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ordoor/internal/assetstore/menu.go

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package assetstore
import (
"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/menus"
)
type Menu struct {
assets *AssetStore
fonts []*Font // TODO: place the fonts directly into the relevant records
objects []*Object // TODO: place the objects directly into the relevant records
raw *menus.Menu // TODO: remove raw
Name string
}
// FIXME: don't expose this
func (m *Menu) Groups() []*menus.Group {
return m.raw.Groups
}
// FIXME: don't expose this
func (m *Menu) Font(idx int) *Font {
return m.fonts[idx]
}
func (m *Menu) Images(objIdx, start, count int) ([]*ebiten.Image, error) {
out := make([]*ebiten.Image, count)
sprites, err := m.Sprites(objIdx, start, count)
if err != nil {
return nil, err
}
for i, sprite := range sprites {
out[i] = sprite.Image
}
return out, nil
}
func (m *Menu) Sprites(objIdx, start, count int) ([]*Sprite, error) {
out := make([]*Sprite, count)
for i := start; i < start+count; i++ {
sprite, err := m.Sprite(objIdx, i)
if err != nil {
return nil, err
}
out[i-start] = sprite
}
return out, nil
}
func (m *Menu) Sprite(objIdx, idx int) (*Sprite, error) {
return m.objects[objIdx].Sprite(idx)
}
func (a *AssetStore) Menu(name string) (*Menu, error) {
name = canonical(name)
if menu, ok := a.menus[name]; ok {
return menu, nil
}
filename, err := a.lookup(name, "mnu", "Menu")
if err != nil {
return nil, err
}
raw, err := menus.LoadMenu(filename)
if err != nil {
return nil, err
}
var fonts []*Font
for _, fontName := range raw.FontNames {
fnt, err := a.Font(fontName)
if err != nil {
return nil, err
}
fonts = append(fonts, fnt)
}
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i18n, err := a.i18n()
if err != nil {
return nil, err
}
raw.Internationalize(i18n)
// FIXME: we should parse the menu into a list of elements like "ListBox",
// "Dialogue", etc, and present those with objects already selected
objects, err := a.loadMenuObjects(raw)
if err != nil {
return nil, err
}
menu := &Menu{
assets: a,
fonts: fonts,
objects: objects,
raw: raw,
Name: name,
}
a.menus[name] = menu
return menu, nil
}
func (a *AssetStore) loadMenuObjects(menu *menus.Menu) ([]*Object, error) {
out := make([]*Object, len(menu.ObjectFiles))
for i, name := range menu.ObjectFiles {
filename, err := a.lookup(name, "", "Menu") // Extension already present
if err != nil {
return nil, err
}
obj, err := a.ObjectByPath(filename)
if err != nil {
return nil, err
}
out[i] = obj
}
return out, nil
}