21 lines
590 B
Go
21 lines
590 B
Go
package ui
|
|
|
|
import (
|
|
"code.ur.gs/lupine/ordoor/internal/menus"
|
|
)
|
|
|
|
func init() {
|
|
// Needed for Keyboard.mnu (main -> options -> keyboard).
|
|
// Dialogues can be active(?) or not. If they're not, then they are hidden.
|
|
// Dialogues seem to be modal in all cases?
|
|
registerBuilder(menus.TypeDialogue, registerDebug("WIP Dialogue", registerDialogue))
|
|
}
|
|
|
|
func registerDialogue(d *Driver, r *menus.Record) ([]*menus.Record, error) {
|
|
// The dialogue itself has a sprite
|
|
_, err := registerNoninteractive(d, r)
|
|
|
|
// TODO: we need to group these. Z levels seem overkill?
|
|
return r.Children, err
|
|
}
|