Files
ordoor/cmd/view-obj/main.go

135 lines
2.7 KiB
Go

package main
import (
"flag"
"log"
"math"
"os"
"path/filepath"
"github.com/faiface/pixel"
"github.com/faiface/pixel/pixelgl"
"golang.org/x/image/colornames"
"ur.gs/ordoor/internal/conv"
"ur.gs/ordoor/internal/data"
"ur.gs/ordoor/internal/ui"
)
var (
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
objFile = flag.String("obj", "", "Path to a .obj file, e.g. ./orig/Obj/TZEENTCH.OBJ")
)
type env struct {
obj *conv.Object
}
type state struct {
env *env
step int
spriteIdx int
zoom float64
cam pixel.Matrix
camPos pixel.Vec
}
func main() {
flag.Parse()
if *gamePath == "" || *objFile == "" {
flag.Usage()
os.Exit(1)
}
rawObj, err := data.LoadObject(*objFile)
if err != nil {
log.Fatalf("Failed to load %s: %v", *objFile, err)
}
obj := conv.ConvertObject(rawObj, filepath.Base(*objFile))
env := &env{obj: obj}
// The main thread now belongs to pixelgl
pixelgl.Run(env.run)
}
func (e *env) run() {
win, err := ui.NewWindow("View Object: " + *objFile)
if err != nil {
log.Fatal("Couldn't create window: %v", err)
}
pWin := win.PixelWindow
state := &state{
env: e,
camPos: pixel.V(0, float64(-pWin.Bounds().Size().Y)),
zoom: 8.0,
}
// For now, just try to display the various objects
// left + right to change object, up + down to change frame
win.Run(func() {
oldState := *state
state = state.runStep(pWin)
if oldState != *state || oldState.step == 0 {
log.Printf(
"new state: numSprites=%d sprite=%d zoom=%.2f",
len(state.env.obj.Sprites),
state.spriteIdx,
state.zoom,
)
state.present(pWin)
}
state.step += 1
})
}
func (s *state) runStep(pWin *pixelgl.Window) *state {
newState := *s
newState.handleKeys(pWin)
return &newState
}
func (s *state) present(pWin *pixelgl.Window) {
obj := s.env.obj
sprite := obj.Sprites[s.spriteIdx]
center := pWin.Bounds().Center()
cam := pixel.IM
cam = cam.ScaledXY(center, pixel.Vec{1.0, -1.0}) // invert the Y axis
cam = cam.Scaled(center, s.zoom) // apply current zoom factor
//cam = cam.Moved(center.Sub(s.camPos)) // Make it central
//cam = cam.Rotated(center, -0.785) // Apply isometric angle
s.cam = cam
pWin.SetMatrix(s.cam)
pWin.Clear(colornames.Black)
pixel.NewSprite(sprite.Pic, sprite.Pic.Bounds()).Draw(pWin, pixel.IM.Moved(center))
}
func (s *state) handleKeys(pWin *pixelgl.Window) {
if pWin.JustPressed(pixelgl.KeyMinus) {
if s.spriteIdx > 0 {
s.spriteIdx -= 1
}
}
if pWin.JustPressed(pixelgl.KeyEqual) {
if s.spriteIdx < len(s.env.obj.Sprites)-1 {
s.spriteIdx += 1
}
}
// Zoom in and out with the mouse wheel
s.zoom *= math.Pow(1.2, pWin.MouseScroll().Y)
}