Adjustments following kind discussion with LunarJetman on IRC
This commit is contained in:
2
.gitignore
vendored
2
.gitignore
vendored
@@ -7,6 +7,6 @@
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/view-minimap
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/view-menu
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/view-set
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/wh40k
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/ordoor
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/investigation/Maps
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/investigation/Obj
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8
Makefile
8
Makefile
@@ -2,7 +2,7 @@ srcfiles = Makefile go.mod $(shell find . -iname *.go)
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GOBUILD ?= go build -tags ebitengl
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all: loader palette-idx view-obj view-map view-menu view-minimap view-set wh40k
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all: loader ordoor palette-idx view-obj view-map view-menu view-minimap view-set
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loader: $(srcfiles)
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$(GOBUILD) -o loader ./cmd/loader
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@@ -25,10 +25,10 @@ view-minimap: $(srcfiles)
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view-set: $(srcfiles)
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$(GOBUILD) -o view-set ./cmd/view-set
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wh40k: $(srcfiles)
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$(GOBUILD) -o wh40k ./cmd/wh40k
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ordoor: $(srcfiles)
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$(GOBUILD) -o ordoor ./cmd/ordoor
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clean:
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rm -f loader view-obj view-map view-minimap view-set wh40k palette-idx
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rm -f loader ordoor view-obj view-map view-minimap view-set palette-idx
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.PHONY: all clean
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33
README.md
33
README.md
@@ -1,16 +1,27 @@
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# Ordoor
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Portmanteau of Order Door, a remake project for Warhammer 40,000: Chaos Gate,
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the game from 1998.
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Ordoor is an **unofficial** [game engine recreation](https://en.wikipedia.org/wiki/Game_engine_recreation)
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of the classic game from 1998, [Warhammer 40,000: Chaos Gate](https://en.wikipedia.org/wiki/Warhammer_40,000:_Chaos_Gate)
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**You must have a copy of the original game data to use this project**
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**You must have a copy of the original game data to use this project**. GOG is
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the current publisher of this game; [you can purchase it here](https://www.gog.com/game/warhammer_40000_chaos_gate).
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No game yet, nothing even close. I'm in the very early stages of trying to
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understand the various file formats. Until then, you can play WH40K: Chaos Gate
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in a WinXP VM, disconnected from the internet. It doesn't need 3D rendering!
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"Warhammer 40,000" is a trademark of Games Workshop, and the game data used by
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Ordoor contains Games Workshop intellectual property. I am confident that this
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project uses all those things in accordance with the
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[Intellectual Property Policy](https://www.games-workshop.com/en-GB/Intellectual-Property-Policy)
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and the license granted when purchasing a copy of the game in question. Do let
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me know if you see or suspect any violation, and I'll address it immediately.
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WH40K.exe is the existing game engine, and WH40K_TD.exe is the map editor.
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Allows things to be saved as .MAP or as .SMF ("Super Macro File").
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Ordoor is a portmanteau of Order Door, which is, of course, the opposite of a
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Chaos Gate.
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## Current status
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Some of the original file formats are either partially or fully decoded. Maps,
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menus, and most visual data can be rendered pixel-perfect. Sound can be played
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(with a preprocessing step). Some UI tookit work is done. No game mechanics are
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implemented yet.
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## Building from source
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@@ -66,12 +77,12 @@ Use the arrow keys to scroll around the map, the mouse wheel to zoom, and the
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Dependency management uses `go mod`, so ensure you have at least Go 1.11.
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There is the **start** of the menu / campaign flow in a `wh40k` binary:
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There is the **start** of the menu / campaign flow in a `ordoor` binary:
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```
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$ cp config.toml.example config.toml
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$ make wh40k
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$ ./wh40k
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$ make ordoor
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$ ./ordoor
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```
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This plays the introductory videos so far, and nothing else.
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@@ -4,7 +4,7 @@ import (
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"log"
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"os"
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"code.ur.gs/lupine/ordoor/internal/wh40k"
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"code.ur.gs/lupine/ordoor/internal/ordoor"
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)
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func main() {
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@@ -13,7 +13,7 @@ func main() {
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configFile = os.Args[1]
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}
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if err := wh40k.Run(configFile); err != nil {
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if err := ordoor.Run(configFile); err != nil {
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log.Fatalf(err.Error())
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}
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@@ -1,4 +1,4 @@
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[wh40k]
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[ordoor]
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data_dir = "./orig"
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video_player = [
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"mpv",
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@@ -12,7 +12,7 @@ type WH40K struct {
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}
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type Config struct {
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WH40K `toml:"wh40k"`
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WH40K `toml:"ordoor"`
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}
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func Load(filename string) (*Config, error) {
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@@ -1,8 +1,8 @@
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// package wh40k implements the full WH40K.EXE functionality, and is used from
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// cmd/wh40k/main.go
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// package ordoor implements the full WH40K.EXE functionality, and is used from
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// cmd/ordoor/main.go
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//
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// Entrypoint is Run()
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package wh40k
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package ordoor
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import (
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"fmt"
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@@ -10,7 +10,7 @@ import (
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"code.ur.gs/lupine/ordoor/internal/config"
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)
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type WH40K struct {
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type Ordoor struct {
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Config *config.Config
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}
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@@ -20,12 +20,12 @@ func Run(configFile string) error {
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return fmt.Errorf("Couldn't load config file: %v", err)
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}
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wh40k := &WH40K{
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ordoor := &Ordoor{
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Config: cfg,
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}
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wh40k.PlaySkippableVideo("LOGOS")
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wh40k.PlaySkippableVideo("movie1")
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ordoor.PlaySkippableVideo("LOGOS")
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ordoor.PlaySkippableVideo("movie1")
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// TODO: load main interface
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35
internal/ordoor/videos.go
Normal file
35
internal/ordoor/videos.go
Normal file
@@ -0,0 +1,35 @@
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package ordoor
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import (
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"log"
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"os/exec"
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)
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func (o *Ordoor) PlayVideo(name string, skippable bool) {
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filename := o.Config.DataFile("SMK/" + name + ".smk")
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if len(o.Config.VideoPlayer) == 0 {
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log.Printf("Video player not configured, skipping video %v", filename)
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return
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}
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argc := o.Config.VideoPlayer[0]
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argv := append(o.Config.VideoPlayer[1:])
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if skippable {
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argv = append(argv, "--input-conf=skippable.mpv.conf")
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}
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argv = append(argv, filename)
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if err := exec.Command(argc, argv...).Run(); err != nil {
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log.Printf("Error playing video %v: %v", filename, err)
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}
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}
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func (o *Ordoor) PlayUnskippableVideo(name string) {
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o.PlayVideo(name, false)
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}
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func (o *Ordoor) PlaySkippableVideo(name string) {
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o.PlayVideo(name, true)
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}
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@@ -1,35 +0,0 @@
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package wh40k
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import (
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"log"
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"os/exec"
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)
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func (w *WH40K) PlayVideo(name string, skippable bool) {
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filename := w.Config.DataFile("SMK/" + name + ".smk")
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if len(w.Config.VideoPlayer) == 0 {
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log.Printf("Video player not configured, skipping video %v", filename)
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return
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}
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argc := w.Config.VideoPlayer[0]
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argv := append(w.Config.VideoPlayer[1:])
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if skippable {
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argv = append(argv, "--input-conf=skippable.mpv.conf")
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}
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argv = append(argv, filename)
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if err := exec.Command(argc, argv...).Run(); err != nil {
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log.Printf("Error playing video %v: %v", filename, err)
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}
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}
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func (w *WH40K) PlayUnskippableVideo(name string) {
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w.PlayVideo(name, false)
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}
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func (w *WH40K) PlaySkippableVideo(name string) {
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w.PlayVideo(name, true)
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}
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