Remove internal/conv
This sets font rendering back a little bit, but not much.
This commit is contained in:
@@ -6,25 +6,20 @@ import (
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"log"
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"math"
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"os"
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"path/filepath"
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"github.com/hajimehoshi/ebiten"
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"code.ur.gs/lupine/ordoor/internal/conv"
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"code.ur.gs/lupine/ordoor/internal/data"
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"code.ur.gs/lupine/ordoor/internal/sets"
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"code.ur.gs/lupine/ordoor/internal/assetstore"
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"code.ur.gs/lupine/ordoor/internal/ui"
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)
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var (
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gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
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setFile = flag.String("set", "", "Path to a .set file, e.g. ./orig/Sets/map01.set")
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setName = flag.String("set", "", "Name of a set, e.g., map01")
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)
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type env struct {
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set *sets.MapSet
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objects map[string]*conv.Object
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set *assetstore.Set
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step int
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state state
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lastState state
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@@ -41,47 +36,29 @@ type state struct {
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func main() {
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flag.Parse()
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if *gamePath == "" || *setFile == "" {
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if *gamePath == "" || *setName == "" {
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flag.Usage()
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os.Exit(1)
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}
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mapSet, err := sets.LoadSet(*setFile)
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assets, err := assetstore.New(*gamePath)
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if err != nil {
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log.Fatalf("Couldn't load set file %s: %v", *setFile, err)
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log.Fatal(err)
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}
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rawObjs := make([]*data.Object, 0, len(mapSet.Palette))
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for _, name := range mapSet.Palette {
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objFile := filepath.Join(*gamePath, "Obj", name+".obj")
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obj, err := data.LoadObject(objFile)
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if err != nil {
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log.Fatalf("Failed to load %s: %v", name, err)
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}
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obj.Name = name
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rawObjs = append(rawObjs, obj)
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set, err := assets.Set(*setName)
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if err != nil {
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log.Fatalf("Couldn't load set %s: %v", *setName, err)
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}
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objs := make([]*conv.Object, 0, len(rawObjs))
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for _, rawObj := range rawObjs {
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obj, err := conv.ConvertObject(rawObj, rawObj.Name)
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if err != nil {
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log.Fatal(err)
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}
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objs = append(objs, obj)
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}
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win, err := ui.NewWindow("View Set: " + *setFile)
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win, err := ui.NewWindow("View Set: " + *setName)
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if err != nil {
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log.Fatal("Couldn't create window: %v", err)
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}
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state := state{zoom: 8.0}
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env := &env{
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set: mapSet,
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objects: conv.MapByName(objs),
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set: set,
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state: state,
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lastState: state,
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}
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@@ -101,13 +78,18 @@ func main() {
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}
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func (e *env) Update() error {
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curObj, err := e.curObject()
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if err != nil {
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return err
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}
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if e.step == 0 || e.lastState != e.state {
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log.Printf(
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"new state: numObj=%d object=%d (%s) numFrames=%d sprite=%d zoom=%.2f",
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e.set.Count(),
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"new state: object=%d/%d (%s) numFrames=%d sprite=%d zoom=%.2f",
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e.state.objIdx,
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e.set.Palette[e.state.objIdx], // FIXME: palette is a confusing name
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len(e.curObject().Sprites),
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e.set.NumObjects,
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curObj.Name,
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curObj.NumSprites,
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e.state.spriteIdx,
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e.state.zoom,
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)
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@@ -120,8 +102,10 @@ func (e *env) Update() error {
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}
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func (e *env) Draw(screen *ebiten.Image) error {
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obj := e.curObject()
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sprite := obj.Sprites[e.state.spriteIdx]
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sprite, err := e.curSprite()
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if err != nil {
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return err
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}
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cam := ebiten.GeoM{}
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cam.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
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@@ -140,8 +124,8 @@ func (e *env) changeObjIdx(by int) func() {
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e.state.objIdx = 0
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}
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if e.state.objIdx > e.set.Count()-1 {
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e.state.objIdx = e.set.Count() - 1
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if e.state.objIdx > e.set.NumObjects-1 {
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e.state.objIdx = e.set.NumObjects - 1
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}
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// reset sprite index when object changes
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@@ -153,15 +137,19 @@ func (e *env) changeObjIdx(by int) func() {
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func (e *env) changeSpriteIdx(by int) func() {
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return func() {
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e.state.spriteIdx += by
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obj, err := e.curObject()
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if err != nil {
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log.Printf("Encountered %v trying to change sprite index", err)
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return
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}
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e.state.spriteIdx += by
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if e.state.spriteIdx < 0 {
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e.state.spriteIdx = 0
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}
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count := len(e.curObject().Sprites)
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if e.state.spriteIdx > count-1 {
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e.state.spriteIdx = count - 1
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if e.state.spriteIdx > obj.NumSprites-1 {
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e.state.spriteIdx = obj.NumSprites - 1
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}
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}
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}
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@@ -171,7 +159,15 @@ func (e *env) changeZoom(_, y float64) {
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e.state.zoom *= math.Pow(1.2, y)
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}
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func (e *env) curObject() *conv.Object {
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name := e.set.Palette[e.state.objIdx]
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return e.objects[name]
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func (e *env) curObject() (*assetstore.Object, error) {
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return e.set.Object(e.state.objIdx)
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}
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func (e *env) curSprite() (*assetstore.Sprite, error) {
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obj, err := e.curObject()
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if err != nil {
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return nil, err
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}
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return obj.Sprite(e.state.spriteIdx)
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}
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