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flexnbd-c/src/serve.h

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#ifndef SERVE_H
#define SERVE_H
#include <sys/types.h>
#include <unistd.h>
#include "parse.h"
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#include "acl.h"
static const int block_allocation_resolution = 4096;//128<<10;
enum mirror_finish_action {
ACTION_EXIT,
ACTION_NOTHING
};
struct mirror_status {
pthread_t thread;
/* set to 1, then join thread to make mirror terminate early */
int signal_abandon;
int client;
char *filename;
off64_t max_bytes_per_second;
enum mirror_finish_action action_at_finish;
char *mapped;
struct bitset_mapping *dirty_map;
};
struct control_params {
int socket;
struct server* serve;
};
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struct client_tbl_entry {
pthread_t thread;
union mysockaddr address;
struct client * client;
};
#define MAX_NBD_CLIENTS 16
struct server {
/** address/port to bind to */
union mysockaddr bind_to;
/** (static) file name to serve */
char* filename;
/** file name of INCOMPLETE flag */
char* filename_incomplete;
/** TCP backlog for listen() */
int tcp_backlog;
/** (static) file name of UNIX control socket (or NULL if none) */
char* control_socket_name;
/** size of file */
uint64_t size;
/** Claims around any I/O to this file */
pthread_mutex_t l_io;
/** to interrupt accept loop and clients, write() to close_signal[1] */
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struct self_pipe * close_signal;
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/** access control list */
struct acl * acl;
/** acl_updated_signal will be signalled after the acl struct
* has been replaced
*/
struct self_pipe * acl_updated_signal;
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pthread_mutex_t l_acl;
/** vacuum_signal will be sent when client threads terminate.
* This is mainly to keep valgrind happy
*/
struct self_pipe * vacuum_signal;
struct mirror_status* mirror;
int server_fd;
int control_fd;
struct bitset_mapping* allocation_map;
int max_nbd_clients;
struct client_tbl_entry *nbd_client;
};
struct server * server_create(
char* s_ip_address,
char* s_port,
char* s_file,
char *s_ctrl_sock,
int default_deny,
int acl_entries,
char** s_acl_entries,
int max_nbd_clients );
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void server_destroy( struct server * );
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int server_is_closed(struct server* serve);
void server_dirty(struct server *serve, off64_t from, int len);
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void server_lock_io( struct server * serve);
void server_unlock_io( struct server* serve );
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void serve_signal_close( struct server *serve );
void serve_wait_for_close( struct server * serve );
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void server_replace_acl( struct server *serve, struct acl * acl);
struct mode_readwrite_params {
union mysockaddr connect_to;
union mysockaddr connect_from;
off64_t from;
off64_t len;
int data_fd;
int client;
};
#endif