State machine gubbins. We need tests.
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@@ -1,4 +1,5 @@
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require 'eventmachine'
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require 'stringio'
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require 'btc_wire_proto'
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module EventMachine
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@@ -26,10 +27,11 @@ module EventMachine
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# Sets up the variables required to manage the state machine. Should be
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# called before you try to push a state - in post_init, say.
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def init_state!
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@stream = StringIO.new("")
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@state_m = Mutex.new # Synchronize around @states and @working
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@state_m.synchronize do
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@states = []
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@working = false
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@current_state = nil
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end
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end
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@@ -41,6 +43,20 @@ module EventMachine
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[false, "configuration check not implemented yet"]
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end
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# Grabs the state that we're currently working on.
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# @return[Array[Symbol,Object]] state symbol + data
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def get_state
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@state_m.synchronize do
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@current_state ||= @states.shift
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@current_state
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end
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end
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# Call this when we've completed the actions required by the current state
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def finished_state
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@state_m.synchronize { @current_state = nil }
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end
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# Push a state to the end of the state queue.
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def state(new_state, data = nil)
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@state_m.synchronize { @states.push(new_state, data) }
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@@ -50,6 +66,24 @@ module EventMachine
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def state!(new_state, data = nil)
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@state_m.synchronize { @states.unshift(new_state, data) }
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end
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# Do some work on the state machine
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def state_tick
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state, data = get_state
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return unless state
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if respond_to?(state)
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send(state, data)
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else
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raise NotImplementedError.new("Unknown state: #{state} with #{data}")
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end
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end
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# Receiving data mostly drives the state machine. Where something wants
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# to send data, it gets queued straight onto the I/O/
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def receive_data(io)
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end
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# State machine behaviours now.
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@@ -85,6 +119,10 @@ module EventMachine
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def post_init
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state(:send_ver)
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end
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def connection_completed
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advance_state
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end
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end
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# EventMachine protocol class that handles an *incoming* connection from
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