205 lines
5.0 KiB
Ruby
Executable File
205 lines
5.0 KiB
Ruby
Executable File
#!/usr/bin/env ruby
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require 'pp'
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module Obj
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class Header
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SIZE = 5*4 # 5x 32-bit little-endian integers
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attr_reader(
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:num_sprites, # Number of entries in the directory. Always dir_size/8?
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:dir_offset, # Offset of the sprite directory. Also the size of the main header
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:dir_size, # Number of bytes allocated to the sprite directory. Always num_sprites*8?
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:data_offset, # Number of bytes allocated to the sprites themselves
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:data_size # Total size of the sprite data
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# JUNGTIL.obj has 0x0000 0x0000 0x0000 following. Probably just padding to
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# allow the sprite directory to start at a word boundary.
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)
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def self.parse(data)
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hdr = new(*data[0..SIZE - 1].unpack("V*"))
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pp hdr
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hdr.validate!(data.bytes.size)
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hdr
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end
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def initialize(*entries)
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@num_sprites, @dir_offset, @dir_size, @data_offset, @data_size = *entries
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end
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def validate!(overall_size)
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raise "Directory overlaps EOF" if overall_size < dir_size + dir_offset
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raise "Data overlaps EOF" if overall_size < data_offset + data_size
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raise "Bad dir_size or num_sprites" if num_sprites * DirEntry::SIZE != dir_size
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raise "Directory overlaps data" if data_range.cover?(dir_offset+1)
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raise "Data overlaps directory" if dir_range.cover?(data_offset+1)
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true
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end
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def dir_range
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dir_offset...(dir_offset+dir_size)
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end
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def data_range
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data_offset...(data_offset+data_size)
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end
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end
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class DirEntry
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SIZE = 8
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attr_reader :rel_offset # Relative to the main header's data_offset
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attr_reader :sprite_size
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def self.parse(rel_data)
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new(*rel_data.unpack("VV"))
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end
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def initialize(rel_offset, sprite_size)
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@rel_offset = rel_offset
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@sprite_size = sprite_size
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end
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def sprite_range
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rel_offset...(rel_offset+sprite_size)
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end
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end
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class SpriteDir
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attr_reader :entries
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def self.parse(rel_data)
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count = rel_data.bytes.size
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num_entries = count / DirEntry::SIZE
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trailing = count%DirEntry::SIZE
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raise "SpriteDir block has #{trailing} trailing bytes" unless trailing == 0
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entries = 0.upto(num_entries-1).map do |n|
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rel_offset = n * DirEntry::SIZE
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DirEntry.parse(rel_data.byteslice(rel_offset, DirEntry::SIZE))
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end
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pp entries
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new(entries)
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end
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def initialize(entries)
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@entries = entries
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end
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# Convert the directory into an Array of bytes. Until we work out how to
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# parse sprites, anyway...
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def realize(rel_data)
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entries.map { |entry| rel_data[entry.sprite_range] }
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end
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end
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=begin
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SpriteHeader = Struct.new(
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:unknown0, # Possibly magic data? It's the same for every sprite in jungtil.obj
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:maybe_dimension, # Low nibble comes to 63 in jungtil.obj which would work for a 64x64 tile
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:size, # Number of bytes of pixel data following this header
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) do
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SIZE = 4*6 # Seems to be, anyway. Based on
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def self.parse(rel_data)
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new(*sprite_data[0..SIZE-1]).unpack("V*")
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end
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def pixel_range
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SIZE...size # maybe,anyway
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end
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end
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Sprite = Struct.new(
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:header, :data
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) do
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def self.parse(rel_data)
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hdr = SpriteHeader.parse(rel_data)
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sprite_pixels = rel_data[hdr.pixel_range]
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Sprite.new(hdr, sprite_pixels)
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end
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end
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=end
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class Parsed
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attr_reader :header
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attr_reader :directory
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attr_reader :sprites
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def initialize(header, directory, sprites)
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@header = header
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@directory = directory
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@sprites = sprites
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end
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end
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def self.parse(data)
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hdr = Header.parse(data)
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dir = SpriteDir.parse(data[hdr.dir_range])
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sprites = dir.realize(data[hdr.data_range])
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Parsed.new(hdr, dir, sprites)
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end
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end
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parsed = Obj.parse(File.read("orig/Obj/jungtil.obj").force_encoding("BINARY"))
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def hex(num, leading=0)
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"%0#{leading}x"%num
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end
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def display(data, blocksize=8, skip=0)
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bytes = data.bytes
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nrows = (bytes.count / blocksize)
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skip.upto(nrows) do |i|
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block = bytes[(i*blocksize)...(i*blocksize+blocksize)]
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out = [
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"0x#{hex(i*blocksize, 4)}",
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block.map { |b| hex(b, 2) },
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]
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puts out.flatten.join(' ')
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end
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end
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puts "Dumping blank sprite"
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display(parsed.sprites[0], 8, 0)
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# The per-sprite data in jungtil.obj is too small to represent a 64x64 block,
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# even at 1bpp, so try some decompression algorithms to see what comes out.
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# Step through every byte of each sprite so we manage if some header is present
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#
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# Tried so far, with no success:
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# * LZO
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puts "\nAttempting decompression..."
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require 'lzo'
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parsed.sprites.each_with_index do |sprite, i|
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print "Sprite %02d..."%i
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(0...sprite.size).each do |offset|
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block = sprite.byteslice(offset, sprite.size-offset)
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begin
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decompressed = LZO.decompress(block)
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puts "succeeded! sprite=#{i} offset=#{offset} decompressed_size=#{decompressed.size}"
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puts "data:"
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puts decompressed.inspect
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exit 0
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rescue => err
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end
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end
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puts "failed"
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end
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