Files
ordoor/internal/ui/noninteractive.go

141 lines
3.1 KiB
Go

package ui
import (
"image"
"log"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
"code.ur.gs/lupine/ordoor/internal/menus"
)
func init() {
registerBuilder(menus.TypeStatic, registerStatic)
registerBuilder(menus.TypeHypertext, registerHypertext)
registerBuilder(menus.TypeOverlay, registerOverlay)
registerBuilder(menus.TypeAnimationSample, registerAnimation)
}
// A non-interactive element is not a widget; it merely displays some pixels and
// may optionally have a tooltip for display within bounds.
//
// For non-animated non-interactive elements, just give them a single frame.
type noninteractive struct {
frames animation
rect image.Rectangle
// Some non-interactives, e.g., overlays, are an image + text to be shown
textImg *ebiten.Image
hoverImpl
}
func registerStatic(d *Driver, r *menus.Record) error {
// FIXME: SpriteID takes precedence over SHARE if present, but is that right?
spriteId := r.Share
if len(r.SpriteId) > 0 && r.SpriteId[0] != -1 {
spriteId = r.SpriteId[0]
}
sprite, err := d.menu.Sprite(spriteId)
if err != nil {
return err
}
ni := &noninteractive{
frames: animation{sprite.Image},
hoverImpl: hoverImpl{text: r.Text},
rect: sprite.Rect,
}
d.hoverables = append(d.hoverables, ni)
d.paintables = append(d.paintables, ni)
return nil
}
func registerHypertext(d *Driver, r *menus.Record) error {
sprite, err := d.menu.Sprite(r.Share)
if err != nil {
return err
}
ni := &noninteractive{
hoverImpl: hoverImpl{text: r.Text},
rect: sprite.Rect,
}
d.hoverables = append(d.hoverables, ni)
return nil
}
// An overlay is a static image + some text that needs to be rendered
func registerOverlay(d *Driver, r *menus.Record) error {
sprite, err := d.menu.Sprite(r.Share)
if err != nil {
return err
}
ni := &noninteractive{
frames: animation{sprite.Image},
rect: sprite.Rect,
}
if r.Text != "" {
// FIXME: we should be rendering the text much more nicely than this
textImg, err := ebiten.NewImage(sprite.Rect.Dx(), sprite.Rect.Dy(), ebiten.FilterDefault)
if err != nil {
return err
}
ebitenutil.DebugPrint(textImg, r.Text)
ni.textImg = textImg
} else {
log.Printf("Overlay without text detected: %#+v", r)
}
d.paintables = append(d.paintables, ni)
return nil
}
// An animation is a non-interactive element that displays something in a loop
func registerAnimation(d *Driver, r *menus.Record) error {
sprite, err := d.menu.Sprite(r.SpriteId[0])
if err != nil {
return err
}
frames, err := d.menu.Images(r.SpriteId[0], r.DrawType)
if err != nil {
return err
}
ani := &noninteractive{
frames: animation(frames),
hoverImpl: hoverImpl{text: r.Text},
rect: sprite.Rect,
}
d.hoverables = append(d.hoverables, ani)
d.paintables = append(d.paintables, ani)
return nil
}
func (n *noninteractive) bounds() image.Rectangle {
return n.rect
}
func (n *noninteractive) regions(tick int) []region {
out := oneRegion(n.bounds().Min, n.frames.image(tick))
if n.textImg != nil {
out = append(out, oneRegion(n.bounds().Min, n.textImg)...)
}
return out
}