Files
ordoor/scripts/try-uncompress

213 lines
5.2 KiB
Ruby
Executable File

#!/usr/bin/env ruby
require 'pp'
module Obj
class Header
SIZE = 5*4 # 5x 32-bit little-endian integers
attr_reader(
:num_sprites, # Number of entries in the directory. Always dir_size/8?
:dir_offset, # Offset of the sprite directory. Also the size of the main header
:dir_size, # Number of bytes allocated to the sprite directory. Always num_sprites*8?
:data_offset, # Number of bytes allocated to the sprites themselves
:data_size # Total size of the sprite data
# JUNGTIL.obj has 0x0000 0x0000 0x0000 following. Probably just padding to
# allow the sprite directory to start at a word boundary.
)
def self.parse(data)
hdr = new(*data[0..SIZE - 1].unpack("V*"))
pp hdr
hdr.validate!(data.bytes.size)
hdr
end
def initialize(*entries)
@num_sprites, @dir_offset, @dir_size, @data_offset, @data_size = *entries
end
def validate!(overall_size)
raise "Directory overlaps EOF" if overall_size < dir_size + dir_offset
raise "Data overlaps EOF" if overall_size < data_offset + data_size
raise "Bad dir_size or num_sprites" if num_sprites * DirEntry::SIZE != dir_size
raise "Directory overlaps data" if data_range.cover?(dir_offset+1)
raise "Data overlaps directory" if dir_range.cover?(data_offset+1)
true
end
def dir_range
dir_offset...(dir_offset+dir_size)
end
def data_range
data_offset...(data_offset+data_size)
end
end
class DirEntry
SIZE = 8
attr_reader :rel_offset # Relative to the main header's data_offset
attr_reader :sprite_size
def self.parse(rel_data)
new(*rel_data.unpack("VV"))
end
def initialize(rel_offset, sprite_size)
@rel_offset = rel_offset
@sprite_size = sprite_size
end
def sprite_range
rel_offset...(rel_offset+sprite_size)
end
end
class SpriteDir
attr_reader :entries
def self.parse(rel_data)
count = rel_data.bytes.size
num_entries = count / DirEntry::SIZE
trailing = count%DirEntry::SIZE
raise "SpriteDir block has #{trailing} trailing bytes" unless trailing == 0
entries = 0.upto(num_entries-1).map do |n|
rel_offset = n * DirEntry::SIZE
DirEntry.parse(rel_data.byteslice(rel_offset, DirEntry::SIZE))
end
pp entries
new(entries)
end
def initialize(entries)
@entries = entries
end
# Convert the directory into an Array of bytes. Until we work out how to
# parse sprites, anyway...
def realize(rel_data)
entries.map { |entry| rel_data[entry.sprite_range] }
end
end
=begin
SpriteHeader = Struct.new(
:unknown0, # Possibly magic data? It's the same for every sprite in jungtil.obj
:maybe_dimension, # Low nibble comes to 63 in jungtil.obj which would work for a 64x64 tile
:size, # Number of bytes of pixel data following this header
) do
SIZE = 4*6 # Seems to be, anyway. Based on
def self.parse(rel_data)
new(*sprite_data[0..SIZE-1]).unpack("V*")
end
def pixel_range
SIZE...size # maybe,anyway
end
end
Sprite = Struct.new(
:header, :data
) do
def self.parse(rel_data)
hdr = SpriteHeader.parse(rel_data)
sprite_pixels = rel_data[hdr.pixel_range]
Sprite.new(hdr, sprite_pixels)
end
end
=end
class Parsed
attr_reader :header
attr_reader :directory
attr_reader :sprites
def initialize(header, directory, sprites)
@header = header
@directory = directory
@sprites = sprites
end
end
def self.parse(data)
hdr = Header.parse(data)
dir = SpriteDir.parse(data[hdr.dir_range])
sprites = dir.realize(data[hdr.data_range])
Parsed.new(hdr, dir, sprites)
end
end
parsed = Obj.parse(File.read("orig/Obj/jungtil.obj").force_encoding("BINARY"))
def hex(num, leading=0)
"%0#{leading}x"%num
end
def display(data, blocksize=8, skip=0)
bytes = data.bytes
nrows = (bytes.count / blocksize)
skip.upto(nrows) do |i|
block = bytes[(i*blocksize)...(i*blocksize+blocksize)]
out = [
"0x#{hex(i*blocksize, 4)}",
block.map { |b| hex(b, 2) },
]
puts out.flatten.join(' ')
end
end
puts "Dumping blank sprite"
display(parsed.sprites[0], 8, 0)
# The per-sprite data in jungtil.obj is too small to represent a 64x64 block,
# even at 1bpp, so try some decompression algorithms to see what comes out.
# Step through every byte of each sprite so we manage if some header is present
#
# Tried so far, with no success:
# * DEFLATE / ZLIB
# * LZO
# * LZOP
puts "\nAttempting decompression..."
require 'zlib'
parsed.sprites.each_with_index do |sprite, i|
print "Sprite %02d..."%i
(0...64).each do |offset|
block = sprite.byteslice(offset, sprite.size-offset)
begin
inflater = Zlib::Inflate.new(-32)
decompressed = ""
decompressed << inflater.inflate(block)
raise "0 bytes" if decompressed.size == 0
puts "succeeded! sprite=#{i} offset=#{offset} decompressed_size=#{decompressed.size}"
puts "data:"
puts decompressed.inspect
exit 0
rescue => err
puts "failed: #{err}"
end
end
#puts "failed"
end