Files
ordoor/internal/conv/object.go

130 lines
3.2 KiB
Go

package conv
import (
"fmt"
"image/color"
"log"
"github.com/faiface/pixel"
"ur.gs/ordoor/internal/data"
)
// Important conversions:
//
// * Width & height now stored using int
// * Colour data is now 32-bit rather than using a palette
type Sprite struct {
Width int
Height int
Pic *pixel.PictureData
Spr *pixel.Sprite
}
type Object struct {
Name string
Sprites []Sprite
}
func ConvertObject(rawObj *data.Object, name string) *Object {
out := &Object{
Name: name,
Sprites: make([]Sprite, len(rawObj.Sprites)),
}
for i, rawSpr := range rawObj.Sprites {
pic := spriteToPic(name, i, rawSpr)
out.Sprites[i] = Sprite{
Width: int(rawSpr.Width),
Height: int(rawSpr.Height),
Pic: pic,
Spr: pixel.NewSprite(pic, pic.Bounds()),
}
}
return out
}
var transparent = color.RGBA{0, 0, 0, 0}
// WIP. Try to convert the pixeldata into a picture.
func spriteToPic(name string, idx int, sprite *data.Sprite) *pixel.PictureData {
pic := pixel.MakePictureData(pixel.R(float64(0), float64(0), float64(sprite.Width), float64(sprite.Height)))
log.Printf("%v %v: width=%v height=%v", name, idx, sprite.Width, sprite.Height)
for y := 0; y < int(sprite.Height); y++ {
// Start with all bytes transparent
for x := 0; x < int(sprite.Width); x++ {
pic.Pix[pic.Index(pixel.V(float64(x), float64(y)))] = transparent
}
row := sprite.Rows[y]
log.Printf("%#v", row)
pixels := row[0 : len(row)-1] // Strip off the record separator (0x00)
// Not really clear on what this does yet. Aligned with sprite width in
// many cases but can also vary above and below that value.
u0 := int(pixels[0])
pixels = pixels[1:len(pixels)]
// In some cases, the column data is indented relative to the start of
// the row. Certainly true when u0 == 0x80, perhaps in other cases
// too.
//
// Definitely not the case when u0 == 0x01 - there aren't enough bytes
// in that case for it to be anything but pixeldata
xOffset := 0
// Do nothing if we're out of pixels
if u0 == 0x80 {
log.Printf("Handling 0x80: %#v", pixels)
xOffset = int(pixels[0])
pixels = pixels[1:len(pixels)]
// Sometimes, pixels is now empty. e.g. l_ivy02 sprite 6
if len(pixels) > 3 {
// For tiles, this has an inverse relationship with u0. Seems to add
// up to 0x42 in all cases, which matches byte 3 of the header?
//_ = int(pixels[0])
pixels = pixels[1:len(pixels)]
// On tiles, this removes some junk around the edge, but doesn't
// seem to be reasonable in-general?
pixels = pixels[0 : len(pixels)-2]
}
}
log.Printf(
"%v %d: len(row)=%v, len(pixels)=%v sprWidth=%v u0=%v xOffset=%v",
name, idx, len(row), len(pixels), sprite.Width, u0, xOffset,
)
for x, b := range pixels {
vec := pixel.V(float64(xOffset+x), float64(y))
if err := setPaletteColor(pic, vec, b); err != nil {
log.Printf("%s %d: %d,%d: %v", name, idx, x, y, err)
}
}
}
return pic
}
func setPaletteColor(pic *pixel.PictureData, point pixel.Vec, colorIdx byte) error {
idx := pic.Index(point)
if idx > len(pic.Pix)-1 {
return fmt.Errorf("Got index %v which exceeds bounds", idx)
}
r, g, b, a := data.ColorPalette[int(colorIdx)].RGBA()
color := color.RGBA{uint8(r), uint8(g), uint8(b), uint8(a)}
pic.Pix[idx] = color
return nil
}