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ordoor/internal/conv/object.go

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package conv
import (
"fmt"
"image/color"
"log"
"github.com/faiface/pixel"
"ur.gs/ordoor/internal/data"
)
// Important conversions:
//
// * Width & height now stored using int
// * Colour data is now 32-bit rather than using a palette
type Sprite struct {
Width int
Height int
Pic *pixel.PictureData
Spr *pixel.Sprite
}
type Object struct {
Name string
Sprites []Sprite
}
func ConvertObject(rawObj *data.Object, name string) *Object {
out := &Object{
Name: name,
Sprites: make([]Sprite, len(rawObj.Sprites)),
}
for i, rawSpr := range rawObj.Sprites {
pic := spriteToPic(name, i, rawSpr)
out.Sprites[i] = Sprite{
Width: int(rawSpr.Width),
Height: int(rawSpr.Height),
Pic: pic,
Spr: pixel.NewSprite(pic, pic.Bounds()),
}
}
return out
}
var transparent = color.RGBA{0, 0, 0, 0}
// WIP. Try to convert the pixeldata into a picture.
func spriteToPic(name string, idx int, sprite *data.Sprite) *pixel.PictureData {
pic := pixel.MakePictureData(pixel.R(float64(0), float64(0), float64(sprite.Width), float64(sprite.Height)))
log.Printf("%v %v: width=%v height=%v", name, idx, sprite.Width, sprite.Height)
for y := 0; y < int(sprite.Height); y++ {
encoded := sprite.Rows[y]
decoded := make([]byte, 0, int(sprite.Width))
// Start with all bytes transparent
for x := 0; x < int(sprite.Width); x++ {
pic.Pix[pic.Index(pixel.V(float64(x), float64(y)))] = transparent
}
for i := 0; i < len(encoded); i++ {
b := encoded[i]
// This appears to be a kind of RLE
if b == 0 {
continue // finished
} else if b < 0x80 {
// repeat the next byte this many times
for j := 0; j < int(b); j++ {
decoded = append(decoded, encoded[i+1])
}
i++ // skip the repeat byte
} else if b == 0x80 {
// transparent value, skip forward *x+1 rows
skip := int(encoded[i+1])
for i := 0; i < skip; i++ {
decoded = append(decoded, byte(0x00))
}
i++ // skip the count byte
} else {
// take the next b-0x80 bytes literally
literals := int(b) - 0x80
for j := i + 1; j <= i+literals; j++ {
decoded = append(decoded, encoded[j])
}
i = i + literals
}
}
// Update the picture
for x, b := range decoded {
if err := setPaletteColor(pic, x, y, b); err != nil {
log.Printf("%s %d: %d,%d: %v", name, idx, x, y, err)
}
}
}
return pic
}
func setPaletteColor(pic *pixel.PictureData, x int, y int, colorIdx byte) error {
vec := pixel.V(float64(x), float64(y))
idx := pic.Index(vec)
if idx > len(pic.Pix)-1 {
return fmt.Errorf("Got index %v which exceeds bounds", idx)
}
r, g, b, a := data.ColorPalette[int(colorIdx)].RGBA()
color := color.RGBA{uint8(r), uint8(g), uint8(b), uint8(a)}
pic.Pix[idx] = color
return nil
}