
If the sender disconnects its socket before sending the disconnect message, the destination should restart the migration process. This patch makes sure that happens.
45 lines
1.2 KiB
C
45 lines
1.2 KiB
C
#ifndef CLIENT_H
|
|
#define CLIENT_H
|
|
|
|
/** CLIENT_MAX_WAIT_SECS
|
|
* This is the length of time an inbound migration will wait for a fresh
|
|
* write before assuming the source has Gone Away. Note: it is *not*
|
|
* the time from one write to the next, it is the gap between the end of
|
|
* one write and the start of the next.
|
|
*/
|
|
#define CLIENT_MAX_WAIT_SECS 5
|
|
|
|
|
|
struct client {
|
|
/* When we call pthread_join, if the thread is already dead
|
|
* we can get an ESRCH. Since we have no other way to tell
|
|
* if that ESRCH is from a dead thread or a thread that never
|
|
* existed, we use a `stopped` flag to indicate a thread which
|
|
* did exist, but went away. Only check this after a
|
|
* pthread_join call.
|
|
*/
|
|
int stopped;
|
|
int socket;
|
|
|
|
int fileno;
|
|
char* mapped;
|
|
|
|
struct self_pipe * stop_signal;
|
|
|
|
struct server* serve; /* FIXME: remove above duplication */
|
|
|
|
/* Have we seen a REQUEST_ENTRUST message? */
|
|
int entrusted;
|
|
|
|
/* Have we seen a REQUEST_DISCONNECT message? */
|
|
int disconnect;
|
|
};
|
|
|
|
|
|
void* client_serve(void* client_uncast);
|
|
struct client * client_create( struct server * serve, int socket );
|
|
void client_destroy( struct client * client );
|
|
void client_signal_stop( struct client * client );
|
|
|
|
#endif
|