More .obj investigating. 0x80 seems to be a special value
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134
cmd/view-obj/main.go
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134
cmd/view-obj/main.go
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@@ -0,0 +1,134 @@
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package main
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import (
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"flag"
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"log"
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"math"
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"os"
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"path/filepath"
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"github.com/faiface/pixel"
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"github.com/faiface/pixel/pixelgl"
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"golang.org/x/image/colornames"
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"ur.gs/ordoor/internal/conv"
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"ur.gs/ordoor/internal/data"
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"ur.gs/ordoor/internal/ui"
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)
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var (
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gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
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objFile = flag.String("obj", "", "Path to a .obj file, e.g. ./orig/Obj/TZEENTCH.OBJ")
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)
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type env struct {
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obj *conv.Object
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}
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type state struct {
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env *env
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step int
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spriteIdx int
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zoom float64
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cam pixel.Matrix
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camPos pixel.Vec
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}
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func main() {
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flag.Parse()
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if *gamePath == "" || *objFile == "" {
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flag.Usage()
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os.Exit(1)
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}
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rawObj, err := data.LoadObject(*objFile)
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if err != nil {
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log.Fatalf("Failed to load %s: %v", *objFile, err)
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}
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obj := conv.ConvertObject(rawObj, filepath.Base(*objFile))
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env := &env{obj: obj}
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// The main thread now belongs to pixelgl
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pixelgl.Run(env.run)
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}
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func (e *env) run() {
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win, err := ui.NewWindow("View Object: " + *objFile)
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if err != nil {
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log.Fatal("Couldn't create window: %v", err)
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}
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pWin := win.PixelWindow
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state := &state{
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env: e,
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camPos: pixel.V(0, float64(-pWin.Bounds().Size().Y)),
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zoom: 8.0,
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}
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// For now, just try to display the various objects
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// left + right to change object, up + down to change frame
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win.Run(func() {
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oldState := *state
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state = state.runStep(pWin)
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if oldState != *state || oldState.step == 0 {
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log.Printf(
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"new state: numSprites=%d sprite=%d zoom=%.2f",
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len(state.env.obj.Sprites),
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state.spriteIdx,
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state.zoom,
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)
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state.present(pWin)
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}
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state.step += 1
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})
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}
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func (s *state) runStep(pWin *pixelgl.Window) *state {
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newState := *s
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newState.handleKeys(pWin)
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return &newState
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}
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func (s *state) present(pWin *pixelgl.Window) {
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obj := s.env.obj
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sprite := obj.Sprites[s.spriteIdx]
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center := pWin.Bounds().Center()
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cam := pixel.IM
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cam = cam.ScaledXY(center, pixel.Vec{1.0, -1.0}) // invert the Y axis
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cam = cam.Scaled(center, s.zoom) // apply current zoom factor
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//cam = cam.Moved(center.Sub(s.camPos)) // Make it central
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//cam = cam.Rotated(center, -0.785) // Apply isometric angle
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s.cam = cam
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pWin.SetMatrix(s.cam)
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pWin.Clear(colornames.Black)
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pixel.NewSprite(sprite.Pic, sprite.Pic.Bounds()).Draw(pWin, pixel.IM.Moved(center))
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}
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func (s *state) handleKeys(pWin *pixelgl.Window) {
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if pWin.JustPressed(pixelgl.KeyMinus) {
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if s.spriteIdx > 0 {
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s.spriteIdx -= 1
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}
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}
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if pWin.JustPressed(pixelgl.KeyEqual) {
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if s.spriteIdx < len(s.env.obj.Sprites)-1 {
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s.spriteIdx += 1
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}
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}
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// Zoom in and out with the mouse wheel
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s.zoom *= math.Pow(1.2, pWin.MouseScroll().Y)
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}
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