Interface is now Driver, and Widget is now a set of interfaces with a struct per widget type. This should make it easier to add other types.
156 lines
4.1 KiB
Go
156 lines
4.1 KiB
Go
package ordoor
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import (
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"log"
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"code.ur.gs/lupine/ordoor/internal/ui"
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)
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func try(result error, into *error) {
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if *into == nil {
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*into = result
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}
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}
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// These are UI interfaces covering the game entrypoint
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func (o *Ordoor) mainDriver() (*ui.Driver, error) {
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// Start in the "main" menu
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main, err := o.buildDriver("main")
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if err != nil {
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return nil, err
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}
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options, err := o.optionsDriver(main)
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if err != nil {
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return nil, err
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}
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// TODO: clicking these buttons should load other interfaces
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try(main.OnClick("2.1", func() {}), &err) // New game
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try(main.OnClick("2.2", func() {}), &err) // Load game
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try(main.SetFreeze("2.3", true), &err) // Multiplayer - disable for now
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try(main.OnClick("2.4", func() { o.driver = options }), &err) // Options
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try(main.OnClick("2.5", func() { o.nextState = StateExit }), &err) // Quit
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return main, err
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}
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// Options needs to know how to go back to main
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func (o *Ordoor) optionsDriver(main *ui.Driver) (*ui.Driver, error) {
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options, err := o.buildDriver("options")
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if err != nil {
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return nil, err
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}
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if err := o.configIntoOptions(options); err != nil {
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return nil, err
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}
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// TODO: load current options state into UI
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try(options.OnClick("2.8", func() {}), &err) // Keyboard settings button
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// Resolution slider is 2.9
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// Music volume slider is 2.10
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// Sound FX volume slider is 2.11
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try(options.OnClick("2.12", acceptOptionsFn(o, main, options)), &err)
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// 13...23 are "hypertext"
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try(options.OnClick("2.24", cancelOptionsFn(o, main, options)), &err)
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// Unit speed slider is 2,26
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// Looping effect speed slider is 2,27
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// Sample of unit speed animation is 2,28
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// Sample of effect speed animation is 2,29
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// 30...35 are "hypertext"
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return options, err
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}
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// FIXME: exiting is a bit OTT. Perhaps display "save failed"?
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func acceptOptionsFn(o *Ordoor, main, options *ui.Driver) func() {
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return func() {
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if err := o.optionsIntoConfig(options); err != nil {
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log.Printf("Saving options to config failed: %v", err)
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o.nextState = StateExit
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} else {
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o.driver = main
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}
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}
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}
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// FIXME: again, exiting is OTT. We're just resetting the state of
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// the interface to the values in config.
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func cancelOptionsFn(o *Ordoor, main, options *ui.Driver) func() {
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return func() {
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if err := o.configIntoOptions(options); err != nil {
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log.Printf("Saving options to config failed: %v", err)
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o.nextState = StateExit
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} else {
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o.driver = main
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}
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}
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}
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func (o *Ordoor) configIntoOptions(options *ui.Driver) error {
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cfg := &o.config.Options
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var err error
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try(options.SetValueBool("2.1", cfg.PlayMovies), &err)
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try(options.SetValueBool("2.1", cfg.Animations), &err)
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try(options.SetValueBool("2.3", cfg.PlayMusic), &err)
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try(options.SetValueBool("2.4", cfg.CombatVoices), &err)
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try(options.SetValueBool("2.5", cfg.ShowGrid), &err)
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try(options.SetValueBool("2.6", cfg.ShowPaths), &err)
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try(options.SetValueBool("2.7", cfg.PointSaving), &err)
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try(options.SetValueBool("2.25", cfg.AutoCutLevel), &err)
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return err
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}
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func (o *Ordoor) optionsIntoConfig(options *ui.Driver) error {
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cfg := &o.config.Options
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var err error
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try(options.ValueBool("2.1", &cfg.PlayMovies), &err)
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try(options.ValueBool("2.2", &cfg.Animations), &err)
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try(options.ValueBool("2.3", &cfg.PlayMusic), &err)
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try(options.ValueBool("2.4", &cfg.CombatVoices), &err)
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try(options.ValueBool("2.5", &cfg.ShowGrid), &err)
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try(options.ValueBool("2.6", &cfg.ShowPaths), &err)
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try(options.ValueBool("2.7", &cfg.PointSaving), &err)
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try(options.ValueBool("2.25", &cfg.AutoCutLevel), &err)
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if err != nil {
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return err
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}
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if err := o.config.Save(); err != nil {
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return err
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}
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// TODO: emit events, rather than just modifying state here
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if o.music != nil && o.music.IsPlaying() != cfg.PlayMusic {
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if cfg.PlayMusic {
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o.music.Rewind()
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o.music.Play()
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} else {
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o.music.Pause()
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}
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}
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return nil
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}
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func (o *Ordoor) buildDriver(name string) (*ui.Driver, error) {
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menu, err := o.assets.Menu(name)
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if err != nil {
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return nil, err
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}
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driver, err := ui.NewDriver(menu)
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if err != nil {
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return nil, err
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}
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return driver, nil
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}
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