Files
ordoor/internal/menus/menus.go

347 lines
7.7 KiB
Go

package menus
import (
"fmt"
"image/color"
"io/ioutil"
"log"
"path/filepath"
"strconv"
"strings"
"code.ur.gs/lupine/ordoor/internal/data"
"code.ur.gs/lupine/ordoor/internal/util/asciiscan"
)
type MenuType int
const (
TypeStatic MenuType = 0
TypeMenu MenuType = 1
TypeDragMenu MenuType = 2 // Only seen in Configure_Vehicle_{Chaos,Ultra}
TypeSimpleButton MenuType = 3
TypeDoorHotspot MenuType = 30 // Like a button I guess? "FONTTYPE is animation speed"
TypeDoorHotspot2 MenuType = 31 // Seems like a duplicate of the above? What's different?
TypeLineKbd MenuType = 40
TypeThumb MenuType = 45 // A "thumb" appears to be a vertical slider
TypeLineBriefing MenuType = 41
TypeInvokeButton MenuType = 50
TypeDoorHotspot3 MenuType = 60 // Maybe? Appears in Arrange.mnu
TypeOverlay MenuType = 61
TypeHypertext MenuType = 70
TypeCheckbox MenuType = 91
TypeEditBox MenuType = 100
TypeInventorySelect MenuType = 110
TypeRadioButton MenuType = 120
TypeDropdownButton MenuType = 200
TypeComboBoxItem MenuType = 205
TypeAnimationSample MenuType = 220
TypeAnimationHover MenuType = 221 // FONTTYPE is animation speed. Only animate when hovered
TypeMainButton MenuType = 228
TypeSlider MenuType = 232
TypeStatusBar MenuType = 233
TypeDialogue MenuType = 300
TypeListBoxUp MenuType = 400 // FIXME: these have multiple items in MENUTYPE
TypeListBoxDown MenuType = 405
)
// FIXME: certain elements - especially overlays - don't have a DESC specified
// in the .mnu file, but display text specified with a number in i18n. The only
// conclusion I can draw is that they're hardcoded in the binary and set from
// outside. So, do that here.
var DescOverrides = map[string]int{
"main:2.6": 50992,
"newgame:2.5": 50993,
"keyboard:3.3": 50995,
"levelply:2.6": 50996,
}
// FIXME: Same idea with text overrides, only these aren't mentioned in the .dta
// file at all!
var TextOverrides = map[string]string{
"main:2.7": "0.1-ordoor",
}
// FIXME: The menu is specified as type 2 (button) in these cases, which is
// weird. Make it a menu for now.
var TypeOverrides = map[string]MenuType{
"levelply:2": TypeMenu,
"savegame:2": TypeMenu,
"loadgame:2": TypeMenu,
// ???
"configure_ultequip:7.5": TypeListBoxUp,
"configure_ultequip:7.6": TypeListBoxDown,
}
type Record struct {
Menu *Menu
Parent *Record
Children []*Record
Id int
Type MenuType
DrawType int
FontType int
Active bool
SpriteId []int
Share int
X int
Y int
// From i18n
Text string
Help string
// FIXME: turn these into first-class data
properties map[string]string
}
type Menu struct {
Name string
// TODO: load these
ObjectFiles []string
FontNames []string
BackgroundColor color.Color
HypertextColor color.Color
// FIXME: turn these into first-class data
Properties map[string]string
// The actual menu records. There are multiple top-level items. Submenus are
// only ever nested one deep.
Records []*Record
}
func LoadMenu(filename string) (*Menu, error) {
name := filepath.Base(filename)
name = strings.Replace(name, filepath.Ext(name), "", -1)
name = strings.ToLower(name)
// FIXME: this needs turning into a real parser sometime
scanner, err := asciiscan.New(filename)
if err != nil {
return nil, err
}
defer scanner.Close()
var str string
var record *Record
section := 0
isProp := false
out := &Menu{
Name: name,
Properties: map[string]string{},
}
for {
str, err = scanner.ConsumeString()
if err != nil {
return nil, err
}
// Whether the lines are properties or not alternate with each section,
// except the records use `*` as a separator
if section < 3 && isProp != asciiscan.IsProperty(str) {
section += 1
isProp = !isProp
}
if str == "~" {
break
}
switch section {
case 0: // List of object files
out.ObjectFiles = append(out.ObjectFiles, str)
case 1: // List of properties
k, v := asciiscan.ConsumeProperty(str)
vInt, err := strconv.Atoi(v) // FIXME:
switch k {
case "BACKGROUND COLOR 0..255..-1 trans":
if err != nil {
return nil, err
}
out.BackgroundColor = data.ColorPalette[vInt]
case "HYPERTEXT COLOR 0..255":
if err != nil {
return nil, err
}
out.HypertextColor = data.ColorPalette[vInt]
default:
out.Properties[k] = v
}
case 2: // list of fonts
// FIXME: do we need to do something cleverer here?
if str == "NULL" {
continue
}
out.FontNames = append(out.FontNames, str)
case 3: // Menu records
if str == "*" { // NEXT RECORD
out.Records = append(out.Records, record.Toplevel())
continue
}
k, v := asciiscan.ConsumeProperty(str)
switch k {
case "MENUID":
record = newRecord(out, nil)
case "SUBMENUID":
record = newRecord(out, record.Toplevel())
}
setProperty(record, k, v)
}
}
log.Printf("Menu properties: %#+v", out.Properties)
return out, nil
}
func LoadMenus(dir string) (map[string]*Menu, error) {
fis, err := ioutil.ReadDir(dir)
if err != nil {
return nil, err
}
out := make(map[string]*Menu, len(fis))
for _, fi := range fis {
relname := fi.Name()
basename := filepath.Base(relname)
extname := filepath.Ext(relname)
// Skip anything that isn't a .mnu file
if !strings.EqualFold(extname, ".mnu") {
continue
}
built, err := LoadMenu(filepath.Join(dir, relname))
if err != nil {
return nil, fmt.Errorf("%s: %v", filepath.Join(dir, relname), err)
}
out[basename] = built
}
return out, nil
}
func newRecord(menu *Menu, parent *Record) *Record {
out := &Record{
Menu: menu,
Parent: parent,
properties: map[string]string{},
}
if parent != nil {
parent.Children = append(parent.Children, out)
}
return out
}
func (r *Record) Toplevel() *Record {
if r.Parent != nil {
return r.Parent.Toplevel()
}
return r
}
func setProperty(r *Record, k, v string) {
vSplit := strings.Split(v, ",")
vInt, _ := strconv.Atoi(v)
vSplitInt := make([]int, len(vSplit))
for i, subV := range vSplit {
vSplitInt[i], _ = strconv.Atoi(subV)
}
switch k {
case "MENUID", "SUBMENUID":
r.Id = vInt
case "MENUTYPE", "SUBMENUTYPE":
if strings.Contains(v, ",") {
r.Type = MenuType(vSplitInt[0]) // FIXME: what are the other values in this case?
} else {
r.Type = MenuType(vInt)
}
// FIXME: Type override. Note that MENUID is specified first, so this works
if override, ok := TypeOverrides[r.Locator()]; ok {
r.Type = override
}
case "ACTIVE":
r.Active = (vInt != 0)
case "SPRITEID":
r.SpriteId = vSplitInt
case "X-CORD":
r.X = vInt
case "Y-CORD":
r.Y = vInt
case "FONTTYPE":
r.FontType = vInt
case "DRAW TYPE":
r.DrawType = vInt
case "SHARE":
r.Share = vInt
default:
r.properties[k] = v
}
}
type Replacer interface {
ReplaceText(int, *string)
ReplaceHelp(int, *string)
}
func (r *Record) Internationalize(replacer Replacer) {
if override, ok := TextOverrides[r.Locator()]; ok {
delete(r.properties, "DESC")
r.Text = override
}
if override, ok := DescOverrides[r.Locator()]; ok {
r.properties["DESC"] = strconv.Itoa(override)
}
id, err := strconv.Atoi(r.properties["DESC"])
if err == nil {
delete(r.properties, "DESC")
replacer.ReplaceText(id, &r.Text)
replacer.ReplaceHelp(id, &r.Help)
}
for _, child := range r.Children {
child.Internationalize(replacer)
}
}
func (m *Menu) Internationalize(replacer Replacer) {
for _, record := range m.Records {
record.Internationalize(replacer)
}
}
func (r *Record) Path() string {
var path []string
for rec := r; rec != nil; rec = rec.Parent {
path = append([]string{strconv.Itoa(rec.Id)}, path...)
}
return strings.Join(path, ".")
}
func (r *Record) Locator() string {
return fmt.Sprintf("%v:%v", r.Menu.Name, r.Path())
}