Files
ordoor/internal/assetstore/map.go
2020-03-21 10:59:07 +00:00

106 lines
2.0 KiB
Go

package assetstore
import (
"image"
"log"
"code.ur.gs/lupine/ordoor/internal/maps"
)
type Map struct {
assets *AssetStore
set *Set
Rect image.Rectangle
raw *maps.GameMap
}
// Map loads a game map with the given name (e.g. "Chapter01")
func (a *AssetStore) Map(name string) (*Map, error) {
name = canonical(name)
if m, ok := a.maps[name]; ok {
return m, nil
}
log.Printf("Loading map %v", name)
mapFile, err := a.lookup(name, "map", "Maps", "MultiMaps")
if err != nil {
return nil, err
}
txtFile, err := a.lookup(name, "txt", "Maps", "MultiMaps")
if err != nil {
return nil, err
}
raw, err := maps.LoadGameMapByFiles(mapFile, txtFile)
if err != nil {
return nil, err
}
// The set for a map is small and frequently referenced, so load it here
set, err := a.Set(raw.MapSetName())
if err != nil {
return nil, err
}
m := &Map{
Rect: image.Rect(
int(raw.MinWidth),
int(raw.MinLength),
int(raw.MaxWidth),
int(raw.MaxLength),
),
assets: a,
raw: raw,
set: set,
}
a.maps[canonical(name)] = m
return m, nil
}
func (m *Map) LoadSprites() error {
// Eager load the sprites we use
for x := m.Rect.Min.X; x <= m.Rect.Max.X; x++ {
for y := m.Rect.Min.Y; y <= m.Rect.Max.Y; y++ {
for z := 0; z < maps.MaxHeight; z++ {
if _, err := m.SpritesForCell(x, y, z); err != nil {
return err
}
}
}
}
return nil
}
// SpritesForCell returns the sprites needed to correctly render this cell.
// They should be rendered from first to last to get the correct ordering
func (m *Map) SpritesForCell(x, y, z int) ([]*Sprite, error) {
cell := m.raw.At(x, y, z)
sprites := make([]*Sprite, 0, 4)
for _, ref := range []maps.ObjRef{cell.Surface, cell.Right, cell.Left, cell.Center} {
if !ref.IsActive() {
continue
}
obj, err := m.set.Object(ref.Index())
if err != nil {
return nil, err
}
sprite, err := obj.Sprite(ref.Sprite())
if err != nil {
return nil, err
}
sprites = append(sprites, sprite)
}
return sprites, nil
}