Files
ordoor/internal/ui/setup_handlers.go

230 lines
5.1 KiB
Go

package ui
import (
"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/menus"
)
// Setup handlers know how to handle each type of widget.
// TODO: it might be better to have a Widget interface and different structs for
// each type of widget, but let's see how far we can push this model.
var setupHandlers = map[menus.MenuType]func(i *Interface, r *menus.Record) error{
menus.TypeStatic: handleStatic,
menus.TypeMenu: nil,
menus.TypeButton: handleButton,
menus.TypeInvokeButton: handleInvokeButton,
menus.TypeOverlay: nil, // FIXME: What's it for?
menus.TypeHypertext: handleHypertext,
menus.TypeCheckbox: handleCheckbox,
menus.TypeAnimationSample: handleAnimation,
menus.TypeMainButton: handleMainButton,
menus.TypeSlider: nil, // FIXME: handle this
}
func handleStatic(i *Interface, record *menus.Record) error {
spriteId := record.Share
// FIXME: SpriteID takes precedence over SHARE if present, but is that right?
if len(record.SpriteId) > 0 && record.SpriteId[0] != -1 {
spriteId = record.SpriteId[0]
}
sprite, err := i.menu.Sprite(spriteId)
if err != nil {
return err
}
static := &noninteractive{
bounds: sprite.Rect,
frames: animation{sprite.Image},
tooltip: record.Desc,
}
i.static = append(i.static, static)
return nil
}
// A hypertext is static, but we should only take the bounds from "SHARE", not
// display anything.
func handleHypertext(i *Interface, record *menus.Record) error {
sprite, err := i.menu.Sprite(record.Share)
if err != nil {
return err
}
static := &noninteractive{
bounds: sprite.Rect,
frames: nil,
tooltip: record.Desc,
}
i.static = append(i.static, static)
return nil
}
// A checkbox has 3 sprites, and 3 states: unchecked, checked, disabled.
func handleCheckbox(i *Interface, record *menus.Record) error {
widget, err := i.widgetFromRecord(record, record.Share)
if err != nil {
return err
}
unchecked := widget.sprite
disabled, err := i.menu.Sprite(record.Share + 1)
if err != nil {
return err
}
checked, err := i.menu.Sprite(record.Share + 2)
if err != nil {
return err
}
widget.Value = "0"
widget.OnMouseClick = func() {
if widget.Value == "1" { // Click disables
widget.Value = "0"
} else { // Click enables
widget.Value = "1"
}
}
widget.disabledImage = disabled.Image
widget.valueToImage = func() *ebiten.Image {
if widget.Value == "1" {
return checked.Image
}
return unchecked.Image
}
i.widgets = append(i.widgets, widget)
return nil
}
// An animation is a non-interactive element that displays something in a loop
func handleAnimation(i *Interface, record *menus.Record) error {
sprite, err := i.menu.Sprite(record.SpriteId[0])
if err != nil {
return err
}
frames, err := i.menu.Images(record.SpriteId[0], record.DrawType)
if err != nil {
return err
}
ani := &noninteractive{
bounds: sprite.Rect,
frames: animation(frames),
tooltip: record.Desc,
}
i.static = append(i.static, ani)
return nil
}
func handleButton(i *Interface, record *menus.Record) error {
spriteId := record.SpriteId[0]
widget, err := i.widgetFromRecord(record, spriteId)
if err != nil {
return err
}
pressed, err := i.menu.Sprite(spriteId + 1)
if err != nil {
return err
}
disabled, err := i.menu.Sprite(spriteId + 2)
if err != nil {
return err
}
widget.mouseButtonDownImage = pressed.Image
widget.disabledImage = disabled.Image
i.widgets = append(i.widgets, widget)
return nil
}
func handleInvokeButton(i *Interface, record *menus.Record) error {
widget, err := i.widgetFromRecord(record, record.Share)
if err != nil {
return err
}
pressed, err := i.menu.Sprite(record.Share + 1)
if err != nil {
return err
}
disabled, err := i.menu.Sprite(record.Share + 2)
if err != nil {
return err
}
widget.mouseButtonDownImage = pressed.Image
widget.disabledImage = disabled.Image
i.widgets = append(i.widgets, widget)
return nil
}
// A main button is quite complex. It has 3 main sprites and a hover animation
func handleMainButton(i *Interface, record *menus.Record) error {
widget, err := i.widgetFromRecord(record, record.Share)
if err != nil {
return err
}
pressed, err := i.menu.Sprite(record.Share + 1)
if err != nil {
return err
}
disabled, err := i.menu.Sprite(record.Share + 2)
if err != nil {
return err
}
hovers, err := i.menu.Images(record.SpriteId[0], record.DrawType)
if err != nil {
return err
}
widget.mouseButtonDownImage = pressed.Image
widget.disabledImage = disabled.Image
widget.hoverAnimation = animation(hovers)
i.widgets = append(i.widgets, widget)
return nil
}
// Widgets need a bounding box determined by a sprite. Different widgets specify
// their sprites in different attributes, so pass in the right sprite externally
func (i *Interface) widgetFromRecord(record *menus.Record, spriteId int) (*Widget, error) {
sprite, err := i.menu.Sprite(spriteId)
if err != nil {
return nil, err
}
widget := &Widget{
Bounds: sprite.Rect,
Tooltip: record.Desc,
path: record.Path(),
record: record,
sprite: sprite,
}
return widget, nil
}