Files
ordoor/cmd/view-font/main.go
Nick Thomas b5a722eef0 Make a start on font rendering
I was hopeful I could use ebiten/text, but font.Face doesn't seem set
up for fixed-colour fonts.
2020-03-30 00:15:19 +01:00

102 lines
1.9 KiB
Go

package main
import (
"flag"
"image"
"log"
"math"
"os"
"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/ui"
)
var (
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
fontName = flag.String("font", "", "Name of a font, e.g., basfont12")
txt = flag.String("text", "Test string", "Text to render")
winX = flag.Int("win-x", 1280, "Pre-scaled window X dimension")
winY = flag.Int("win-y", 1024, "Pre-scaled window Y dimension")
)
type env struct {
font *assetstore.Font
step int
state state
lastState state
}
type state struct {
zoom float64
origin image.Point
}
func main() {
flag.Parse()
if *gamePath == "" || *fontName == "" {
flag.Usage()
os.Exit(1)
}
assets, err := assetstore.New(*gamePath)
if err != nil {
log.Fatal(err)
}
font, err := assets.Font(*fontName)
if err != nil {
log.Fatalf("Couldn't load font %s: %v", *fontName, err)
}
state := state{zoom: 8.0}
env := &env{
font: font,
state: state,
lastState: state,
}
win, err := ui.NewWindow(env, "View Font: "+*fontName, *winX, *winY)
if err != nil {
log.Fatal("Couldn't create window: %v", err)
}
win.OnMouseWheel(env.changeZoom)
// Main thread now belongs to ebiten
if err := win.Run(); err != nil {
log.Fatal(err)
}
}
func (e *env) Update(screenX, screenY int) error {
if e.step == 0 || e.lastState != e.state {
log.Printf("new state: zoom=%.2f", e.state.zoom)
}
e.step += 1
e.lastState = e.state
return nil
}
func (e *env) Draw(screen *ebiten.Image) error {
op := &ebiten.DrawImageOptions{}
op.GeoM.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
img, err := e.font.DrawLine(*txt)
if err != nil {
return err
}
return screen.DrawImage(img, op)
}
func (e *env) changeZoom(_, y float64) {
// Zoom in and out with the mouse wheel
e.state.zoom *= math.Pow(1.2, y)
}