Remove internal/conv
This sets font rendering back a little bit, but not much.
This commit is contained in:
@@ -2,7 +2,6 @@ package main
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import (
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"flag"
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"fmt"
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"image"
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"log"
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"os"
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@@ -10,24 +9,23 @@ import (
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"github.com/hajimehoshi/ebiten"
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"code.ur.gs/lupine/ordoor/internal/conv"
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"code.ur.gs/lupine/ordoor/internal/assetstore"
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"code.ur.gs/lupine/ordoor/internal/data"
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"code.ur.gs/lupine/ordoor/internal/fonts"
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"code.ur.gs/lupine/ordoor/internal/menus"
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"code.ur.gs/lupine/ordoor/internal/ui"
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)
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var (
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gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
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menuFile = flag.String("menu", "", "Path to a .mnu file, e.g. ./orig/Menu/MainGame.mnu")
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menuFile = flag.String("menu", "", "Name of a menu, e.g. Main")
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)
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type env struct {
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menu *menus.Menu
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objects []*conv.Object
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objects []*assetstore.Object
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fonts []*conv.Font
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fontObjs []*conv.Object
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// fonts []*assetstore.Font
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// fontObjs []*assetstore.Object
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step int
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state state
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@@ -39,41 +37,6 @@ type state struct {
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winBounds image.Rectangle
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}
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func loadObjects(names ...string) ([]*conv.Object, error) {
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objs := make([]*conv.Object, 0, len(names))
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for _, name := range names {
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objFile := filepath.Join(filepath.Dir(*menuFile), name)
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rawObj, err := data.LoadObject(objFile)
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if err != nil {
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log.Fatalf("Failed to load %s: %v", name, err)
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}
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obj, err := conv.ConvertObject(rawObj, name)
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if err != nil {
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return nil, err
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}
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objs = append(objs, obj)
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}
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return objs, nil
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}
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func loadFonts(names ...string) ([]*conv.Font, error) {
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var out []*conv.Font
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for _, name := range names {
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fnt, err := fonts.LoadFont(filepath.Join(*gamePath, "Fonts", name+".fnt"))
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if err != nil {
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return nil, fmt.Errorf("%v: %v", name, err)
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}
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out = append(out, conv.ConvertFont(fnt))
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}
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return out, nil
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}
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func main() {
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flag.Parse()
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@@ -82,6 +45,11 @@ func main() {
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os.Exit(1)
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}
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assets, err := assetstore.New(*gamePath)
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if err != nil {
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log.Fatal(err)
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}
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menu, err := menus.LoadMenu(*menuFile)
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if err != nil {
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log.Fatalf("Couldn't load menu file %s: %v", *menuFile, err)
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@@ -93,21 +61,26 @@ func main() {
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menu.Internationalize(i18n)
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}
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loadedFonts, err := loadFonts(menu.FontNames...)
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if err != nil {
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log.Fatalf("Failed to load font: %v", err)
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}
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// loadedFonts, err := loadFonts(menu.FontNames...)
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// if err != nil {
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// log.Fatalf("Failed to load font: %v", err)
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// }
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menuObjs, err := loadObjects(menu.ObjectFiles...)
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if err != nil {
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log.Fatalf("Failed to load objects: %v", err)
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var menuObjs []*assetstore.Object
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for _, filename := range menu.ObjectFiles {
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obj, err := assets.ObjectByPath(filepath.Join(*gamePath, "Menu", filename))
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if err != nil {
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log.Fatalf("Failed to load %v: %v", filename, err)
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}
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menuObjs = append(menuObjs, obj)
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}
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state := state{}
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env := &env{
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menu: menu,
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objects: menuObjs,
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fonts: loadedFonts,
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menu: menu,
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objects: menuObjs,
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// fonts: loadedFonts,
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state: state,
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lastState: state,
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}
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@@ -156,8 +129,6 @@ func (e *env) Draw(screen *ebiten.Image) error {
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}
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func (e *env) drawRecord(record *menus.Record, screen *ebiten.Image, offset ebiten.GeoM) error {
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origOffset := offset
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// Draw this record if it's valid to do so. FIXME: lots to learn
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if len(record.SpriteId) >= 0 {
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spriteId := record.SpriteId[0]
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@@ -187,8 +158,10 @@ func (e *env) drawRecord(record *menus.Record, screen *ebiten.Image, offset ebit
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// FIXME: Need to handle multiple objects
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obj := e.objects[0]
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sprite := obj.Sprites[spriteId]
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sprite, err := obj.Sprite(spriteId)
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if err != nil {
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return err
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}
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x = x + float64(sprite.XOffset)
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y = y + float64(sprite.YOffset)
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@@ -205,9 +178,9 @@ func (e *env) drawRecord(record *menus.Record, screen *ebiten.Image, offset ebit
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// FIXME: we probably shouldn't draw everything?
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// FIXME: handle multiple fonts
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if len(e.fonts) > 0 && record.Desc != "" {
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e.fonts[0].Output(screen, origOffset, record.Desc)
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}
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// if len(e.fonts) > 0 && record.Desc != "" {
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// e.fonts[0].Output(screen, origOffset, record.Desc)
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// }
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}
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out:
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// Draw all children of this record
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@@ -6,22 +6,20 @@ import (
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"log"
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"math"
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"os"
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"path/filepath"
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"github.com/hajimehoshi/ebiten"
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"code.ur.gs/lupine/ordoor/internal/conv"
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"code.ur.gs/lupine/ordoor/internal/data"
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"code.ur.gs/lupine/ordoor/internal/assetstore"
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"code.ur.gs/lupine/ordoor/internal/ui"
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)
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var (
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gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
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objFile = flag.String("obj", "", "Path to a .obj file, e.g. ./orig/Obj/TZEENTCH.OBJ")
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objName = flag.String("obj", "", "Name of an .obj file, e.g. TZEENTCH")
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)
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type env struct {
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obj *conv.Object
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obj *assetstore.Object
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step int
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state state
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@@ -38,19 +36,19 @@ type state struct {
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func main() {
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flag.Parse()
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if *gamePath == "" || *objFile == "" {
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if *gamePath == "" || *objName == "" {
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flag.Usage()
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os.Exit(1)
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}
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rawObj, err := data.LoadObject(*objFile)
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assets, err := assetstore.New(*gamePath)
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if err != nil {
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log.Fatalf("Failed to load %s: %v", *objFile, err)
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log.Fatal("Failed to set up asset store: %v", err)
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}
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obj, err := conv.ConvertObject(rawObj, filepath.Base(*objFile))
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obj, err := assets.Object(*objName)
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if err != nil {
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log.Fatalf("Failed to convert %s: %v", *objFile, err)
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log.Fatalf("Failed to load %s: %v", *objName, err)
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}
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state := state{
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@@ -64,7 +62,7 @@ func main() {
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lastState: state,
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}
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win, err := ui.NewWindow("View Object: " + *objFile)
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win, err := ui.NewWindow("View Object: " + *objName)
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if err != nil {
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log.Fatal(err)
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}
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@@ -86,9 +84,9 @@ func main() {
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func (e *env) Update() error {
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if e.step == 0 || e.lastState != e.state {
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log.Printf(
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"new state: numSprites=%d sprite=%d zoom=%.2f, origin=%+v",
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len(e.obj.Sprites),
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"new state: sprite=%d/%d zoom=%.2f, origin=%+v",
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e.state.spriteIdx,
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e.obj.NumSprites,
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e.state.zoom,
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e.state.origin,
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)
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@@ -102,7 +100,10 @@ func (e *env) Update() error {
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}
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func (e *env) Draw(screen *ebiten.Image) error {
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sprite := e.obj.Sprites[e.state.spriteIdx]
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sprite, err := e.obj.Sprite(e.state.spriteIdx)
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if err != nil {
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return err
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}
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cam := ebiten.GeoM{}
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cam.Translate(float64(e.state.origin.X), float64(e.state.origin.Y)) // Move to origin
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@@ -119,8 +120,8 @@ func (e *env) changeSprite(by int) func() {
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e.state.spriteIdx = 0
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}
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if e.state.spriteIdx > len(e.obj.Sprites)-1 {
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e.state.spriteIdx = len(e.obj.Sprites) - 1
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if e.state.spriteIdx > e.obj.NumSprites-1 {
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e.state.spriteIdx = e.obj.NumSprites - 1
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}
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}
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}
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@@ -6,25 +6,20 @@ import (
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"log"
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"math"
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"os"
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"path/filepath"
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"github.com/hajimehoshi/ebiten"
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"code.ur.gs/lupine/ordoor/internal/conv"
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"code.ur.gs/lupine/ordoor/internal/data"
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"code.ur.gs/lupine/ordoor/internal/sets"
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"code.ur.gs/lupine/ordoor/internal/assetstore"
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"code.ur.gs/lupine/ordoor/internal/ui"
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)
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var (
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gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
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setFile = flag.String("set", "", "Path to a .set file, e.g. ./orig/Sets/map01.set")
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setName = flag.String("set", "", "Name of a set, e.g., map01")
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)
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type env struct {
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set *sets.MapSet
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objects map[string]*conv.Object
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set *assetstore.Set
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step int
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state state
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lastState state
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@@ -41,47 +36,29 @@ type state struct {
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func main() {
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flag.Parse()
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if *gamePath == "" || *setFile == "" {
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if *gamePath == "" || *setName == "" {
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flag.Usage()
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os.Exit(1)
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}
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mapSet, err := sets.LoadSet(*setFile)
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assets, err := assetstore.New(*gamePath)
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if err != nil {
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log.Fatalf("Couldn't load set file %s: %v", *setFile, err)
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log.Fatal(err)
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}
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rawObjs := make([]*data.Object, 0, len(mapSet.Palette))
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for _, name := range mapSet.Palette {
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objFile := filepath.Join(*gamePath, "Obj", name+".obj")
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obj, err := data.LoadObject(objFile)
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if err != nil {
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log.Fatalf("Failed to load %s: %v", name, err)
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}
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obj.Name = name
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rawObjs = append(rawObjs, obj)
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set, err := assets.Set(*setName)
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if err != nil {
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log.Fatalf("Couldn't load set %s: %v", *setName, err)
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}
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objs := make([]*conv.Object, 0, len(rawObjs))
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for _, rawObj := range rawObjs {
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obj, err := conv.ConvertObject(rawObj, rawObj.Name)
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if err != nil {
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log.Fatal(err)
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}
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objs = append(objs, obj)
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}
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win, err := ui.NewWindow("View Set: " + *setFile)
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win, err := ui.NewWindow("View Set: " + *setName)
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if err != nil {
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log.Fatal("Couldn't create window: %v", err)
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}
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state := state{zoom: 8.0}
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env := &env{
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set: mapSet,
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objects: conv.MapByName(objs),
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set: set,
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state: state,
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lastState: state,
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}
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@@ -101,13 +78,18 @@ func main() {
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}
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func (e *env) Update() error {
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curObj, err := e.curObject()
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if err != nil {
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return err
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}
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if e.step == 0 || e.lastState != e.state {
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log.Printf(
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"new state: numObj=%d object=%d (%s) numFrames=%d sprite=%d zoom=%.2f",
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e.set.Count(),
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"new state: object=%d/%d (%s) numFrames=%d sprite=%d zoom=%.2f",
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e.state.objIdx,
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e.set.Palette[e.state.objIdx], // FIXME: palette is a confusing name
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len(e.curObject().Sprites),
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e.set.NumObjects,
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curObj.Name,
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curObj.NumSprites,
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e.state.spriteIdx,
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e.state.zoom,
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)
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@@ -120,8 +102,10 @@ func (e *env) Update() error {
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}
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func (e *env) Draw(screen *ebiten.Image) error {
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obj := e.curObject()
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sprite := obj.Sprites[e.state.spriteIdx]
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sprite, err := e.curSprite()
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if err != nil {
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return err
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}
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cam := ebiten.GeoM{}
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cam.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
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@@ -140,8 +124,8 @@ func (e *env) changeObjIdx(by int) func() {
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e.state.objIdx = 0
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}
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if e.state.objIdx > e.set.Count()-1 {
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e.state.objIdx = e.set.Count() - 1
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if e.state.objIdx > e.set.NumObjects-1 {
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e.state.objIdx = e.set.NumObjects - 1
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}
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// reset sprite index when object changes
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@@ -153,15 +137,19 @@ func (e *env) changeObjIdx(by int) func() {
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func (e *env) changeSpriteIdx(by int) func() {
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return func() {
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e.state.spriteIdx += by
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obj, err := e.curObject()
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if err != nil {
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log.Printf("Encountered %v trying to change sprite index", err)
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return
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}
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e.state.spriteIdx += by
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if e.state.spriteIdx < 0 {
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e.state.spriteIdx = 0
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}
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count := len(e.curObject().Sprites)
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if e.state.spriteIdx > count-1 {
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e.state.spriteIdx = count - 1
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if e.state.spriteIdx > obj.NumSprites-1 {
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e.state.spriteIdx = obj.NumSprites - 1
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}
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}
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}
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@@ -171,7 +159,15 @@ func (e *env) changeZoom(_, y float64) {
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e.state.zoom *= math.Pow(1.2, y)
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}
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func (e *env) curObject() *conv.Object {
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name := e.set.Palette[e.state.objIdx]
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return e.objects[name]
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func (e *env) curObject() (*assetstore.Object, error) {
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return e.set.Object(e.state.objIdx)
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}
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func (e *env) curSprite() (*assetstore.Sprite, error) {
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obj, err := e.curObject()
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if err != nil {
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return nil, err
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}
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return obj.Sprite(e.state.spriteIdx)
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}
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|
@@ -3,6 +3,7 @@ package assetstore
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import (
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"fmt"
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"io/ioutil"
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"log"
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"os"
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"path/filepath"
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"strings"
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@@ -91,7 +92,10 @@ func (a *AssetStore) lookup(name, ext string, dirs ...string) (string, error) {
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for _, dir := range dirs {
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dir = canonical(dir)
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log.Printf("Looking in canonical dir %s", dir)
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if base, ok := a.entries[dir]; ok {
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log.Printf(" base: %#+v", base)
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log.Printf(" filename: %v", filename)
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if file, ok := base[filename]; ok {
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actualDir := a.entries[RootDir][dir]
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return filepath.Join(a.RootDir, actualDir, file), nil
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|
@@ -3,6 +3,8 @@ package assetstore
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import (
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"fmt"
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"log"
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"path/filepath"
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"strings"
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"github.com/hajimehoshi/ebiten"
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|
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@@ -13,7 +15,9 @@ type Object struct {
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assets *AssetStore
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sprites []*Sprite
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raw *data.Object
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raw *data.Object
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NumSprites int
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Name string
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}
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type Sprite struct {
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@@ -41,23 +45,49 @@ func (a *AssetStore) Object(name string) (*Object, error) {
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return nil, err
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}
|
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|
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raw, err := data.LoadObjectLazily(filename)
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obj, err := a.ObjectByPath(filename)
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if err != nil {
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return nil, err
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}
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raw.Name = name
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||||
|
||||
obj := &Object{
|
||||
assets: a,
|
||||
sprites: make([]*Sprite, int(raw.NumSprites)),
|
||||
raw: raw,
|
||||
}
|
||||
|
||||
a.objs[name] = obj
|
||||
|
||||
return obj, nil
|
||||
}
|
||||
|
||||
// Filled lazily
|
||||
// FIXME: Objects loaded by path are not cached
|
||||
func (a *AssetStore) ObjectByPath(path string) (*Object, error) {
|
||||
name := filepath.Base(path)
|
||||
name = strings.Replace(name, filepath.Ext(name), "", -1)
|
||||
name = canonical(name)
|
||||
|
||||
raw, err := data.LoadObjectLazily(path)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
obj := &Object{
|
||||
assets: a,
|
||||
sprites: make([]*Sprite, int(raw.NumSprites)),
|
||||
raw: raw,
|
||||
NumSprites: int(raw.NumSprites),
|
||||
Name: canonical(name),
|
||||
}
|
||||
|
||||
return obj, nil
|
||||
}
|
||||
|
||||
// Loads all sprites in the object eagerly
|
||||
func (o *Object) LoadSprites() error {
|
||||
for i := 0; i < o.NumSprites; i++ {
|
||||
if _, err := o.Sprite(i); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (o *Object) Sprite(idx int) (*Sprite, error) {
|
||||
if sprite := o.sprites[idx]; sprite != nil {
|
||||
return sprite, nil
|
||||
|
@@ -14,11 +14,12 @@ var (
|
||||
type Set struct {
|
||||
assets *AssetStore
|
||||
|
||||
raw *sets.MapSet
|
||||
raw *sets.MapSet
|
||||
NumObjects int
|
||||
}
|
||||
|
||||
func (s *Set) Object(idx int) (*Object, error) {
|
||||
if idx < 0 || idx >= len(s.raw.Palette) {
|
||||
if idx < 0 || idx >= s.NumObjects {
|
||||
return nil, ErrOutOfBounds
|
||||
}
|
||||
|
||||
@@ -27,6 +28,7 @@ func (s *Set) Object(idx int) (*Object, error) {
|
||||
|
||||
func (a *AssetStore) Set(name string) (*Set, error) {
|
||||
name = canonical(name)
|
||||
|
||||
if set, ok := a.sets[name]; ok {
|
||||
return set, nil
|
||||
}
|
||||
@@ -43,8 +45,9 @@ func (a *AssetStore) Set(name string) (*Set, error) {
|
||||
}
|
||||
|
||||
set := &Set{
|
||||
assets: a,
|
||||
raw: raw,
|
||||
assets: a,
|
||||
raw: raw,
|
||||
NumObjects: len(raw.Palette),
|
||||
}
|
||||
a.sets[name] = set
|
||||
|
||||
|
@@ -1,23 +0,0 @@
|
||||
package conv
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"code.ur.gs/lupine/ordoor/internal/fonts"
|
||||
)
|
||||
|
||||
type Font struct {
|
||||
Name string
|
||||
}
|
||||
|
||||
func (f *Font) Output(to interface{}, m interface{}, format string, args ...interface{}) {
|
||||
|
||||
// FIXME: actually output some text onto screen
|
||||
|
||||
fmt.Printf(format+"\n", args...)
|
||||
}
|
||||
|
||||
func ConvertFont(font *fonts.Font) *Font {
|
||||
// FIXME: actually use the pixel data in font
|
||||
return &Font{Name: font.Name}
|
||||
}
|
@@ -1,59 +0,0 @@
|
||||
package conv
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
|
||||
"code.ur.gs/lupine/ordoor/internal/data"
|
||||
)
|
||||
|
||||
// Important conversions:
|
||||
//
|
||||
// * Width & height now stored using int
|
||||
// * Colour data is now 32-bit rather than using a palette
|
||||
type Sprite struct {
|
||||
XOffset int
|
||||
YOffset int
|
||||
Width int
|
||||
Height int
|
||||
|
||||
Image *ebiten.Image
|
||||
}
|
||||
|
||||
type Object struct {
|
||||
Name string
|
||||
Sprites []*Sprite
|
||||
}
|
||||
|
||||
func MapByName(objects []*Object) map[string]*Object {
|
||||
out := make(map[string]*Object, len(objects))
|
||||
|
||||
for _, obj := range objects {
|
||||
out[obj.Name] = obj
|
||||
}
|
||||
|
||||
return out
|
||||
}
|
||||
|
||||
func ConvertObject(rawObj *data.Object, name string) (*Object, error) {
|
||||
out := &Object{
|
||||
Name: name,
|
||||
Sprites: make([]*Sprite, len(rawObj.Sprites)),
|
||||
}
|
||||
|
||||
for i, rawSpr := range rawObj.Sprites {
|
||||
ebitenImage, err := ebiten.NewImageFromImage(rawSpr.ToImage(), ebiten.FilterDefault)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
out.Sprites[i] = &Sprite{
|
||||
XOffset: int(rawSpr.XOffset),
|
||||
YOffset: int(rawSpr.YOffset),
|
||||
Width: int(rawSpr.Width),
|
||||
Height: int(rawSpr.Height),
|
||||
Image: ebitenImage,
|
||||
}
|
||||
}
|
||||
|
||||
return out, nil
|
||||
}
|
Reference in New Issue
Block a user