With this commit, we get a ui.Interface and ui.Widget type. The interface monitors hover and mouse click state and tells the widgets about them; the widgets execute code specified by the application when events occur. Next step: have wh40k load the main menu and play sound, etc.
122 lines
2.5 KiB
Go
122 lines
2.5 KiB
Go
package main
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import (
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"flag"
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"log"
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"os"
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"code.ur.gs/lupine/ordoor/internal/assetstore"
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"code.ur.gs/lupine/ordoor/internal/ui"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/audio"
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)
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var (
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gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
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menuName = flag.String("menu", "", "Name of a menu, e.g. Main")
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)
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type env struct {
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ui *ui.Interface
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// fonts []*assetstore.Font
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// fontObjs []*assetstore.Object
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step int
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state state
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lastState state
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}
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type state struct{}
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func main() {
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flag.Parse()
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if *gamePath == "" || *menuName == "" {
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flag.Usage()
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os.Exit(1)
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}
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assets, err := assetstore.New(*gamePath)
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if err != nil {
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log.Fatal(err)
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}
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menu, err := assets.Menu(*menuName)
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if err != nil {
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log.Fatalf("Couldn't load menu %s: %v", *menuName, err)
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}
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/* TODO: move i18n, fonts into assetstore
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if i18n, err := data.LoadI18n(filepath.Join(*gamePath, "Data", data.I18nFile)); err != nil {
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log.Printf("Failed to load i18n data, skipping internationalization: %v", err)
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} else {
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menu.Internationalize(i18n)
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}
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// loadedFonts, err := loadFonts(menu.FontNames...)
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// if err != nil {
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// log.Fatalf("Failed to load font: %v", err)
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// }
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*/
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iface, err := ui.NewInterface(menu)
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if err != nil {
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log.Fatalf("Couldn't initialize interface: %v", err)
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}
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if menu.Name == "main" {
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log.Printf("Installing a click handler!")
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widget, err := iface.Widget(2, 5) // Menu 2, submenu 5
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if err != nil {
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log.Fatalf("Couldn't find widget 2,5: %v", err)
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}
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widget.OnMouseClick = func() {
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os.Exit(0)
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}
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}
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// Yay sound
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if _, err := audio.NewContext(48000); err != nil {
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log.Fatalf("Failed to audio: %v", err)
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}
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music, err := assets.Sound("music_interface") // FIXME: should be a reference to Sounds.dat
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if err != nil {
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log.Fatalf("Failed to find interface music: %v", err)
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}
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player, err := music.InfinitePlayer()
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if err != nil {
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log.Fatalf("Failed to generate music player for interface: %v", err)
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}
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player.Play()
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state := state{}
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env := &env{
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ui: iface,
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//objects: menuObjs,
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// fonts: loadedFonts,
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state: state,
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lastState: state,
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}
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win, err := ui.NewWindow(env, "View Menu: "+*menuName)
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if err != nil {
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log.Fatal("Couldn't create window: %v", err)
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}
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if err := win.Run(); err != nil {
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log.Fatal(err)
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}
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}
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func (e *env) Update(screenX, screenY int) error {
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e.step += 1
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e.lastState = e.state
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return e.ui.Update(screenX, screenY)
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}
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func (e *env) Draw(screen *ebiten.Image) error {
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return e.ui.Draw(screen)
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}
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