Remove internal/conv

This sets font rendering back a little bit, but not much.
This commit is contained in:
2020-03-21 13:37:20 +00:00
parent 4c0355ac4f
commit be4229b8fe
8 changed files with 145 additions and 220 deletions

View File

@@ -6,22 +6,20 @@ import (
"log"
"math"
"os"
"path/filepath"
"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/conv"
"code.ur.gs/lupine/ordoor/internal/data"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/ui"
)
var (
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
objFile = flag.String("obj", "", "Path to a .obj file, e.g. ./orig/Obj/TZEENTCH.OBJ")
objName = flag.String("obj", "", "Name of an .obj file, e.g. TZEENTCH")
)
type env struct {
obj *conv.Object
obj *assetstore.Object
step int
state state
@@ -38,19 +36,19 @@ type state struct {
func main() {
flag.Parse()
if *gamePath == "" || *objFile == "" {
if *gamePath == "" || *objName == "" {
flag.Usage()
os.Exit(1)
}
rawObj, err := data.LoadObject(*objFile)
assets, err := assetstore.New(*gamePath)
if err != nil {
log.Fatalf("Failed to load %s: %v", *objFile, err)
log.Fatal("Failed to set up asset store: %v", err)
}
obj, err := conv.ConvertObject(rawObj, filepath.Base(*objFile))
obj, err := assets.Object(*objName)
if err != nil {
log.Fatalf("Failed to convert %s: %v", *objFile, err)
log.Fatalf("Failed to load %s: %v", *objName, err)
}
state := state{
@@ -64,7 +62,7 @@ func main() {
lastState: state,
}
win, err := ui.NewWindow("View Object: " + *objFile)
win, err := ui.NewWindow("View Object: " + *objName)
if err != nil {
log.Fatal(err)
}
@@ -86,9 +84,9 @@ func main() {
func (e *env) Update() error {
if e.step == 0 || e.lastState != e.state {
log.Printf(
"new state: numSprites=%d sprite=%d zoom=%.2f, origin=%+v",
len(e.obj.Sprites),
"new state: sprite=%d/%d zoom=%.2f, origin=%+v",
e.state.spriteIdx,
e.obj.NumSprites,
e.state.zoom,
e.state.origin,
)
@@ -102,7 +100,10 @@ func (e *env) Update() error {
}
func (e *env) Draw(screen *ebiten.Image) error {
sprite := e.obj.Sprites[e.state.spriteIdx]
sprite, err := e.obj.Sprite(e.state.spriteIdx)
if err != nil {
return err
}
cam := ebiten.GeoM{}
cam.Translate(float64(e.state.origin.X), float64(e.state.origin.Y)) // Move to origin
@@ -119,8 +120,8 @@ func (e *env) changeSprite(by int) func() {
e.state.spriteIdx = 0
}
if e.state.spriteIdx > len(e.obj.Sprites)-1 {
e.state.spriteIdx = len(e.obj.Sprites) - 1
if e.state.spriteIdx > e.obj.NumSprites-1 {
e.state.spriteIdx = e.obj.NumSprites - 1
}
}
}