Allow dialogues to be hidden or shown
To do this, MENU and SUBMENU are split into two types (at last), and a Widget type is introduced. This should allow lots of code to be removed at some point.
This commit is contained in:
@@ -7,20 +7,11 @@ import (
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"code.ur.gs/lupine/ordoor/internal/menus"
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)
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func init() {
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registerBuilder(menus.TypeSimpleButton, noChildren(registerSimpleButton))
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registerBuilder(menus.TypeInvokeButton, noChildren(registerInvokeButton))
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registerBuilder(menus.TypeMainButton, noChildren(registerMainButton))
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registerBuilder(menus.TypeDoorHotspot, noChildren(registerDoorHotspot))
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registerBuilder(menus.TypeDoorHotspot2, noChildren(registerDoorHotspot))
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registerBuilder(menus.TypeDoorHotspot3, noChildren(registerDoorHotspot))
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}
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// A button without hover animation
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// FIXME: Keyboard.mnu has TypeSimpleButton instances that seem to include a
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// hover in the SpriteId field
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type button struct {
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path string
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locator string
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baseSpr *assetstore.Sprite
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clickSpr *assetstore.Sprite
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@@ -38,95 +29,89 @@ type mainButton struct {
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button
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}
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func registerSimpleButton(d *Driver, r *menus.Record) error {
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_, err := registerButton(d, r, r.SpriteId[0])
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return err
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}
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func registerInvokeButton(d *Driver, r *menus.Record) error {
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_, err := registerButton(d, r, r.Share)
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return err
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}
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func registerMainButton(d *Driver, r *menus.Record) error {
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sprites, err := d.menu.Sprites(r.ObjectIdx, r.Share, 3) // base, pressed, disabled
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func (d *Driver) buildButton(p *menus.Properties) (*button, *Widget, error) {
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sprites, err := d.menu.Sprites(p.ObjectIdx, p.BaseSpriteID(), 3) // base, pressed, disabled
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if err != nil {
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return err
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return nil, nil, err
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}
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hovers, err := d.menu.Images(r.ObjectIdx, r.SpriteId[0], r.DrawType)
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btn := &button{
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locator: p.Locator,
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baseSpr: sprites[0],
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clickSpr: sprites[1],
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frozenSpr: sprites[2],
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hoverImpl: hoverImpl{text: p.Text},
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}
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widget := &Widget{
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ownClickables: []clickable{btn},
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ownFreezables: []freezable{btn},
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ownHoverables: []hoverable{btn},
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ownPaintables: []paintable{btn},
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}
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return btn, widget, nil
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}
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func (d *Driver) buildMainButton(p *menus.Properties) (*mainButton, *Widget, error) {
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sprites, err := d.menu.Sprites(p.ObjectIdx, p.Share, 3) // base, pressed, disabled
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if err != nil {
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return err
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return nil, nil, err
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}
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hovers, err := d.menu.Images(p.ObjectIdx, p.SpriteId[0], p.DrawType)
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if err != nil {
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return nil, nil, err
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}
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btn := &mainButton{
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hoverAnim: animation(hovers),
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button: button{
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path: r.Path(),
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locator: p.Locator,
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baseSpr: sprites[0],
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clickSpr: sprites[1],
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frozenSpr: sprites[2],
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hoverImpl: hoverImpl{text: r.Text},
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hoverImpl: hoverImpl{text: p.Text},
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},
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}
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d.clickables = append(d.clickables, btn)
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d.freezables = append(d.freezables, btn)
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d.hoverables = append(d.hoverables, btn)
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d.paintables = append(d.paintables, btn)
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widget := &Widget{
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ownClickables: []clickable{btn},
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ownFreezables: []freezable{btn},
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ownHoverables: []hoverable{btn},
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ownPaintables: []paintable{btn},
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}
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return nil
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return btn, widget, nil
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}
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func registerDoorHotspot(d *Driver, r *menus.Record) error {
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sprites, err := d.menu.Sprites(r.ObjectIdx, r.Share, 2) // base, pressed
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func (d *Driver) buildDoorHotspot(p *menus.Properties) (*button, *Widget, error) {
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sprites, err := d.menu.Sprites(p.ObjectIdx, p.Share, 2) // base, pressed
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if err != nil {
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return err
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return nil, nil, err
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}
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btn := &button{
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path: r.Path(),
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locator: p.Locator,
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baseSpr: sprites[0],
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clickSpr: sprites[1],
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frozenSpr: sprites[0], // No disabled sprite
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hoverImpl: hoverImpl{text: r.Text},
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hoverImpl: hoverImpl{text: p.Text},
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}
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d.clickables = append(d.clickables, btn)
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d.freezables = append(d.freezables, btn)
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d.hoverables = append(d.hoverables, btn)
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d.paintables = append(d.paintables, btn)
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return nil
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}
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func registerButton(d *Driver, r *menus.Record, spriteId int) (*button, error) {
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sprites, err := d.menu.Sprites(r.ObjectIdx, spriteId, 3) // base, pressed, disabled
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if err != nil {
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return nil, err
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widget := &Widget{
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ownClickables: []clickable{btn},
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ownFreezables: []freezable{btn},
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ownHoverables: []hoverable{btn},
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ownPaintables: []paintable{btn},
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}
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btn := &button{
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path: r.Path(),
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baseSpr: sprites[0],
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clickSpr: sprites[1],
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frozenSpr: sprites[2],
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hoverImpl: hoverImpl{text: r.Text},
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}
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return btn, widget, nil
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d.clickables = append(d.clickables, btn)
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d.freezables = append(d.freezables, btn)
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d.hoverables = append(d.hoverables, btn)
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d.paintables = append(d.paintables, btn)
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return btn, nil
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}
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func (b *button) id() string {
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return b.path
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return b.locator
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}
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func (b *button) bounds() image.Rectangle {
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@@ -1,20 +0,0 @@
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package ui
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import (
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"code.ur.gs/lupine/ordoor/internal/menus"
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)
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func init() {
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// Needed for Keyboard.mnu (main -> options -> keyboard).
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// Dialogues can be active(?) or not. If they're not, then they are hidden.
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// Dialogues seem to be modal in all cases?
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registerBuilder(menus.TypeDialogue, registerDebug("WIP Dialogue", registerDialogue))
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}
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func registerDialogue(d *Driver, r *menus.Record) ([]*menus.Record, error) {
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// The dialogue itself has a sprite
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_, err := registerNoninteractive(d, r)
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// TODO: we need to group these. Z levels seem overkill?
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return r.Children, err
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}
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30
internal/ui/dialogues.go
Normal file
30
internal/ui/dialogues.go
Normal file
@@ -0,0 +1,30 @@
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package ui
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import (
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"fmt"
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)
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func (d *Driver) Dialogues() []string {
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out := make([]string, len(d.dialogues))
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for i, dialogue := range d.dialogues {
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out[i] = dialogue.Locator
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}
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return out
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}
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func (d *Driver) ShowDialogue(locator string) error {
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for _, dialogue := range d.dialogues {
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if dialogue.Locator == locator {
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d.activeDialogue = dialogue
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return nil
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}
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}
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return fmt.Errorf("Couldn't find dialogue %v", locator)
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}
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func (d *Driver) HideDialogue() {
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d.activeDialogue = nil
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}
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@@ -3,98 +3,40 @@ package ui
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import (
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"fmt"
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"image"
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"log"
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"runtime/debug"
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"strconv"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"code.ur.gs/lupine/ordoor/internal/assetstore"
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"code.ur.gs/lupine/ordoor/internal/menus"
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)
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func init() {
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// FIXME: these need implementing
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// Needed for MainGameChaos.mnu
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registerBuilder(menus.TypeStatusBar, registerDebug("Unimplemented StatusBar", nil))
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// Needed for Multiplayer_Choose.mnu
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registerBuilder(menus.TypeComboBoxItem, registerDebug("Unimplemented ComboBoxItem", nil))
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registerBuilder(menus.TypeDropdownButton, registerDebug("Unimplemented DropdownButton", nil))
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// Needed for Multiplayer_Configure.mnu
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registerBuilder(menus.TypeEditBox, registerDebug("Unimplemented EditBox", nil))
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// Needed for Multiplayer_Connect.mnu
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registerBuilder(menus.TypeRadioButton, registerDebug("Unimplemented RadioButton", nil))
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}
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const (
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OriginalX = 640.0
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OriginalY = 480.0
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)
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var (
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// Widgets register their builder here
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widgetBuilders = map[menus.MenuType]builderFunc{}
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)
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// Used to add widgets to a driver
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type builderFunc func(d *Driver, r *menus.Record) (children []*menus.Record, err error)
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func registerDebug(reason string, onward builderFunc) builderFunc {
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return func(d *Driver, r *menus.Record) ([]*menus.Record, error) {
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log.Printf("%v: %v: %#+v", reason, r.Locator(), r)
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if onward == nil {
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return r.Children, nil
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}
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return onward(d, r)
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}
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}
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func noChildren(f func(d *Driver, r *menus.Record) error) builderFunc {
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return func(d *Driver, r *menus.Record) ([]*menus.Record, error) {
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if len(r.Children) > 0 {
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return nil, fmt.Errorf("Children in record %v:%v (%#+v)", r.Menu.Name, r.Path(), r)
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}
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return nil, f(d, r)
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}
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}
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func ownedByMenu(d *Driver, r *menus.Record) ([]*menus.Record, error) {
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return nil, fmt.Errorf("This record should be handled by a menu: %v:%v (%#+v)", r.Menu.Name, r.Path(), r)
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}
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func registerBuilder(t menus.MenuType, f builderFunc) {
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if _, ok := widgetBuilders[t]; ok {
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panic(fmt.Sprintf("A builder for menu type %v already exists", t))
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}
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widgetBuilders[t] = f
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}
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// Driver acts as an interface between the main loop and the widgets specified
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// in a menu.
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//
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// Menu assets assume a 640x480 screen; Driver is responsible for scaling to the
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// actual screen size when drawing.
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//
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// TODO: move scaling responsibilities to Window?
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type Driver struct {
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Name string
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assets *assetstore.AssetStore
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menu *assetstore.Menu
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// UI elements we need to drive
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clickables []clickable
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freezables []freezable
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hoverables []hoverable
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mouseables []mouseable
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paintables []paintable
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valueables []valueable
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// UI elements we need to drive. Note that widgets are hierarchical - these
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// are just the toplevel. Dialogues are separated out. We only want to show
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// one dialogue at a time, and if a dialogue is active, the main widgets are
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// unusable (i.e., dialogues are modal)
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dialogues []*Widget
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widgets []*Widget
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activeDialogue *Widget
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cursor assetstore.CursorName
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@@ -118,8 +60,8 @@ func NewDriver(assets *assetstore.AssetStore, menu *assetstore.Menu) (*Driver, e
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menu: menu,
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}
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for _, record := range menu.Records() {
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if err := driver.addRecord(record); err != nil {
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for _, group := range menu.Groups() {
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if err := driver.registerGroup(group); err != nil {
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return nil, err
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}
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}
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@@ -127,104 +69,6 @@ func NewDriver(assets *assetstore.AssetStore, menu *assetstore.Menu) (*Driver, e
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return driver, nil
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}
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func (d *Driver) Value(id string, into *string) error {
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for _, valueable := range d.valueables {
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if valueable.id() == id {
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*into = valueable.value()
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return nil
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}
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}
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return fmt.Errorf("Couldn't find valueable widget %v:%v", d.menu.Name, id)
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}
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func (d *Driver) SetValue(id, value string) error {
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for _, valueable := range d.valueables {
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if valueable.id() == id {
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valueable.setValue(value)
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return nil
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}
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}
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return fmt.Errorf("Couldn't find valueable widget %v:%v", d.menu.Name, id)
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}
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func (d *Driver) ValueBool(id string, into *bool) error {
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var vStr string
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if err := d.Value(id, &vStr); err != nil {
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return err
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}
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*into = vStr == "1"
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return nil
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}
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func (d *Driver) SetValueBool(id string, value bool) error {
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vStr := "0"
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if value {
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vStr = "1"
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}
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return d.SetValue(id, vStr)
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}
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func (d *Driver) SetFreeze(id string, value bool) error {
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for _, freezable := range d.freezables {
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if freezable.id() == id {
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freezable.setFreezeState(value)
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return nil
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}
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}
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return fmt.Errorf("Couldn't find clickable widget %v:%v", d.menu.Name, id)
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}
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func (d *Driver) OnClick(id string, f func()) error {
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for _, clickable := range d.clickables {
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if clickable.id() == id {
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clickable.onClick(f)
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return nil
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}
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}
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return fmt.Errorf("Couldn't find clickable widget %v:%v", d.menu.Name, id)
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}
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// FIXME: HURK. Surely I'm missing something? steps is value:offset
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func (d *Driver) ConfigureSlider(id string, steps map[int]int) error {
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for _, clickable := range d.clickables {
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if slider, ok := clickable.(*slider); ok && slider.id() == id {
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slider.steps = steps
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return nil
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}
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}
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return fmt.Errorf("Couldn't find slider %v:%v", d.menu.Name, id)
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}
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func (d *Driver) ValueInt(id string, into *int) error {
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var vStr string
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if err := d.Value(id, &vStr); err != nil {
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return err
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}
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value, err := strconv.Atoi(vStr)
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if err != nil {
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return err
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}
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*into = value
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return nil
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}
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func (d *Driver) SetValueInt(id string, value int) error {
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vStr := strconv.Itoa(value)
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return d.SetValue(id, vStr)
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}
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func (d *Driver) Update(screenX, screenY int) error {
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if d == nil {
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debug.PrintStack()
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@@ -250,7 +94,7 @@ func (d *Driver) Update(screenX, screenY int) error {
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d.cursorOrig = image.Pt(int(mnX), int(mnY))
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// Dispatch notifications to our widgets
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for _, hoverable := range d.hoverables {
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for _, hoverable := range d.hoverables() {
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inBounds := d.cursorOrig.In(hoverable.bounds())
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d.hoverStartEvent(hoverable, inBounds)
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@@ -262,7 +106,7 @@ func (d *Driver) Update(screenX, screenY int) error {
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}
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mouseIsDown := ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft)
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for _, clickable := range d.clickables {
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for _, clickable := range d.clickables() {
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inBounds := d.cursorOrig.In(clickable.bounds())
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mouseWasDown := clickable.mouseDownState()
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@@ -271,7 +115,7 @@ func (d *Driver) Update(screenX, screenY int) error {
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d.mouseUpEvent(clickable, inBounds, mouseWasDown, mouseIsDown)
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}
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for _, mouseable := range d.mouseables {
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for _, mouseable := range d.mouseables() {
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mouseable.registerMousePosition(d.cursorOrig)
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}
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@@ -286,7 +130,7 @@ func (d *Driver) Draw(screen *ebiten.Image) error {
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var do ebiten.DrawImageOptions
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for _, paint := range d.paintables {
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for _, paint := range d.paintables() {
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for _, region := range paint.regions(d.ticks) {
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x, y := d.orig2native.Apply(float64(region.offset.X), float64(region.offset.Y))
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@@ -321,71 +165,66 @@ func (d *Driver) Cursor() (*ebiten.Image, *ebiten.DrawImageOptions, error) {
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return cursor.Image, op, nil
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}
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func (d *Driver) addRecord(record *menus.Record) error {
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//log.Printf("Adding record %v: %#+v", record.Locator(), record)
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children := record.Children
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func (d *Driver) clickables() []clickable {
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var out []clickable
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handler, ok := widgetBuilders[record.Type]
|
||||
if !ok {
|
||||
return fmt.Errorf("UI driver encountered unknown menu record: %#+v", record)
|
||||
for _, widget := range d.widgets {
|
||||
out = append(out, widget.clickables()...)
|
||||
}
|
||||
|
||||
if handler != nil {
|
||||
var err error
|
||||
children, err = handler(d, record)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
// Recursively add all remaining children of this record
|
||||
for _, record := range children {
|
||||
if err := d.addRecord(record); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
return out
|
||||
}
|
||||
|
||||
func (d *Driver) hoverStartEvent(h hoverable, inBounds bool) {
|
||||
if inBounds && !h.hoverState() {
|
||||
//log.Printf("hoverable false -> true")
|
||||
h.setHoverState(true)
|
||||
func (d *Driver) freezables() []freezable {
|
||||
var out []freezable
|
||||
|
||||
for _, widget := range d.widgets {
|
||||
out = append(out, widget.freezables()...)
|
||||
}
|
||||
|
||||
return out
|
||||
}
|
||||
|
||||
func (d *Driver) hoverEndEvent(h hoverable, inBounds bool) {
|
||||
if !inBounds && h.hoverState() {
|
||||
//log.Printf("hoverable true -> false")
|
||||
h.setHoverState(false)
|
||||
func (d *Driver) hoverables() []hoverable {
|
||||
var out []hoverable
|
||||
|
||||
for _, widget := range d.widgets {
|
||||
out = append(out, widget.hoverables()...)
|
||||
}
|
||||
|
||||
return out
|
||||
}
|
||||
|
||||
func (d *Driver) mouseDownEvent(c clickable, inBounds, wasDown, isDown bool) {
|
||||
if inBounds && !wasDown && isDown {
|
||||
//log.Printf("mouse down false -> true")
|
||||
c.setMouseDownState(true)
|
||||
func (d *Driver) mouseables() []mouseable {
|
||||
var out []mouseable
|
||||
|
||||
for _, widget := range d.widgets {
|
||||
out = append(out, widget.mouseables()...)
|
||||
}
|
||||
|
||||
return out
|
||||
}
|
||||
|
||||
func (d *Driver) mouseClickEvent(c clickable, inBounds, wasDown, isDown bool) {
|
||||
if inBounds && wasDown && !isDown {
|
||||
//log.Printf("mouse click")
|
||||
c.registerMouseClick()
|
||||
func (d *Driver) paintables() []paintable {
|
||||
var out []paintable
|
||||
|
||||
for _, widget := range d.widgets {
|
||||
out = append(out, widget.paintables()...)
|
||||
}
|
||||
|
||||
if d.activeDialogue != nil {
|
||||
out = append(out, d.activeDialogue.paintables()...)
|
||||
}
|
||||
|
||||
return out
|
||||
}
|
||||
|
||||
func (d *Driver) mouseUpEvent(c clickable, inBounds, wasDown, isDown bool) {
|
||||
if inBounds {
|
||||
if wasDown && !isDown {
|
||||
//log.Printf("mouse down true -> false")
|
||||
c.setMouseDownState(false)
|
||||
}
|
||||
} else {
|
||||
if wasDown {
|
||||
//log.Printf("mouse down true -> false")
|
||||
c.setMouseDownState(false)
|
||||
}
|
||||
func (d *Driver) valueables() []valueable {
|
||||
var out []valueable
|
||||
|
||||
for _, widget := range d.widgets {
|
||||
out = append(out, widget.valueables()...)
|
||||
}
|
||||
|
||||
return out
|
||||
}
|
||||
|
43
internal/ui/events.go
Normal file
43
internal/ui/events.go
Normal file
@@ -0,0 +1,43 @@
|
||||
package ui
|
||||
|
||||
func (d *Driver) hoverStartEvent(h hoverable, inBounds bool) {
|
||||
if inBounds && !h.hoverState() {
|
||||
//log.Printf("hoverable false -> true")
|
||||
h.setHoverState(true)
|
||||
}
|
||||
}
|
||||
|
||||
func (d *Driver) hoverEndEvent(h hoverable, inBounds bool) {
|
||||
if !inBounds && h.hoverState() {
|
||||
//log.Printf("hoverable true -> false")
|
||||
h.setHoverState(false)
|
||||
}
|
||||
}
|
||||
|
||||
func (d *Driver) mouseDownEvent(c clickable, inBounds, wasDown, isDown bool) {
|
||||
if inBounds && !wasDown && isDown {
|
||||
//log.Printf("mouse down false -> true")
|
||||
c.setMouseDownState(true)
|
||||
}
|
||||
}
|
||||
|
||||
func (d *Driver) mouseClickEvent(c clickable, inBounds, wasDown, isDown bool) {
|
||||
if inBounds && wasDown && !isDown {
|
||||
//log.Printf("mouse click")
|
||||
c.registerMouseClick()
|
||||
}
|
||||
}
|
||||
|
||||
func (d *Driver) mouseUpEvent(c clickable, inBounds, wasDown, isDown bool) {
|
||||
if inBounds {
|
||||
if wasDown && !isDown {
|
||||
//log.Printf("mouse down true -> false")
|
||||
c.setMouseDownState(false)
|
||||
}
|
||||
} else {
|
||||
if wasDown {
|
||||
//log.Printf("mouse down true -> false")
|
||||
c.setMouseDownState(false)
|
||||
}
|
||||
}
|
||||
}
|
196
internal/ui/group.go
Normal file
196
internal/ui/group.go
Normal file
@@ -0,0 +1,196 @@
|
||||
package ui
|
||||
|
||||
import (
|
||||
"code.ur.gs/lupine/ordoor/internal/menus"
|
||||
"fmt"
|
||||
"log"
|
||||
)
|
||||
|
||||
func (d *Driver) registerGroup(group *menus.Group) error {
|
||||
// log.Printf("Adding group %v: %#+v", group.Locator, group)
|
||||
|
||||
var dialogue bool
|
||||
|
||||
switch group.Type {
|
||||
case menus.TypeStatic, menus.TypeMainBackground, menus.TypeMenu, menus.TypeDragMenu, menus.TypeRadioMenu:
|
||||
case menus.TypeDialogue:
|
||||
dialogue = true
|
||||
default:
|
||||
return fmt.Errorf("Unknown group type: %v", group.Type)
|
||||
}
|
||||
|
||||
var groupWidget *Widget
|
||||
// Groups have a background sprite (FIXME: always?)
|
||||
if group.BaseSpriteID() >= 0 {
|
||||
var err error
|
||||
_, groupWidget, err = d.buildStatic(group.Props())
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
} else {
|
||||
groupWidget = &Widget{Locator: group.Locator}
|
||||
}
|
||||
|
||||
if dialogue {
|
||||
d.dialogues = append(d.dialogues, groupWidget)
|
||||
} else {
|
||||
d.widgets = append(d.widgets, groupWidget)
|
||||
}
|
||||
|
||||
// TRadioGroup is best handled like this
|
||||
records, widget, err := d.maybeBuildInventorySelect(group, group.Records)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if widget != nil {
|
||||
groupWidget.Children = append(groupWidget.Children, widget)
|
||||
}
|
||||
|
||||
records, widget, err = d.maybeBuildListBox(group, records)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if widget != nil {
|
||||
groupWidget.Children = append(groupWidget.Children, widget)
|
||||
}
|
||||
|
||||
for _, record := range records {
|
||||
child, err := d.buildRecord(record)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
if child != nil {
|
||||
groupWidget.Children = append(groupWidget.Children, child)
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (d *Driver) buildRecord(r *menus.Record) (*Widget, error) {
|
||||
var widget *Widget
|
||||
var err error
|
||||
|
||||
switch r.Type {
|
||||
case menus.SubTypeSimpleButton, menus.SubTypeInvokeButton:
|
||||
_, widget, err = d.buildButton(r.Props())
|
||||
case menus.SubTypeDoorHotspot1, menus.SubTypeDoorHotspot2, menus.SubTypeDoorHotspot3:
|
||||
_, widget, err = d.buildDoorHotspot(r.Props())
|
||||
case menus.SubTypeOverlay:
|
||||
_, widget, err = d.buildOverlay(r.Props())
|
||||
case menus.SubTypeHypertext:
|
||||
_, widget, err = d.buildHypertext(r.Props())
|
||||
case menus.SubTypeCheckbox:
|
||||
_, widget, err = d.buildCheckbox(r.Props())
|
||||
case menus.SubTypeEditBox:
|
||||
log.Printf("Unimplemented: SubTypeEditBox: %v", r.Locator) // TODO
|
||||
case menus.SubTypeRadioButton:
|
||||
log.Printf("Unimplemented: SubTypeRadioButton: %v", r.Locator) // TODO
|
||||
case menus.SubTypeDropdownButton:
|
||||
log.Printf("Unimplemented: SubTypeDropdownButton: %v", r.Locator) // TODO
|
||||
case menus.SubTypeComboBoxItem:
|
||||
log.Printf("Unimplemented: SubTypeComboBoxItem: %v", r.Locator) // TODO
|
||||
case menus.SubTypeAnimationSample:
|
||||
_, widget, err = d.buildAnimationSample(r.Props())
|
||||
case menus.SubTypeAnimationHover:
|
||||
_, widget, err = d.buildAnimationHover(r.Props())
|
||||
case menus.SubTypeMainButton:
|
||||
_, widget, err = d.buildMainButton(r.Props())
|
||||
case menus.SubTypeSlider:
|
||||
_, widget, err = d.buildSlider(r.Props()) // TODO: take sliders at an earlier point?
|
||||
case menus.SubTypeStatusBar:
|
||||
log.Printf("Unimplemented: SubTypeStatusBar: %v", r.Locator) // TODO
|
||||
default:
|
||||
return nil, fmt.Errorf("Unknown record type for %v: %v", r.Locator, r.Type)
|
||||
}
|
||||
|
||||
return widget, err
|
||||
}
|
||||
|
||||
func (d *Driver) maybeBuildInventorySelect(group *menus.Group, records []*menus.Record) ([]*menus.Record, *Widget, error) {
|
||||
var untouched []*menus.Record
|
||||
var touched []*menus.Record
|
||||
|
||||
for _, record := range records {
|
||||
if record.Type == menus.SubTypeInventorySelect {
|
||||
touched = append(touched, record)
|
||||
} else {
|
||||
untouched = append(untouched, record)
|
||||
}
|
||||
}
|
||||
|
||||
if len(touched) == 0 {
|
||||
return untouched, nil, nil
|
||||
}
|
||||
|
||||
elements := make([]*inventorySelect, len(touched))
|
||||
widget := &Widget{
|
||||
Locator: group.Locator,
|
||||
}
|
||||
|
||||
for i, record := range touched {
|
||||
element, childWidget, err := d.buildInventorySelect(record.Props())
|
||||
if err != nil {
|
||||
return nil, nil, err
|
||||
}
|
||||
|
||||
elements[i] = element
|
||||
widget.Children = append(widget.Children, childWidget)
|
||||
}
|
||||
|
||||
elements[0].setValue("1")
|
||||
|
||||
for _, element := range elements {
|
||||
element.others = elements
|
||||
}
|
||||
|
||||
return untouched, widget, nil
|
||||
}
|
||||
|
||||
func (d *Driver) maybeBuildListBox(group *menus.Group, records []*menus.Record) ([]*menus.Record, *Widget, error) {
|
||||
// Unless up, down, thumb, and items, are all present, it's not a listbox
|
||||
var up *menus.Record
|
||||
var down *menus.Record
|
||||
var thumb *menus.Record
|
||||
var items []*menus.Record
|
||||
|
||||
var untouched []*menus.Record
|
||||
|
||||
for _, rec := range records {
|
||||
switch rec.Type {
|
||||
case menus.SubTypeListBoxUp:
|
||||
if up != nil {
|
||||
return nil, nil, fmt.Errorf("Duplicate up buttons in menu %v", group.Locator)
|
||||
}
|
||||
up = rec
|
||||
case menus.SubTypeListBoxDown:
|
||||
if down != nil {
|
||||
return nil, nil, fmt.Errorf("Duplicate down buttons in menu %v", group.Locator)
|
||||
}
|
||||
down = rec
|
||||
case menus.SubTypeLineKbd, menus.SubTypeLineBriefing:
|
||||
items = append(items, rec)
|
||||
case menus.SubTypeThumb:
|
||||
if thumb != nil {
|
||||
return nil, nil, fmt.Errorf("Duplicate thumbs in menu %v", group.Locator)
|
||||
}
|
||||
thumb = rec
|
||||
default:
|
||||
// e.g. maingame:18.12 includes a button that is not part of the box
|
||||
untouched = append(untouched, rec)
|
||||
}
|
||||
}
|
||||
|
||||
// Since not all the elements are present, this isn't a listbox
|
||||
if len(items) == 0 || thumb == nil || up == nil || down == nil {
|
||||
return untouched, nil, nil
|
||||
}
|
||||
|
||||
_, widget, err := d.buildListBox(group, up, down, thumb, items...)
|
||||
if err != nil {
|
||||
return nil, nil, err
|
||||
}
|
||||
|
||||
return untouched, widget, nil
|
||||
}
|
@@ -4,10 +4,6 @@ import (
|
||||
"code.ur.gs/lupine/ordoor/internal/menus"
|
||||
)
|
||||
|
||||
func init() {
|
||||
registerBuilder(menus.TypeInventorySelect, ownedByMenu)
|
||||
}
|
||||
|
||||
// An inventory select is a sort of radio button. If 2 share the same menu,
|
||||
// selecting one deselects the other. Otherwise, they act like checkboxes.
|
||||
//
|
||||
@@ -20,33 +16,18 @@ type inventorySelect struct {
|
||||
}
|
||||
|
||||
// Called from the menu, which fills "others" for us
|
||||
func registerInventorySelect(d *Driver, r *menus.Record) (*inventorySelect, error) {
|
||||
sprites, err := d.menu.Sprites(r.ObjectIdx, r.Share, 3) // unchecked, checked, disabled
|
||||
func (d *Driver) buildInventorySelect(p *menus.Properties) (*inventorySelect, *Widget, error) {
|
||||
c, widget, err := d.buildCheckbox(p)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
return nil, nil, err
|
||||
}
|
||||
|
||||
element := &inventorySelect{
|
||||
checkbox: checkbox{
|
||||
button: button{
|
||||
path: r.Path(),
|
||||
baseSpr: sprites[0], // unchecked
|
||||
clickSpr: sprites[1], // checked
|
||||
frozenSpr: sprites[2], // disabled
|
||||
hoverImpl: hoverImpl{text: r.Text},
|
||||
},
|
||||
// In an inventorySelect, the frozen and click sprites are reversed
|
||||
c.clickSpr, c.frozenSpr = c.frozenSpr, c.clickSpr
|
||||
|
||||
valueImpl: valueImpl{str: "0"},
|
||||
},
|
||||
}
|
||||
element := &inventorySelect{checkbox: *c}
|
||||
|
||||
d.clickables = append(d.clickables, element)
|
||||
d.freezables = append(d.freezables, element)
|
||||
d.hoverables = append(d.hoverables, element)
|
||||
d.paintables = append(d.paintables, element)
|
||||
d.valueables = append(d.valueables, element)
|
||||
|
||||
return element, nil
|
||||
return element, widget, nil
|
||||
}
|
||||
|
||||
func (i *inventorySelect) registerMouseClick() {
|
||||
|
@@ -8,15 +8,6 @@ import (
|
||||
"code.ur.gs/lupine/ordoor/internal/menus"
|
||||
)
|
||||
|
||||
func init() {
|
||||
registerBuilder(menus.TypeLineKbd, ownedByMenu)
|
||||
registerBuilder(menus.TypeLineBriefing, ownedByMenu)
|
||||
|
||||
registerBuilder(menus.TypeThumb, ownedByMenu)
|
||||
registerBuilder(menus.TypeListBoxUp, ownedByMenu)
|
||||
registerBuilder(menus.TypeListBoxDown, ownedByMenu)
|
||||
}
|
||||
|
||||
// listBox is a TListBox in VCL terms. It has a number of lines of text, one of
|
||||
// which may be selected, and a slider with up and down buttons to scroll if the
|
||||
// options in the box exceed its viewing capacity.
|
||||
@@ -30,7 +21,6 @@ type listBox struct {
|
||||
thumbBase *assetstore.Sprite // Bounds are given by this
|
||||
thumbImg *assetstore.Sprite // This is displayed at offset * (height / steps)
|
||||
|
||||
base *noninteractive // The menu itself has a sprite to display
|
||||
lines []*noninteractive // We display to these
|
||||
|
||||
// The list box acts as a window onto these
|
||||
@@ -40,87 +30,31 @@ type listBox struct {
|
||||
offset int
|
||||
}
|
||||
|
||||
func registerListBox(d *Driver, menu *menus.Record) ([]*menus.Record, error) {
|
||||
var upBtn *menus.Record
|
||||
var downBtn *menus.Record
|
||||
var thumb *menus.Record
|
||||
var items []*menus.Record
|
||||
var otherChildren []*menus.Record
|
||||
|
||||
for _, rec := range menu.Children {
|
||||
switch rec.Type {
|
||||
case menus.TypeListBoxUp:
|
||||
if upBtn != nil {
|
||||
return nil, fmt.Errorf("Duplicate up buttons in menu %v", menu.Locator())
|
||||
}
|
||||
upBtn = rec
|
||||
case menus.TypeListBoxDown:
|
||||
if downBtn != nil {
|
||||
return nil, fmt.Errorf("Duplicate down buttons in menu %v", menu.Locator())
|
||||
}
|
||||
downBtn = rec
|
||||
case menus.TypeLineKbd, menus.TypeLineBriefing:
|
||||
items = append(items, rec)
|
||||
case menus.TypeThumb:
|
||||
if thumb != nil {
|
||||
return nil, fmt.Errorf("Duplicate thumbs in menu %v", menu.Locator())
|
||||
}
|
||||
thumb = rec
|
||||
default:
|
||||
// e.g. maingame:18.12 includes a button that is not part of the box
|
||||
otherChildren = append(otherChildren, rec)
|
||||
}
|
||||
}
|
||||
|
||||
if len(items) == 0 || thumb == nil || upBtn == nil || downBtn == nil {
|
||||
return nil, fmt.Errorf("Missing items in menu %v", menu.Locator())
|
||||
}
|
||||
|
||||
// Now build the wonderful thing
|
||||
baseElem, err := registerNoninteractive(d, menu)
|
||||
func (d *Driver) buildListBox(group *menus.Group, up, down, thumb *menus.Record, items ...*menus.Record) (*listBox, *Widget, error) {
|
||||
upElem, upWidget, err := d.buildButton(up.Props())
|
||||
if err != nil {
|
||||
return nil, err
|
||||
return nil, nil, err
|
||||
}
|
||||
|
||||
upSprId := upBtn.SpriteId[0]
|
||||
if upSprId == -1 {
|
||||
upSprId = upBtn.Share
|
||||
}
|
||||
|
||||
elemUp, err := registerButton(d, upBtn, upSprId)
|
||||
downElem, downWidget, err := d.buildButton(down.Props())
|
||||
if err != nil {
|
||||
return nil, err
|
||||
return nil, nil, err
|
||||
}
|
||||
|
||||
dnSprId := downBtn.SpriteId[0]
|
||||
if dnSprId == -1 {
|
||||
dnSprId = downBtn.Share
|
||||
}
|
||||
elemDown, err := registerButton(d, downBtn, dnSprId)
|
||||
thumbBaseSpr, err := d.menu.Sprite(thumb.ObjectIdx, thumb.Share)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
return nil, nil, err
|
||||
}
|
||||
|
||||
thumbBaseSpr, err := d.menu.Sprite(menu.ObjectIdx, thumb.Share)
|
||||
thumbImgSpr, err := d.menu.Sprite(thumb.ObjectIdx, thumb.BaseSpriteID())
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
thumbSprId := thumb.SpriteId[0]
|
||||
if thumbSprId == -1 {
|
||||
thumbSprId = thumb.Share
|
||||
}
|
||||
|
||||
thumbImgSpr, err := d.menu.Sprite(menu.ObjectIdx, thumbSprId)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
return nil, nil, err
|
||||
}
|
||||
|
||||
element := &listBox{
|
||||
base: baseElem,
|
||||
// TODO: upBtn needs to be frozen when offset == 0; downBtn when offset == max
|
||||
upBtn: elemUp,
|
||||
downBtn: elemDown,
|
||||
upBtn: upElem,
|
||||
downBtn: downElem,
|
||||
|
||||
// TODO: need to be able to drag the thumb
|
||||
thumbBase: thumbBaseSpr,
|
||||
@@ -128,8 +62,8 @@ func registerListBox(d *Driver, menu *menus.Record) ([]*menus.Record, error) {
|
||||
}
|
||||
|
||||
// Internal wiring-up
|
||||
elemUp.onClick(element.up)
|
||||
elemDown.onClick(element.down)
|
||||
upElem.onClick(element.up)
|
||||
downElem.onClick(element.down)
|
||||
|
||||
// FIXME: Test data for now
|
||||
for i := 0; i < 50; i++ {
|
||||
@@ -138,30 +72,34 @@ func registerListBox(d *Driver, menu *menus.Record) ([]*menus.Record, error) {
|
||||
|
||||
// Register everything. Since we're a composite of other controls, they are
|
||||
// mostly self-registered at the moment.
|
||||
d.paintables = append(d.paintables, element)
|
||||
widget := &Widget{
|
||||
Children: []*Widget{upWidget, downWidget},
|
||||
ownPaintables: []paintable{element},
|
||||
}
|
||||
|
||||
// FIXME: we should be able to freeze/unfreeze as a group.
|
||||
|
||||
// HURK: These need to be registered after the other elements so they are
|
||||
// drawn in the correct order to be visible
|
||||
for _, rec := range items {
|
||||
ni, err := registerNoninteractive(d, rec)
|
||||
ni, niWidget, err := d.buildStatic(rec.Props())
|
||||
if err != nil {
|
||||
return nil, err
|
||||
return nil, nil, err
|
||||
}
|
||||
|
||||
// TODO: pick the correct font
|
||||
ni.label = &label{
|
||||
align: AlignModeLeft,
|
||||
font: d.menu.Font(0),
|
||||
rect: ni.rect,
|
||||
}
|
||||
|
||||
element.lines = append(element.lines, ni)
|
||||
widget.Children = append(widget.Children, niWidget)
|
||||
}
|
||||
|
||||
element.refresh()
|
||||
|
||||
return otherChildren, nil
|
||||
return element, widget, nil
|
||||
}
|
||||
|
||||
func (l *listBox) SetStrings(to []string) {
|
||||
|
@@ -1,72 +0,0 @@
|
||||
package ui
|
||||
|
||||
import (
|
||||
"code.ur.gs/lupine/ordoor/internal/menus"
|
||||
)
|
||||
|
||||
func init() {
|
||||
// These menu types don't need driving, so we can ignore them
|
||||
registerBuilder(menus.TypeMenu, registerMenu)
|
||||
registerBuilder(menus.TypeDragMenu, nil) // Menus are just containers
|
||||
}
|
||||
|
||||
func registerMenu(d *Driver, r *menus.Record) ([]*menus.Record, error) {
|
||||
childrenLeft, err := listBoxFromMenu(d, r, r.Children)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
childrenLeft, err = inventorySelectFromMenu(d, r, childrenLeft)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// Return all the unhandled children to be processed further
|
||||
return childrenLeft, nil
|
||||
}
|
||||
|
||||
func listBoxFromMenu(d *Driver, menu *menus.Record, children []*menus.Record) ([]*menus.Record, error) {
|
||||
ok := false
|
||||
for _, rec := range children {
|
||||
if rec.Type == menus.TypeThumb { // FIXME: we're using this to indicate a listbox
|
||||
ok = true
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if !ok {
|
||||
return children, nil
|
||||
}
|
||||
|
||||
return registerListBox(d, menu)
|
||||
}
|
||||
|
||||
// Group all inventory selects that share a menu together
|
||||
func inventorySelectFromMenu(d *Driver, menu *menus.Record, children []*menus.Record) ([]*menus.Record, error) {
|
||||
var childrenLeft []*menus.Record
|
||||
var inventorySelects []*inventorySelect
|
||||
|
||||
for _, child := range children {
|
||||
switch child.Type {
|
||||
case menus.TypeInventorySelect:
|
||||
is, err := registerInventorySelect(d, child)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
inventorySelects = append(inventorySelects, is)
|
||||
default:
|
||||
childrenLeft = append(childrenLeft, child)
|
||||
}
|
||||
}
|
||||
|
||||
if len(inventorySelects) > 0 {
|
||||
inventorySelects[0].setValue("1") // Always start with one selected
|
||||
|
||||
for _, is := range inventorySelects {
|
||||
is.others = inventorySelects
|
||||
}
|
||||
}
|
||||
|
||||
return childrenLeft, nil
|
||||
}
|
@@ -1,6 +1,7 @@
|
||||
package ui
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image"
|
||||
"log"
|
||||
|
||||
@@ -15,22 +16,14 @@ const (
|
||||
AlignModeLeft AlignMode = 1
|
||||
)
|
||||
|
||||
func init() {
|
||||
registerBuilder(menus.TypeStatic, registerStatic) // MainGame has a hypertext child
|
||||
registerBuilder(menus.TypeHypertext, noChildren(registerHypertext))
|
||||
registerBuilder(menus.TypeOverlay, noChildren(registerOverlay))
|
||||
registerBuilder(menus.TypeAnimationSample, noChildren(registerAnimation))
|
||||
registerBuilder(menus.TypeAnimationHover, noChildren(registerAnimationHover))
|
||||
}
|
||||
|
||||
// A non-interactive element is not a widget; it merely displays some pixels and
|
||||
// may optionally have a tooltip for display within bounds.
|
||||
//
|
||||
// For non-animated non-interactive elements, just give them a single frame.
|
||||
type noninteractive struct {
|
||||
path string
|
||||
frames animation
|
||||
rect image.Rectangle
|
||||
locator string
|
||||
frames animation
|
||||
rect image.Rectangle
|
||||
|
||||
// Some non-interactives, e.g., overlays, are an image + text to be shown
|
||||
label *label
|
||||
@@ -58,145 +51,153 @@ type animationHover struct {
|
||||
closing bool
|
||||
}
|
||||
|
||||
func registerStatic(d *Driver, r *menus.Record) ([]*menus.Record, error) {
|
||||
_, err := registerNoninteractive(d, r)
|
||||
return r.Children, err
|
||||
}
|
||||
|
||||
func registerNoninteractive(d *Driver, r *menus.Record) (*noninteractive, error) {
|
||||
// FIXME: SpriteID takes precedence over SHARE if present, but is that right?
|
||||
spriteId := r.Share
|
||||
if len(r.SpriteId) > 0 && r.SpriteId[0] != -1 {
|
||||
spriteId = r.SpriteId[0]
|
||||
func (d *Driver) buildNoninteractive(p *menus.Properties) (*noninteractive, error) {
|
||||
// FIXME: SpriteID takes precedence over SHARE if present, but is that
|
||||
// always right?
|
||||
spriteId := p.BaseSpriteID()
|
||||
if spriteId < 0 {
|
||||
return nil, fmt.Errorf("No base sprite for %v", p.Locator)
|
||||
}
|
||||
|
||||
sprite, err := d.menu.Sprite(r.ObjectIdx, spriteId)
|
||||
sprite, err := d.menu.Sprite(p.ObjectIdx, spriteId)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
ni := &noninteractive{
|
||||
path: r.Path(),
|
||||
frames: animation{sprite.Image},
|
||||
hoverImpl: hoverImpl{text: r.Text},
|
||||
rect: sprite.Rect,
|
||||
locator: p.Locator,
|
||||
frames: animation{sprite.Image},
|
||||
rect: sprite.Rect,
|
||||
}
|
||||
|
||||
d.hoverables = append(d.hoverables, ni)
|
||||
d.paintables = append(d.paintables, ni)
|
||||
|
||||
return ni, nil
|
||||
}
|
||||
|
||||
func registerHypertext(d *Driver, r *menus.Record) error {
|
||||
sprite, err := d.menu.Sprite(r.ObjectIdx, r.Share)
|
||||
func (d *Driver) buildStatic(p *menus.Properties) (*noninteractive, *Widget, error) {
|
||||
ni, err := d.buildNoninteractive(p)
|
||||
if err != nil {
|
||||
return err
|
||||
return nil, nil, err
|
||||
}
|
||||
|
||||
ni := &noninteractive{
|
||||
path: r.Path(),
|
||||
hoverImpl: hoverImpl{text: r.Text},
|
||||
rect: sprite.Rect,
|
||||
ni.hoverImpl.text = p.Text
|
||||
|
||||
widget := &Widget{
|
||||
Locator: ni.locator,
|
||||
ownHoverables: []hoverable{ni},
|
||||
ownPaintables: []paintable{ni},
|
||||
}
|
||||
|
||||
d.clickables = append(d.clickables, ni)
|
||||
d.hoverables = append(d.hoverables, ni)
|
||||
return ni, widget, nil
|
||||
}
|
||||
|
||||
return nil
|
||||
func (d *Driver) buildHypertext(p *menus.Properties) (*noninteractive, *Widget, error) {
|
||||
ni, err := d.buildNoninteractive(p)
|
||||
if err != nil {
|
||||
return nil, nil, err
|
||||
}
|
||||
|
||||
// FIXME: check if this is still needed on the bridge -> briefing transition
|
||||
widget := &Widget{
|
||||
Locator: ni.locator,
|
||||
ownClickables: []clickable{ni},
|
||||
ownHoverables: []hoverable{ni},
|
||||
}
|
||||
|
||||
return ni, widget, nil
|
||||
}
|
||||
|
||||
// An overlay is a static image + some text that needs to be rendered
|
||||
func registerOverlay(d *Driver, r *menus.Record) error {
|
||||
sprite, err := d.menu.Sprite(r.ObjectIdx, r.Share)
|
||||
func (d *Driver) buildOverlay(p *menus.Properties) (*noninteractive, *Widget, error) {
|
||||
ni, err := d.buildNoninteractive(p)
|
||||
if err != nil {
|
||||
return err
|
||||
return nil, nil, err
|
||||
}
|
||||
|
||||
ni := &noninteractive{
|
||||
path: r.Path(),
|
||||
frames: animation{sprite.Image},
|
||||
rect: sprite.Rect,
|
||||
widget := &Widget{
|
||||
Locator: ni.locator,
|
||||
ownPaintables: []paintable{ni},
|
||||
}
|
||||
|
||||
d.paintables = append(d.paintables, ni)
|
||||
|
||||
if r.Text != "" {
|
||||
if p.Text != "" {
|
||||
// FIXME: is this always right? Seems to make sense for Main.mnu
|
||||
fnt := d.menu.Font(r.FontType/10 - 1)
|
||||
fnt := d.menu.Font(p.FontType/10 - 1)
|
||||
|
||||
ni.label = &label{
|
||||
font: fnt,
|
||||
rect: ni.rect, // We will be centered by default
|
||||
text: r.Text,
|
||||
text: p.Text,
|
||||
}
|
||||
} else {
|
||||
log.Printf("Overlay without text detected: %#+v", r)
|
||||
log.Printf("Overlay without text detected in %v", p.Locator)
|
||||
}
|
||||
|
||||
return nil
|
||||
return ni, widget, nil
|
||||
}
|
||||
|
||||
// An animation is a non-interactive element that displays something in a loop
|
||||
func registerAnimation(d *Driver, r *menus.Record) error {
|
||||
sprite, err := d.menu.Sprite(r.ObjectIdx, r.SpriteId[0])
|
||||
func (d *Driver) buildAnimationSample(p *menus.Properties) (*noninteractive, *Widget, error) {
|
||||
sprite, err := d.menu.Sprite(p.ObjectIdx, p.SpriteId[0])
|
||||
if err != nil {
|
||||
return err
|
||||
return nil, nil, err
|
||||
}
|
||||
|
||||
frames, err := d.menu.Images(r.ObjectIdx, r.SpriteId[0], r.DrawType)
|
||||
frames, err := d.menu.Images(p.ObjectIdx, p.SpriteId[0], p.DrawType)
|
||||
if err != nil {
|
||||
return err
|
||||
return nil, nil, err
|
||||
}
|
||||
|
||||
ani := &noninteractive{
|
||||
path: r.Path(),
|
||||
locator: p.Locator,
|
||||
frames: animation(frames),
|
||||
hoverImpl: hoverImpl{text: r.Text},
|
||||
hoverImpl: hoverImpl{text: p.Text},
|
||||
rect: sprite.Rect,
|
||||
}
|
||||
|
||||
d.hoverables = append(d.hoverables, ani)
|
||||
d.paintables = append(d.paintables, ani)
|
||||
widget := &Widget{
|
||||
ownHoverables: []hoverable{ani},
|
||||
ownPaintables: []paintable{ani},
|
||||
}
|
||||
|
||||
return nil
|
||||
return ani, widget, nil
|
||||
}
|
||||
|
||||
func registerAnimationHover(d *Driver, r *menus.Record) error {
|
||||
sprite, err := d.menu.Sprite(r.ObjectIdx, r.SpriteId[0])
|
||||
func (d *Driver) buildAnimationHover(p *menus.Properties) (*animationHover, *Widget, error) {
|
||||
sprite, err := d.menu.Sprite(p.ObjectIdx, p.SpriteId[0])
|
||||
if err != nil {
|
||||
return err
|
||||
return nil, nil, err
|
||||
}
|
||||
|
||||
enterFrames, err := d.menu.Images(r.ObjectIdx, r.SpriteId[0], r.DrawType)
|
||||
enterFrames, err := d.menu.Images(p.ObjectIdx, p.SpriteId[0], p.DrawType)
|
||||
if err != nil {
|
||||
return err
|
||||
return nil, nil, err
|
||||
}
|
||||
|
||||
exitFrames, err := d.menu.Images(r.ObjectIdx, r.SpriteId[0]+r.DrawType, r.DrawType)
|
||||
exitFrames, err := d.menu.Images(p.ObjectIdx, p.SpriteId[0]+p.DrawType, p.DrawType)
|
||||
if err != nil {
|
||||
return err
|
||||
return nil, nil, err
|
||||
}
|
||||
|
||||
ani := &animationHover{
|
||||
noninteractive: noninteractive{
|
||||
path: r.Path(),
|
||||
locator: p.Locator,
|
||||
frames: animation(enterFrames),
|
||||
hoverImpl: hoverImpl{text: r.Text},
|
||||
hoverImpl: hoverImpl{text: p.Text},
|
||||
rect: sprite.Rect,
|
||||
},
|
||||
|
||||
exitFrames: animation(exitFrames),
|
||||
}
|
||||
|
||||
d.hoverables = append(d.hoverables, ani)
|
||||
d.paintables = append(d.paintables, ani)
|
||||
widget := &Widget{
|
||||
ownHoverables: []hoverable{ani},
|
||||
ownPaintables: []paintable{ani},
|
||||
}
|
||||
|
||||
return nil
|
||||
return ani, widget, nil
|
||||
}
|
||||
|
||||
func (n *noninteractive) id() string {
|
||||
return n.path
|
||||
return n.locator
|
||||
}
|
||||
|
||||
func (n *noninteractive) bounds() image.Rectangle {
|
||||
|
@@ -9,11 +9,6 @@ import (
|
||||
"code.ur.gs/lupine/ordoor/internal/menus"
|
||||
)
|
||||
|
||||
func init() {
|
||||
registerBuilder(menus.TypeCheckbox, noChildren(registerCheckbox))
|
||||
registerBuilder(menus.TypeSlider, noChildren(registerSlider))
|
||||
}
|
||||
|
||||
// A checkbox can be a fancy button
|
||||
type checkbox struct {
|
||||
button
|
||||
@@ -23,7 +18,7 @@ type checkbox struct {
|
||||
|
||||
// A slider is harder. Two separate elements to render
|
||||
type slider struct {
|
||||
path string
|
||||
locator string
|
||||
|
||||
baseSpr *assetstore.Sprite
|
||||
clickSpr *assetstore.Sprite
|
||||
@@ -38,52 +33,56 @@ type slider struct {
|
||||
}
|
||||
|
||||
// A checkbox has 3 sprites, and 3 states: unchecked, checked, disabled.
|
||||
func registerCheckbox(d *Driver, r *menus.Record) error {
|
||||
sprites, err := d.menu.Sprites(r.ObjectIdx, r.Share, 3) // unchecked, disabled, checked
|
||||
func (d *Driver) buildCheckbox(p *menus.Properties) (*checkbox, *Widget, error) {
|
||||
sprites, err := d.menu.Sprites(p.ObjectIdx, p.Share, 3) // unchecked, disabled, checked
|
||||
if err != nil {
|
||||
return err
|
||||
return nil, nil, err
|
||||
}
|
||||
|
||||
checkbox := &checkbox{
|
||||
button: button{
|
||||
path: r.Path(),
|
||||
locator: p.Locator,
|
||||
baseSpr: sprites[0], // unchecked
|
||||
clickSpr: sprites[2], // checked
|
||||
frozenSpr: sprites[1],
|
||||
hoverImpl: hoverImpl{text: r.Text},
|
||||
frozenSpr: sprites[1], // disabled
|
||||
hoverImpl: hoverImpl{text: p.Text},
|
||||
},
|
||||
valueImpl: valueImpl{str: "0"},
|
||||
}
|
||||
|
||||
d.clickables = append(d.clickables, checkbox)
|
||||
d.freezables = append(d.freezables, checkbox)
|
||||
d.hoverables = append(d.hoverables, checkbox)
|
||||
d.paintables = append(d.paintables, checkbox)
|
||||
d.valueables = append(d.valueables, checkbox)
|
||||
widget := &Widget{
|
||||
ownClickables: []clickable{checkbox},
|
||||
ownFreezables: []freezable{checkbox},
|
||||
ownHoverables: []hoverable{checkbox},
|
||||
ownPaintables: []paintable{checkbox},
|
||||
ownValueables: []valueable{checkbox},
|
||||
}
|
||||
|
||||
return nil
|
||||
return checkbox, widget, nil
|
||||
}
|
||||
|
||||
func registerSlider(d *Driver, r *menus.Record) error {
|
||||
sprites, err := d.menu.Sprites(r.ObjectIdx, r.Share, 3) // base, clicked, slider element
|
||||
func (d *Driver) buildSlider(p *menus.Properties) (*slider, *Widget, error) {
|
||||
sprites, err := d.menu.Sprites(p.ObjectIdx, p.Share, 3) // base, clicked, slider element
|
||||
if err != nil {
|
||||
return err
|
||||
return nil, nil, err
|
||||
}
|
||||
|
||||
slider := &slider{
|
||||
path: r.Path(),
|
||||
locator: p.Locator,
|
||||
baseSpr: sprites[0],
|
||||
clickSpr: sprites[1],
|
||||
sliderSpr: sprites[2],
|
||||
hv: sprites[0].Rect.Dy() > sprites[0].Rect.Dx(), // A best guess
|
||||
}
|
||||
|
||||
d.clickables = append(d.clickables, slider)
|
||||
d.mouseables = append(d.mouseables, slider)
|
||||
d.paintables = append(d.paintables, slider)
|
||||
d.valueables = append(d.valueables, slider)
|
||||
widget := &Widget{
|
||||
ownClickables: []clickable{slider},
|
||||
ownMouseables: []mouseable{slider},
|
||||
ownPaintables: []paintable{slider},
|
||||
ownValueables: []valueable{slider},
|
||||
}
|
||||
|
||||
return nil
|
||||
return slider, widget, nil
|
||||
}
|
||||
|
||||
func (c *checkbox) registerMouseClick() {
|
||||
@@ -107,7 +106,7 @@ func (c *checkbox) regions(tick int) []region {
|
||||
}
|
||||
|
||||
func (s *slider) id() string {
|
||||
return s.path
|
||||
return s.locator
|
||||
}
|
||||
|
||||
// The bounds of the slider are the whole thing
|
||||
|
119
internal/ui/value.go
Normal file
119
internal/ui/value.go
Normal file
@@ -0,0 +1,119 @@
|
||||
package ui
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"strconv"
|
||||
)
|
||||
|
||||
func (d *Driver) realId(id string) string {
|
||||
return fmt.Sprintf("%v:%v", d.menu.Name, id)
|
||||
}
|
||||
|
||||
func (d *Driver) Value(id string, into *string) error {
|
||||
for _, valueable := range d.valueables() {
|
||||
if valueable.id() == d.realId(id) {
|
||||
*into = valueable.value()
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
return fmt.Errorf("Couldn't find valueable widget %v:%v", d.menu.Name, id)
|
||||
}
|
||||
|
||||
func (d *Driver) SetValue(id, value string) error {
|
||||
for _, valueable := range d.valueables() {
|
||||
if valueable.id() == d.realId(id) {
|
||||
valueable.setValue(value)
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
return fmt.Errorf("Couldn't find valueable widget %v:%v", d.menu.Name, id)
|
||||
}
|
||||
|
||||
func (d *Driver) ValueBool(id string, into *bool) error {
|
||||
var vStr string
|
||||
if err := d.Value(id, &vStr); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
*into = vStr == "1"
|
||||
return nil
|
||||
}
|
||||
|
||||
func (d *Driver) SetValueBool(id string, value bool) error {
|
||||
vStr := "0"
|
||||
if value {
|
||||
vStr = "1"
|
||||
}
|
||||
|
||||
return d.SetValue(id, vStr)
|
||||
}
|
||||
|
||||
func (d *Driver) SetFreeze(id string, value bool) error {
|
||||
for _, freezable := range d.freezables() {
|
||||
if freezable.id() == d.realId(id) {
|
||||
freezable.setFreezeState(value)
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
return fmt.Errorf("Couldn't find clickable widget %v:%v", d.menu.Name, id)
|
||||
}
|
||||
|
||||
func (d *Driver) OnClick(id string, f func()) error {
|
||||
for _, clickable := range d.clickables() {
|
||||
if clickable.id() == d.realId(id) {
|
||||
clickable.onClick(f)
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
// We need to be able to wire up items inside dialogues too
|
||||
for _, dialogue := range d.dialogues {
|
||||
for _, clickable := range dialogue.clickables() {
|
||||
if clickable.id() == d.realId(id) {
|
||||
clickable.onClick(f)
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return fmt.Errorf("Couldn't find clickable widget %v:%v", d.menu.Name, id)
|
||||
}
|
||||
|
||||
// FIXME: HURK. Surely I'm missing something? steps is value:offset
|
||||
func (d *Driver) ConfigureSlider(id string, steps map[int]int) error {
|
||||
|
||||
for _, clickable := range d.clickables() {
|
||||
if slider, ok := clickable.(*slider); ok && slider.id() == d.realId(id) {
|
||||
slider.steps = steps
|
||||
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
return fmt.Errorf("Couldn't find slider %v:%v", d.menu.Name, id)
|
||||
}
|
||||
|
||||
func (d *Driver) ValueInt(id string, into *int) error {
|
||||
var vStr string
|
||||
if err := d.Value(id, &vStr); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
value, err := strconv.Atoi(vStr)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
*into = value
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (d *Driver) SetValueInt(id string, value int) error {
|
||||
vStr := strconv.Itoa(value)
|
||||
|
||||
return d.SetValue(id, vStr)
|
||||
}
|
73
internal/ui/widget.go
Normal file
73
internal/ui/widget.go
Normal file
@@ -0,0 +1,73 @@
|
||||
package ui
|
||||
|
||||
type Widget struct {
|
||||
Locator string
|
||||
Children []*Widget
|
||||
|
||||
ownClickables []clickable
|
||||
ownFreezables []freezable
|
||||
ownHoverables []hoverable
|
||||
ownMouseables []mouseable
|
||||
ownPaintables []paintable
|
||||
ownValueables []valueable
|
||||
}
|
||||
|
||||
func (w *Widget) clickables() []clickable {
|
||||
out := w.ownClickables
|
||||
|
||||
for _, widget := range w.Children {
|
||||
out = append(out, widget.clickables()...)
|
||||
}
|
||||
|
||||
return out
|
||||
}
|
||||
|
||||
func (w *Widget) freezables() []freezable {
|
||||
out := w.ownFreezables
|
||||
|
||||
for _, widget := range w.Children {
|
||||
out = append(out, widget.freezables()...)
|
||||
}
|
||||
|
||||
return out
|
||||
}
|
||||
|
||||
func (w *Widget) hoverables() []hoverable {
|
||||
out := w.ownHoverables
|
||||
|
||||
for _, widget := range w.Children {
|
||||
out = append(out, widget.hoverables()...)
|
||||
}
|
||||
|
||||
return out
|
||||
}
|
||||
|
||||
func (w *Widget) mouseables() []mouseable {
|
||||
out := w.ownMouseables
|
||||
|
||||
for _, widget := range w.Children {
|
||||
out = append(out, widget.mouseables()...)
|
||||
}
|
||||
|
||||
return out
|
||||
}
|
||||
|
||||
func (w *Widget) paintables() []paintable {
|
||||
out := w.ownPaintables
|
||||
|
||||
for _, widget := range w.Children {
|
||||
out = append(out, widget.paintables()...)
|
||||
}
|
||||
|
||||
return out
|
||||
}
|
||||
|
||||
func (w *Widget) valueables() []valueable {
|
||||
out := w.ownValueables
|
||||
|
||||
for _, widget := range w.Children {
|
||||
out = append(out, widget.valueables()...)
|
||||
}
|
||||
|
||||
return out
|
||||
}
|
Reference in New Issue
Block a user