draw(screen *ebiten.Image) error {
cam := ebiten.GeoM{}
cam.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
cam.Translate(float64(-e.state.origin.X), float64(-e.state.origin.Y)) // Move to origin
screen.Fill(colornames.White)
if len(e.ani.Frames) > 0 {
sprite := e.ani.Frames[e.step/4%len(e.ani.Frames)]
return screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam})
}
return nil
}
func (e *env) changeGroup(by int) func() {
return func() {
e.state.groupIdx += by
if e.state.groupIdx < 0 {
e.state.groupIdx = 0
}
// Reset the record if the group changes
e.state.recIdx = 0
// TODO: upper bounds checking
}
}
func (e *env) changeRec(by int) func() {
return func() {
e.state.recIdx += by
if e.state.recIdx < 0 {
e.state.recIdx = 0
}
// TODO: upper bounds checking
}
}
func (e *env) changeOrigin(byX, byY int) func() {
return func() {
e.state.origin.X += byX
e.state.origin.Y += byY
}
}
func (e *env) changeZoom(_, y float64) {
// Zoom in and out with the mouse wheel
e.state.zoom *= math.Pow(1.2, y)
}