Files
ordoor/internal/conv/object.go
Nick Thomas 7a8e9dbd97 Respect sprite X and Y offsets
This makes menus display more correctly, and also fixes trees and other
objects on the main map, although it messes up bounds clipping (sigh).
2020-03-21 00:56:35 +00:00

60 lines
1.1 KiB
Go

package conv
import (
"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/data"
)
// Important conversions:
//
// * Width & height now stored using int
// * Colour data is now 32-bit rather than using a palette
type Sprite struct {
XOffset int
YOffset int
Width int
Height int
Image *ebiten.Image
}
type Object struct {
Name string
Sprites []*Sprite
}
func MapByName(objects []*Object) map[string]*Object {
out := make(map[string]*Object, len(objects))
for _, obj := range objects {
out[obj.Name] = obj
}
return out
}
func ConvertObject(rawObj *data.Object, name string) (*Object, error) {
out := &Object{
Name: name,
Sprites: make([]*Sprite, len(rawObj.Sprites)),
}
for i, rawSpr := range rawObj.Sprites {
ebitenImage, err := ebiten.NewImageFromImage(rawSpr.ToImage(), ebiten.FilterDefault)
if err != nil {
return nil, err
}
out.Sprites[i] = &Sprite{
XOffset: int(rawSpr.XOffset),
YOffset: int(rawSpr.YOffset),
Width: int(rawSpr.Width),
Height: int(rawSpr.Height),
Image: ebitenImage,
}
}
return out, nil
}