Use client stop signals for thread stopping

This commit is contained in:
Alex Young
2012-06-07 14:25:30 +01:00
parent a90f84972b
commit 5930f25034
6 changed files with 121 additions and 47 deletions

View File

@@ -159,22 +159,11 @@ void serve_open_server_socket(struct server* params)
);
}
/**
* Check to see if a client thread has finished, and if so, tidy up
* after it.
* Returns 1 if the thread was cleaned up and the slot freed, 0
* otherwise.
*
* It's important that client_destroy gets called in the same thread
* which signals the client threads to stop. This avoids the
* possibility of sending a stop signal via a signal which has already
* been destroyed. However, it means that stopped client threads,
* including their signal pipes, won't be cleaned up until the next new
* client connection attempt.
*/
int cleanup_client_thread( struct client_tbl_entry * entry )
int tryjoin_client_thread( struct client_tbl_entry *entry, int (*joinfunc)(pthread_t, void **) )
{
NULLCHECK( entry );
NULLCHECK( joinfunc );
int was_closed = 0;
void * status;
@@ -189,7 +178,7 @@ int cleanup_client_thread( struct client_tbl_entry * entry )
s_client_address,
64 );
if (pthread_tryjoin_np(entry->thread, &status) < 0) {
if (joinfunc(entry->thread, &status) != 0) {
if (errno != EBUSY)
SERVER_ERROR_ON_FAILURE(-1, "Problem with joining thread");
}
@@ -208,6 +197,35 @@ int cleanup_client_thread( struct client_tbl_entry * entry )
}
/**
* Check to see if a client thread has finished, and if so, tidy up
* after it.
* Returns 1 if the thread was cleaned up and the slot freed, 0
* otherwise.
*
* It's important that client_destroy gets called in the same thread
* which signals the client threads to stop. This avoids the
* possibility of sending a stop signal via a signal which has already
* been destroyed. However, it means that stopped client threads,
* including their signal pipes, won't be cleaned up until the next new
* client connection attempt.
*/
int cleanup_client_thread( struct client_tbl_entry * entry )
{
return tryjoin_client_thread( entry, pthread_tryjoin_np );
}
/**
* Join a client thread after having sent a stop signal to it.
* This function will not return until pthread_join has returned, so
* ensures that the client thread is dead.
*/
int join_client_thread( struct client_tbl_entry *entry )
{
return tryjoin_client_thread( entry, pthread_join );
}
/** We can only accommodate MAX_NBD_CLIENTS connections at once. This function
* goes through the current list, waits for any threads that have finished
* and returns the next slot free (or -1 if there are none).
@@ -296,7 +314,7 @@ void accept_nbd_client(
NULLCHECK(client_address);
struct client* client_params;
int slot = cleanup_and_find_client_slot(params);
int slot;
char s_client_address[64] = {0};
@@ -305,6 +323,7 @@ void accept_nbd_client(
return;
}
slot = cleanup_and_find_client_slot(params);
if (slot < 0) {
write(client_fd, "Too many clients", 16);
close(client_fd);
@@ -313,7 +332,10 @@ void accept_nbd_client(
debug( "Client %s accepted.", s_client_address );
client_params = client_create( params, client_fd );
params->nbd_client[slot].client = client_params;
memcpy(&params->nbd_client[slot].address, client_address,
sizeof(union mysockaddr));
if (pthread_create(&params->nbd_client[slot].thread, NULL, client_serve, client_params) < 0) {
debug( "Thread creation problem." );
@@ -323,9 +345,6 @@ void accept_nbd_client(
return;
}
memcpy(&params->nbd_client[slot].address, client_address,
sizeof(union mysockaddr));
debug("nbd thread %d started (%s)", (int) params->nbd_client[slot].thread, s_client_address);
}
@@ -337,6 +356,26 @@ int server_is_closed(struct server* serve)
}
void server_close_clients( struct server *params )
{
NULLCHECK(params);
int i, j;
struct client_tbl_entry *entry;
for( i = 0; i < MAX_NBD_CLIENTS; i++ ) {
entry = &params->nbd_client[i];
if ( entry->thread != 0 ) {
client_signal_stop( entry->client );
}
}
for( j = 0; j < MAX_NBD_CLIENTS; j++ ) {
join_client_thread( &params->nbd_client[i] );
}
}
/** Accept either an NBD or control socket connection, dispatch appropriately */
void serve_accept_loop(struct server* params)
{
@@ -356,14 +395,15 @@ void serve_accept_loop(struct server* params)
SERVER_ERROR_ON_FAILURE(select(FD_SETSIZE, &fds,
NULL, NULL, NULL), "select() failed");
if ( self_pipe_fd_isset( params->close_signal, &fds) )
if ( self_pipe_fd_isset( params->close_signal, &fds ) ){
server_close_clients( params );
return;
}
activity_fd = FD_ISSET(params->server_fd, &fds) ? params->server_fd:
params->control_fd;
client_fd = accept(activity_fd, &client_address.generic, &socklen);
if (activity_fd == params->server_fd) {
debug("Accepted nbd client");
accept_nbd_client(params, client_fd, &client_address);