Add a slider UI widget
I'm not too happy with how I have to configure the step for each one separately, but it's the best I can do at the moment.
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@@ -12,7 +12,8 @@ type Ordoor struct {
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VideoPlayer []string `toml:"video_player"`
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}
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// Things set
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// Things set in the options hash
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// TODO: load defaults from Data/GenericData.dat if they're not set
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type Options struct {
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PlayMovies bool `toml:"play_movies"`
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Animations bool `toml:"animations"`
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@@ -47,16 +47,27 @@ func (o *Ordoor) optionsDriver(main *ui.Driver) (*ui.Driver, error) {
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return nil, err
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}
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// TODO: load current options state into UI
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try(options.OnClick("2.8", func() {}), &err) // Keyboard settings button
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// Resolution slider is 2.9
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// Music volume slider is 2.10
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// Sound FX volume slider is 2.11
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h3Slider := map[int]int{1: 8, 2: 56, 3: 110}
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v10Slider := map[int]int{
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0: 0,
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10: 9, 20: 18, 30: 27, 40: 36, 50: 45,
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60: 54, 70: 63, 80: 72, 90: 81, 100: 90,
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}
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h9Slider := map[int]int{
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0: 0,
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10: 10, 20: 20, 30: 30, 40: 40,
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50: 50, 60: 60, 70: 70, 80: 80,
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}
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try(options.OnClick("2.8", func() {}), &err) // Keyboard settings button
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try(options.ConfigureSlider("2.9", h3Slider), &err) // Resolution slider
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try(options.ConfigureSlider("2.10", v10Slider), &err) // Music volume slider
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try(options.ConfigureSlider("2.11", v10Slider), &err) // SFX volume slider
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try(options.OnClick("2.12", acceptOptionsFn(o, main, options)), &err)
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// 13...23 are "hypertext"
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try(options.OnClick("2.24", cancelOptionsFn(o, main, options)), &err)
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// Unit speed slider is 2,26
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// Looping effect speed slider is 2,27
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try(options.ConfigureSlider("2.26", h9Slider), &err) // Unit speed slider
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try(options.ConfigureSlider("2.27", h9Slider), &err) // Animation speed slider
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// Sample of unit speed animation is 2,28
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// Sample of effect speed animation is 2,29
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@@ -4,6 +4,7 @@ import (
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"fmt"
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"image"
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"log"
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"strconv"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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@@ -18,7 +19,6 @@ func init() {
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// FIXME: these need further investigation / implementation
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registerBuilder(menus.TypeOverlay, nil)
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registerBuilder(menus.TypeSlider, nil)
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}
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const (
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@@ -56,6 +56,7 @@ type Driver struct {
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clickables []clickable
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freezables []freezable
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hoverables []hoverable
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mouseables []mouseable
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paintables []paintable
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valueables []valueable
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@@ -149,6 +150,36 @@ func (d *Driver) OnClick(id string, f func()) error {
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return fmt.Errorf("Couldn't find clickable widget %q", id)
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}
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// FIXME: HURK. Surely I'm missing something? steps is value:offset
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func (d *Driver) ConfigureSlider(id string, steps map[int]int) error {
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for _, clickable := range d.clickables {
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if slider, ok := clickable.(*slider); ok && slider.id() == id {
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slider.steps = steps
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log.Printf("Found slider %#+v", slider)
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return nil
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}
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}
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return fmt.Errorf("Couldn't find slider %q", id)
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}
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func (d *Driver) ValueInt(id string, into *int) error {
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var vStr string
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if err := d.Value(id, &vStr); err != nil {
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return err
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}
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value, err := strconv.Atoi(vStr)
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if err != nil {
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return err
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}
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*into = value
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return nil
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}
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func (d *Driver) Update(screenX, screenY int) error {
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// This will be updated while processing hovers
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d.tooltip = ""
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@@ -190,6 +221,10 @@ func (d *Driver) Update(screenX, screenY int) error {
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d.mouseUpEvent(clickable, inBounds, mouseWasDown, mouseIsDown)
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}
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for _, mouseable := range d.mouseables {
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mouseable.registerMousePosition(d.cursorOrig)
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}
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return nil
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}
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@@ -109,6 +109,19 @@ func (h *hoverImpl) setHoverState(hovering bool) {
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h.hovering = hovering
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}
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// Mouseables are told where on the (original) screen the mouse cursor is
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type mouseable interface {
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registerMousePosition(image.Point)
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}
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type mouseImpl struct {
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pos image.Point
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}
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func (m *mouseImpl) registerMousePosition(pt image.Point) {
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m.pos = pt
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}
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// Paintable encapsulates one or more regions to be painted to the screen
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type paintable interface {
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regions(tick int) []region
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@@ -1,19 +1,43 @@
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package ui
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import (
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"image"
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"log"
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"math"
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"strconv"
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"code.ur.gs/lupine/ordoor/internal/assetstore"
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"code.ur.gs/lupine/ordoor/internal/menus"
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)
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func init() {
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registerBuilder(menus.TypeCheckbox, registerCheckbox)
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registerBuilder(menus.TypeSlider, registerSlider)
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}
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// A checkbox can be a fancy button
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type checkbox struct {
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button
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valueImpl
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}
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// A slider is harder. Two separate elements to render
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type slider struct {
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path string
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baseSpr *assetstore.Sprite
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clickSpr *assetstore.Sprite
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sliderSpr *assetstore.Sprite
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hv bool // horizontal (false) or vertical (true) slider
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steps map[int]int // A list of valid steps. value:offset
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clickImpl
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mouseImpl
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valueImpl
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}
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// A checkbox has 3 sprites, and 3 states: unchecked, checked, disabled.
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func registerCheckbox(d *Driver, r *menus.Record) error {
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sprites, err := d.menu.Sprites(r.Share, 3) // unchecked, disabled, checked
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@@ -41,6 +65,28 @@ func registerCheckbox(d *Driver, r *menus.Record) error {
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return nil
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}
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func registerSlider(d *Driver, r *menus.Record) error {
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sprites, err := d.menu.Sprites(r.Share, 3) // base, clicked, slider element
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if err != nil {
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return err
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}
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slider := &slider{
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path: r.Path(),
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baseSpr: sprites[0],
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clickSpr: sprites[1],
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sliderSpr: sprites[2],
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hv: sprites[0].Rect.Dy() > sprites[0].Rect.Dx(), // A best guess
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}
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d.clickables = append(d.clickables, slider)
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d.mouseables = append(d.mouseables, slider)
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d.paintables = append(d.paintables, slider)
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d.valueables = append(d.valueables, slider)
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return nil
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}
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func (c *checkbox) registerMouseClick() {
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if c.value() == "1" { // Click disables
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c.setValue("0")
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@@ -60,3 +106,154 @@ func (c *checkbox) regions(tick int) []region {
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return oneRegion(c.bounds().Min, c.baseSpr.Image)
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}
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func (s *slider) id() string {
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return s.path
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}
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// The bounds of the slider are the whole thing
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func (s *slider) bounds() image.Rectangle {
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return s.baseSpr.Rect
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}
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func (s *slider) registerMouseClick() {
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var value int
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if s.hv {
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value = s.valueFromPix(s.bounds().Min.Y, s.sliderPos().Y)
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} else {
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value = s.valueFromPix(s.bounds().Min.X, s.sliderPos().X)
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}
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s.valueImpl.str = strconv.Itoa(value)
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log.Printf("Slider value: %#v", s.valueImpl.str)
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log.Printf("%#+v", s.steps)
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s.clickImpl.registerMouseClick()
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}
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func (s *slider) regions(tick int) []region {
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var out []region
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if s.mouseDownState() {
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out = append(out, oneRegion(s.bounds().Min, s.clickSpr.Image)...)
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} else {
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out = append(out, oneRegion(s.bounds().Min, s.baseSpr.Image)...)
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}
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out = append(out, oneRegion(s.sliderPos(), s.sliderSpr.Image)...)
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return out
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}
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func (s *slider) sliderPos() image.Point {
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if s.hv {
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return s.sliderPosVertical()
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}
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return s.sliderPosHorizontal()
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}
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func (s *slider) sliderPosHorizontal() image.Point {
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pos := s.bounds().Min
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if s.mouseDownState() {
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pos.X = s.constrainPix(s.bounds().Min.X, s.mouseImpl.pos.X)
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} else {
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pos.X = s.bounds().Min.X + s.offsetFromValue(s.valueInt())
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}
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return pos
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}
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func (s *slider) sliderPosVertical() image.Point {
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pos := s.bounds().Min
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if s.mouseDownState() {
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pos.Y = s.constrainPix(s.bounds().Min.Y, s.mouseImpl.pos.Y)
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} else {
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pos.Y = s.bounds().Min.Y + s.offsetFromValue(s.valueInt())
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}
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return pos
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}
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func (s *slider) valueFromPix(start, actual int) int {
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if len(s.steps) == 0 {
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return actual - start
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}
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minDistance := 9999
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var out int
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for value, offset := range s.steps {
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pix := start + offset
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distance := int(math.Abs(float64(actual - pix)))
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if distance < minDistance {
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minDistance = distance
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out = value
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}
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}
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return out
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}
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func (s *slider) offsetFromValue(value int) int {
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if len(s.steps) == 0 {
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return value
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}
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value = s.constrainValue(value)
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return s.steps[value]
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}
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func (s *slider) constrainPix(start, actual int) int {
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if len(s.steps) == 0 {
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return actual
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}
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minDistance := 9999
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out := actual
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for _, offset := range s.steps {
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pix := start + offset
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distance := int(math.Abs(float64(actual - pix)))
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if distance < minDistance {
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minDistance = distance
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out = pix
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}
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}
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return out
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}
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func (s *slider) constrainValue(actual int) int {
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if len(s.steps) == 0 {
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return actual
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}
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minDistance := 9999
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out := actual
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for value, _ := range s.steps {
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distance := int(math.Abs(float64(value - actual)))
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if distance < minDistance {
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minDistance = distance
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out = value
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}
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}
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return out
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}
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func (s *slider) valueInt() int {
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v, _ := strconv.Atoi(s.valueImpl.value())
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return s.constrainValue(v)
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}
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func (s *slider) value() string {
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return strconv.Itoa(s.valueInt())
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}
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Reference in New Issue
Block a user