Move internal/ordoor/flow to internal/flow

This commit is contained in:
2020-04-10 22:49:57 +01:00
parent f3fea83173
commit 0025daf8dd
6 changed files with 1 additions and 1 deletions

47
internal/flow/bridge.go Normal file
View File

@@ -0,0 +1,47 @@
package flow
func (f *Flow) linkBridge() {
// FIXME: sometimes these doors are frozen, depending on game state
f.onClick(bridge, "2.1", f.setDriver(briefing)) // TODO: Mission briefing clickable
f.onClick(bridge, "2.2", f.setDriver(choices)) // Options door hotspot
f.setFreeze(bridge, "2.4", false) // FIXME: Enter combat door hotspot (!!!)
f.setFreeze(bridge, "2.6", false) // FIXME: Vehicle configure door hotspot
f.onClick(bridge, "2.8", f.setDriver(arrange)) // Squads configure door hotspot
// link children
f.linkBriefing()
f.linkChoices()
f.linkArrange()
}
func (f *Flow) linkBriefing() {
f.onClick(briefing, "3.1", f.setDriver(bridge))
}
func (f *Flow) linkChoices() {
f.onClick(choices, "2.1", f.setDriver(loadGame)) // Load another game button
f.onClick(choices, "2.2", f.setDriver(saveGame)) // Save this game button
f.onClick(choices, "2.3", f.setReturningDriver(choices, options)) // More options button
// FIXME: wipe out game state when this goes through
f.onClick(choices, "2.4", f.setDriver(main)) // Restart button
f.onClick(choices, "2.5", f.setDriver(credits)) // Credits button
f.onClick(choices, "2.6", f.setExit) // Quit button
f.onClick(choices, "2.7", f.setDriver(bridge)) // Back button
}
func (f *Flow) linkArrange() {
// FIXME: we should be operating on game data in here
f.onClick(arrange, "8.1", f.setDriver(bridge)) // Return to bridge ("cathedral")
f.onClick(arrange, "8.3", f.setDriver(configureUltEquip)) // Configure squads
f.linkConfigureUltEquip()
}
func (f *Flow) linkConfigureUltEquip() {
// FIXME: we should be modifying loadouts of selected squad members here
f.onClick(configureUltEquip, "8.1", f.setDriver(bridge)) // Return to bridge
}