Moved the server-specific files into src/server
This commit is contained in:
707
src/server/client.c
Normal file
707
src/server/client.c
Normal file
@@ -0,0 +1,707 @@
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#include "client.h"
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#include "serve.h"
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#include "ioutil.h"
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#include "sockutil.h"
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#include "util.h"
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#include "bitset.h"
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#include "nbdtypes.h"
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#include "self_pipe.h"
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#include <sys/mman.h>
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#include <errno.h>
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#include <stdlib.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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// When this signal is invoked, we call shutdown() on the client fd, which
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// results in the thread being wound up
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void client_killswitch_hit(int signal __attribute__ ((unused)), siginfo_t *info, void *ptr __attribute__ ((unused)))
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{
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int fd = info->si_value.sival_int;
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warn( "Killswitch for fd %i activated, calling shutdown on socket", fd );
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FATAL_IF(
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-1 == shutdown( fd, SHUT_RDWR ),
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SHOW_ERRNO( "Failed to shutdown() the socket, killing the server" )
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);
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}
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struct client *client_create( struct server *serve, int socket )
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{
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NULLCHECK( serve );
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struct client *c;
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struct sigevent evp = {
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.sigev_notify = SIGEV_SIGNAL,
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.sigev_signo = CLIENT_KILLSWITCH_SIGNAL
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};
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/*
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* Our killswitch closes this socket, forcing read() and write() calls
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* blocked on it to return with an error. The thread then close()s the
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* socket itself, avoiding races.
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*/
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evp.sigev_value.sival_int = socket;
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c = xmalloc( sizeof( struct client ) );
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c->stopped = 0;
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c->socket = socket;
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c->serve = serve;
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c->stop_signal = self_pipe_create();
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FATAL_IF_NEGATIVE(
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timer_create( CLOCK_MONOTONIC, &evp, &(c->killswitch) ),
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SHOW_ERRNO( "Failed to create killswitch timer" )
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);
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debug( "Alloced client %p with socket %d", c, socket );
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return c;
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}
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void client_signal_stop( struct client *c)
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{
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NULLCHECK( c);
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debug("client %p: signal stop (%d, %d)", c,c->stop_signal->read_fd, c->stop_signal->write_fd );
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self_pipe_signal( c->stop_signal );
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}
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void client_destroy( struct client *client )
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{
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NULLCHECK( client );
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FATAL_IF_NEGATIVE(
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timer_delete( client->killswitch ),
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SHOW_ERRNO( "Couldn't delete killswitch" )
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);
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debug( "Destroying stop signal for client %p", client );
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self_pipe_destroy( client->stop_signal );
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debug( "Freeing client %p", client );
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free( client );
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}
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/**
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* So waiting on client->socket is len bytes of data, and we must write it all
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* to client->mapped. However while doing do we must consult the bitmap
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* client->serve->allocation_map, which is a bitmap where one bit represents
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* block_allocation_resolution bytes. Where a bit isn't set, there are no
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* disc blocks allocated for that portion of the file, and we'd like to keep
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* it that way.
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*
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* If the bitmap shows that every block in our prospective write is already
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* allocated, we can proceed as normal and make one call to writeloop.
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*
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*/
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void write_not_zeroes(struct client* client, uint64_t from, uint64_t len)
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{
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NULLCHECK( client );
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NULLCHECK( client->serve );
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NULLCHECK( client->serve->allocation_map );
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struct bitset * map = client->serve->allocation_map;
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while (len > 0) {
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/* so we have to calculate how much of our input to consider
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* next based on the bitmap of allocated blocks. This will be
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* at a coarser resolution than the actual write, which may
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* not fall on a block boundary at either end. So we look up
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* how many blocks our write covers, then cut off the start
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* and end to get the exact number of bytes.
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*/
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uint64_t run = bitset_run_count(map, from, len);
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debug("write_not_zeroes: from=%ld, len=%d, run=%d", from, len, run);
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if (run > len) {
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run = len;
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debug("(run adjusted to %d)", run);
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}
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/*
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// Useful but expensive
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if (0)
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{
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uint64_t i;
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fprintf(stderr, "full map resolution=%d: ", map->resolution);
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for (i=0; i<client->serve->size; i+=map->resolution) {
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int here = (from >= i && from < i+map->resolution);
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if (here) { fprintf(stderr, ">"); }
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fprintf(stderr, bitset_is_set_at(map, i) ? "1" : "0");
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if (here) { fprintf(stderr, "<"); }
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}
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fprintf(stderr, "\n");
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}
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*/
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#define DO_READ(dst, len) ERROR_IF_NEGATIVE( \
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readloop( \
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client->socket, \
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(dst), \
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(len) \
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), \
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"read failed %ld+%d", from, (len) \
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)
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if (bitset_is_set_at(map, from)) {
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debug("writing the lot: from=%ld, run=%d", from, run);
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/* already allocated, just write it all */
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DO_READ(client->mapped + from, run);
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/* We know from our earlier call to bitset_run_count that the
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* bitset is all-1s at this point, but we need to dirty it for the
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* sake of the event stream - the actual bytes have changed, and we
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* are interested in that fact.
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*/
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bitset_set_range( map, from, run );
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len -= run;
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from += run;
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}
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else {
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char zerobuffer[block_allocation_resolution];
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/* not allocated, read in block_allocation_resoution */
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while (run > 0) {
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uint64_t blockrun = block_allocation_resolution -
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(from % block_allocation_resolution);
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if (blockrun > run)
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blockrun = run;
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DO_READ(zerobuffer, blockrun);
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/* This reads the buffer twice in the worst case
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* but we're leaning on memcmp failing early
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* and memcpy being fast, rather than try to
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* hand-optimized something specific.
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*/
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int all_zeros = (zerobuffer[0] == 0) &&
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(0 == memcmp( zerobuffer, zerobuffer+1, blockrun-1 ));
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if ( !all_zeros ) {
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memcpy(client->mapped+from, zerobuffer, blockrun);
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bitset_set_range(map, from, blockrun);
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/* at this point we could choose to
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* short-cut the rest of the write for
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* faster I/O but by continuing to do it
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* the slow way we preserve as much
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* sparseness as possible.
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*/
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}
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/* When the block is all_zeroes, no bytes have changed, so we
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* don't need to put an event into the bitset stream. This may
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* be surprising in the future.
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*/
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len -= blockrun;
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run -= blockrun;
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from += blockrun;
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}
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}
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}
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}
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int fd_read_request( int fd, struct nbd_request_raw *out_request)
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{
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return readloop(fd, out_request, sizeof(struct nbd_request_raw));
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}
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/* Returns 1 if *request was filled with a valid request which we should
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* try to honour. 0 otherwise. */
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int client_read_request( struct client * client , struct nbd_request *out_request, int * disconnected )
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{
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NULLCHECK( client );
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NULLCHECK( out_request );
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struct nbd_request_raw request_raw;
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if (fd_read_request(client->socket, &request_raw) == -1) {
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*disconnected = 1;
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switch( errno ){
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case 0:
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debug( "EOF while reading request" );
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return 0;
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case ECONNRESET:
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debug( "Connection reset while"
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" reading request" );
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return 0;
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default:
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/* FIXME: I've seen this happen, but I
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* couldn't reproduce it so I'm leaving
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* it here with a better debug output in
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* the hope it'll spontaneously happen
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* again. It should *probably* be an
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* error() call, but I want to be sure.
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* */
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fatal("Error reading request: %d, %s",
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errno,
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strerror( errno ));
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}
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}
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nbd_r2h_request( &request_raw, out_request );
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return 1;
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}
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int fd_write_reply( int fd, char *handle, int error )
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{
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struct nbd_reply reply;
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struct nbd_reply_raw reply_raw;
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reply.magic = REPLY_MAGIC;
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reply.error = error;
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memcpy( reply.handle, handle, 8 );
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nbd_h2r_reply( &reply, &reply_raw );
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debug( "Replying with handle=0x%08X, error=%"PRIu32, handle, error );
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if( -1 == writeloop( fd, &reply_raw, sizeof( reply_raw ) ) ) {
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switch( errno ) {
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case ECONNRESET:
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error( "Connection reset while writing reply" );
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break;
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case EBADF:
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fatal( "Tried to write to an invalid file descriptor" );
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break;
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case EPIPE:
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error( "Remote end closed" );
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break;
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default:
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fatal( "Unhandled error while writing: %d", errno );
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}
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}
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return 1;
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}
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/* Writes a reply to request *request, with error, to the client's
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* socket.
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* Returns 1; we don't check for errors on the write.
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* TODO: Check for errors on the write.
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*/
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int client_write_reply( struct client * client, struct nbd_request *request, int error )
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{
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return fd_write_reply( client->socket, request->handle, error);
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}
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void client_write_init( struct client * client, uint64_t size )
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{
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struct nbd_init init = {{0}};
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struct nbd_init_raw init_raw = {{0}};
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memcpy( init.passwd, INIT_PASSWD, sizeof( init.passwd ) );
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init.magic = INIT_MAGIC;
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init.size = size;
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memset( init.reserved, 0, 128 );
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nbd_h2r_init( &init, &init_raw );
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ERROR_IF_NEGATIVE(
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writeloop(client->socket, &init_raw, sizeof(init_raw)),
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"Couldn't send hello"
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);
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}
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/* Remove len bytes from the client socket. This is needed when the
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* client sends a write we can't honour - we need to get rid of the
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* bytes they've already written before we can look for another request.
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*/
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void client_flush( struct client * client, size_t len )
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{
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int devnull = open("/dev/null", O_WRONLY);
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FATAL_IF_NEGATIVE( devnull,
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"Couldn't open /dev/null: %s", strerror(errno));
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int pipes[2];
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pipe( pipes );
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const unsigned int flags = SPLICE_F_MORE | SPLICE_F_MOVE;
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size_t spliced = 0;
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while ( spliced < len ) {
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ssize_t received = splice(
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client->socket, NULL,
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pipes[1], NULL,
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len-spliced, flags );
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FATAL_IF_NEGATIVE( received,
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"splice error: %s",
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strerror(errno));
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ssize_t junked = 0;
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while( junked < received ) {
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ssize_t junk;
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junk = splice(
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pipes[0], NULL,
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devnull, NULL,
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received, flags );
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FATAL_IF_NEGATIVE( junk,
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"splice error: %s",
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strerror(errno));
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junked += junk;
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}
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spliced += received;
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}
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debug("Flushed %d bytes", len);
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close( devnull );
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}
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/* Check to see if the client's request needs a reply constructing.
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* Returns 1 if we do, 0 otherwise.
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* request_err is set to 0 if the client sent a bad request, in which
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* case we drop the connection.
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*/
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int client_request_needs_reply( struct client * client,
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struct nbd_request request )
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{
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/* The client is stupid, but don't take down the whole server as a result.
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* We send a reply before disconnecting so that at least some indication of
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* the problem is visible, and so proxies don't retry the same (bad) request
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* forever.
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*/
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if (request.magic != REQUEST_MAGIC) {
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warn("Bad magic 0x%08X from client", request.magic);
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client_write_reply( client, &request, EBADMSG );
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client->disconnect = 1; // no need to flush
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return 0;
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}
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debug(
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"request type=%"PRIu32", from=%"PRIu64", len=%"PRIu32", handle=0x%08X",
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request.type, request.from, request.len, request.handle
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);
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/* check it's not out of range */
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if ( request.from+request.len > client->serve->size) {
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warn("write request %"PRIu64"+%"PRIu32" out of range",
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request.from, request.len
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);
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if ( request.type == REQUEST_WRITE ) {
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client_flush( client, request.len );
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}
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client_write_reply( client, &request, EPERM ); /* TODO: Change to ERANGE ? */
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client->disconnect = 0;
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return 0;
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}
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switch (request.type)
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{
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case REQUEST_READ:
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break;
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case REQUEST_WRITE:
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break;
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case REQUEST_DISCONNECT:
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debug("request disconnect");
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client->disconnect = 1;
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return 0;
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default:
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fatal("Unknown request 0x%08X", request.type);
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}
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return 1;
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}
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void client_reply_to_read( struct client* client, struct nbd_request request )
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{
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off64_t offset;
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debug("request read %ld+%d", request.from, request.len);
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sock_set_tcp_cork( client->socket, 1 );
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client_write_reply( client, &request, 0 );
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offset = request.from;
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/* If we get cut off partway through this sendfile, we don't
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* want to kill the server. This should be an error.
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*/
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ERROR_IF_NEGATIVE(
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sendfileloop(
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client->socket,
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client->fileno,
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&offset,
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request.len),
|
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"sendfile failed from=%ld, len=%d",
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offset,
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request.len);
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sock_set_tcp_cork( client->socket, 0 );
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}
|
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|
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void client_reply_to_write( struct client* client, struct nbd_request request )
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{
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debug("request write from=%"PRIu64", len=%"PRIu32", handle=0x%08X", request.from, request.len, request.handle);
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if (client->serve->allocation_map_built) {
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write_not_zeroes( client, request.from, request.len );
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}
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else {
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debug("No allocation map, writing directly.");
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/* If we get cut off partway through reading this data:
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* */
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ERROR_IF_NEGATIVE(
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readloop( client->socket,
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client->mapped + request.from,
|
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request.len),
|
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"reading write data failed from=%ld, len=%d",
|
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request.from,
|
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request.len
|
||||
);
|
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|
||||
/* the allocation_map is shared between client threads, and may be
|
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* being built. We need to reflect the write in it, as it may be in
|
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* a position the builder has already gone over.
|
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*/
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bitset_set_range(client->serve->allocation_map, request.from, request.len);
|
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}
|
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|
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if (1) /* not sure whether this is necessary... */
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{
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/* multiple of 4K page size */
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uint64_t from_rounded = request.from & (!0xfff);
|
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uint64_t len_rounded = request.len + (request.from - from_rounded);
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FATAL_IF_NEGATIVE(
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msync( client->mapped + from_rounded,
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len_rounded,
|
||||
MS_SYNC | MS_INVALIDATE),
|
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"msync failed %ld %ld", request.from, request.len
|
||||
);
|
||||
}
|
||||
client_write_reply( client, &request, 0);
|
||||
}
|
||||
|
||||
|
||||
void client_reply( struct client* client, struct nbd_request request )
|
||||
{
|
||||
switch (request.type) {
|
||||
case REQUEST_READ:
|
||||
client_reply_to_read( client, request );
|
||||
break;
|
||||
case REQUEST_WRITE:
|
||||
client_reply_to_write( client, request );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Starts a timer that will kill the whole process if disarm is not called
|
||||
* within a timeout (see CLIENT_HANDLE_TIMEOUT).
|
||||
*/
|
||||
void client_arm_killswitch( struct client* client )
|
||||
{
|
||||
struct itimerspec its = {
|
||||
.it_value = { .tv_nsec = 0, .tv_sec = CLIENT_HANDLER_TIMEOUT },
|
||||
.it_interval = { .tv_nsec = 0, .tv_sec = 0 }
|
||||
};
|
||||
|
||||
if ( !client->serve->use_killswitch ) {
|
||||
return;
|
||||
}
|
||||
|
||||
debug( "Arming killswitch" );
|
||||
|
||||
FATAL_IF_NEGATIVE(
|
||||
timer_settime( client->killswitch, 0, &its, NULL ),
|
||||
SHOW_ERRNO( "Failed to arm killswitch" )
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void client_disarm_killswitch( struct client* client )
|
||||
{
|
||||
struct itimerspec its = {
|
||||
.it_value = { .tv_nsec = 0, .tv_sec = 0 },
|
||||
.it_interval = { .tv_nsec = 0, .tv_sec = 0 }
|
||||
};
|
||||
|
||||
if ( !client->serve->use_killswitch ) {
|
||||
return;
|
||||
}
|
||||
|
||||
debug( "Disarming killswitch" );
|
||||
|
||||
FATAL_IF_NEGATIVE(
|
||||
timer_settime( client->killswitch, 0, &its, NULL ),
|
||||
SHOW_ERRNO( "Failed to disarm killswitch" )
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
/* Returns 0 if we should continue trying to serve requests */
|
||||
int client_serve_request(struct client* client)
|
||||
{
|
||||
struct nbd_request request = {0};
|
||||
int stop = 1;
|
||||
int disconnected = 0;
|
||||
fd_set rfds, efds;
|
||||
int fd_count;
|
||||
|
||||
/* wait until there are some bytes on the fd before committing to reads
|
||||
* FIXME: this whole scheme is broken because we're using blocking reads.
|
||||
* read() can block directly after a select anyway, and it's possible that,
|
||||
* without the killswitch, we'd hang forever. With the killswitch, we just
|
||||
* hang for "a while". The Right Thing to do is to rewrite client.c to be
|
||||
* non-blocking.
|
||||
*/
|
||||
|
||||
FD_ZERO( &rfds );
|
||||
FD_SET( client->socket, &rfds );
|
||||
self_pipe_fd_set( client->stop_signal, &rfds );
|
||||
|
||||
FD_ZERO( &efds );
|
||||
FD_SET( client->socket, &efds );
|
||||
|
||||
fd_count = sock_try_select( FD_SETSIZE, &rfds, NULL, &efds, NULL );
|
||||
|
||||
if ( fd_count == 0 ) {
|
||||
/* This "can't ever happen" */
|
||||
fatal( "No FDs selected, and no timeout!" );
|
||||
}
|
||||
else if ( fd_count < 0 ) { fatal( "Select failed" ); }
|
||||
|
||||
if ( self_pipe_fd_isset( client->stop_signal, &rfds ) ){
|
||||
debug("Client received stop signal.");
|
||||
return 1; // Don't try to serve more requests
|
||||
}
|
||||
|
||||
if ( FD_ISSET( client->socket, &efds ) ) {
|
||||
debug( "Client connection closed" );
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/* We arm / disarm around the whole request cycle. The reason for this is
|
||||
* that the remote peer could uncleanly die at any point; if we're stuck on
|
||||
* a blocking read(), then that will hang for (almost) forever. This is bad
|
||||
* in general, makes the server respond only to kill -9, and breaks
|
||||
* outward mirroring in a most unpleasant way.
|
||||
*
|
||||
* Don't forget to disarm before exiting, no matter what!
|
||||
*
|
||||
* The replication is simple: open a connection to the flexnbd server, write
|
||||
* a single byte, and then wait.
|
||||
*
|
||||
*/
|
||||
client_arm_killswitch( client );
|
||||
|
||||
if ( !client_read_request( client, &request, &disconnected ) ) {
|
||||
client_disarm_killswitch( client );
|
||||
return stop;
|
||||
}
|
||||
if ( disconnected ) {
|
||||
client_disarm_killswitch( client );
|
||||
return stop;
|
||||
}
|
||||
|
||||
if ( !client_request_needs_reply( client, request ) ) {
|
||||
client_disarm_killswitch( client );
|
||||
return client->disconnect;
|
||||
}
|
||||
|
||||
{
|
||||
if ( !server_is_closed( client->serve ) ) {
|
||||
client_reply( client, request );
|
||||
stop = 0;
|
||||
}
|
||||
}
|
||||
|
||||
client_disarm_killswitch( client );
|
||||
return stop;
|
||||
}
|
||||
|
||||
|
||||
void client_send_hello(struct client* client)
|
||||
{
|
||||
client_write_init( client, client->serve->size );
|
||||
}
|
||||
|
||||
void client_cleanup(struct client* client,
|
||||
int fatal __attribute__ ((unused)) )
|
||||
{
|
||||
info("client cleanup for client %p", client);
|
||||
|
||||
/* If the thread hits an error, we need to ensure this is off */
|
||||
client_disarm_killswitch( client );
|
||||
|
||||
if (client->socket) {
|
||||
FATAL_IF_NEGATIVE( close(client->socket),
|
||||
"Error closing client socket %d",
|
||||
client->socket );
|
||||
debug("Closed client socket fd %d", client->socket);
|
||||
client->socket = -1;
|
||||
}
|
||||
if (client->mapped) {
|
||||
munmap(client->mapped, client->serve->size);
|
||||
}
|
||||
if (client->fileno) {
|
||||
FATAL_IF_NEGATIVE( close(client->fileno),
|
||||
"Error closing file %d",
|
||||
client->fileno );
|
||||
debug("Closed client file fd %d", client->fileno );
|
||||
client->fileno = -1;
|
||||
}
|
||||
|
||||
if ( server_acl_locked( client->serve ) ) { server_unlock_acl( client->serve ); }
|
||||
|
||||
}
|
||||
|
||||
void* client_serve(void* client_uncast)
|
||||
{
|
||||
struct client* client = (struct client*) client_uncast;
|
||||
|
||||
error_set_handler((cleanup_handler*) client_cleanup, client);
|
||||
|
||||
info("client: mmaping file");
|
||||
FATAL_IF_NEGATIVE(
|
||||
open_and_mmap(
|
||||
client->serve->filename,
|
||||
&client->fileno,
|
||||
NULL,
|
||||
(void**) &client->mapped
|
||||
),
|
||||
"Couldn't open/mmap file %s: %s", client->serve->filename, strerror( errno )
|
||||
);
|
||||
|
||||
FATAL_IF_NEGATIVE(
|
||||
madvise( client->mapped, client->serve->size, MADV_RANDOM ),
|
||||
SHOW_ERRNO( "Failed to madvise() %s", client->serve->filename )
|
||||
);
|
||||
|
||||
debug( "Opened client file fd %d", client->fileno);
|
||||
debug("client: sending hello");
|
||||
client_send_hello(client);
|
||||
|
||||
debug("client: serving requests");
|
||||
while (client_serve_request(client) == 0)
|
||||
;
|
||||
debug("client: stopped serving requests");
|
||||
client->stopped = 1;
|
||||
|
||||
if ( client->disconnect ){
|
||||
debug("client: control arrived" );
|
||||
server_control_arrived( client->serve );
|
||||
}
|
||||
|
||||
debug("Cleaning client %p up normally in thread %p", client, pthread_self());
|
||||
client_cleanup(client, 0);
|
||||
debug("Client thread done" );
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
Reference in New Issue
Block a user