Start work on menu interactivity.

With this commit, we get a ui.Interface and ui.Widget type. The
interface monitors hover and mouse click state and tells the widgets
about them; the widgets execute code specified by the application when
events occur.

Next step: have wh40k load the main menu and play sound, etc.
This commit is contained in:
2020-03-22 02:58:52 +00:00
parent bcaf3d9b58
commit bfe9fbdf7d
12 changed files with 440 additions and 194 deletions

View File

@@ -69,7 +69,7 @@ func main() {
lastState: state, lastState: state,
} }
win, err := ui.NewWindow("View Map " + *gameMap) win, err := ui.NewWindow(env, "View Map "+*gameMap)
if err != nil { if err != nil {
log.Fatal("Couldn't create window: %v", err) log.Fatal("Couldn't create window: %v", err)
} }
@@ -86,12 +86,12 @@ func main() {
win.OnKeyUp(ebiten.Key1+ebiten.Key(i), env.setZIdx(i+1)) win.OnKeyUp(ebiten.Key1+ebiten.Key(i), env.setZIdx(i+1))
} }
if err := win.Run(env.Update, env.Draw); err != nil { if err := win.Run(); err != nil {
log.Fatal(err) log.Fatal(err)
} }
} }
func (e *env) Update() error { func (e *env) Update(screenX, screenY int) error {
if e.step == 0 || e.lastState != e.state { if e.step == 0 || e.lastState != e.state {
log.Printf("zoom=%.2f zIdx=%v camPos=%#v", e.state.zoom, e.state.zIdx, e.state.origin) log.Printf("zoom=%.2f zIdx=%v camPos=%#v", e.state.zoom, e.state.zIdx, e.state.origin)
} }

View File

@@ -2,14 +2,10 @@ package main
import ( import (
"flag" "flag"
"image"
"log" "log"
"os" "os"
"path/filepath"
"code.ur.gs/lupine/ordoor/internal/assetstore" "code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/data"
"code.ur.gs/lupine/ordoor/internal/menus"
"code.ur.gs/lupine/ordoor/internal/ui" "code.ur.gs/lupine/ordoor/internal/ui"
"github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/audio" "github.com/hajimehoshi/ebiten/audio"
@@ -17,12 +13,11 @@ import (
var ( var (
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation") gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
menuFile = flag.String("menu", "", "Name of a menu, e.g. Main") menuName = flag.String("menu", "", "Name of a menu, e.g. Main")
) )
type env struct { type env struct {
menu *menus.Menu ui *ui.Interface
objects []*assetstore.Object
// fonts []*assetstore.Font // fonts []*assetstore.Font
// fontObjs []*assetstore.Object // fontObjs []*assetstore.Object
@@ -32,15 +27,12 @@ type env struct {
lastState state lastState state
} }
type state struct { type state struct{}
// Redraw the window if these change
winBounds image.Rectangle
}
func main() { func main() {
flag.Parse() flag.Parse()
if *gamePath == "" || *menuFile == "" { if *gamePath == "" || *menuName == "" {
flag.Usage() flag.Usage()
os.Exit(1) os.Exit(1)
} }
@@ -50,11 +42,12 @@ func main() {
log.Fatal(err) log.Fatal(err)
} }
menu, err := menus.LoadMenu(*menuFile) menu, err := assets.Menu(*menuName)
if err != nil { if err != nil {
log.Fatalf("Couldn't load menu file %s: %v", *menuFile, err) log.Fatalf("Couldn't load menu %s: %v", *menuName, err)
} }
/* TODO: move i18n, fonts into assetstore
if i18n, err := data.LoadI18n(filepath.Join(*gamePath, "Data", data.I18nFile)); err != nil { if i18n, err := data.LoadI18n(filepath.Join(*gamePath, "Data", data.I18nFile)); err != nil {
log.Printf("Failed to load i18n data, skipping internationalization: %v", err) log.Printf("Failed to load i18n data, skipping internationalization: %v", err)
} else { } else {
@@ -65,15 +58,22 @@ func main() {
// if err != nil { // if err != nil {
// log.Fatalf("Failed to load font: %v", err) // log.Fatalf("Failed to load font: %v", err)
// } // }
*/
var menuObjs []*assetstore.Object iface, err := ui.NewInterface(menu)
for _, filename := range menu.ObjectFiles { if err != nil {
obj, err := assets.ObjectByPath(filepath.Join(*gamePath, "Menu", filename)) log.Fatalf("Couldn't initialize interface: %v", err)
}
if menu.Name == "main" {
log.Printf("Installing a click handler!")
widget, err := iface.Widget(2, 5) // Menu 2, submenu 5
if err != nil { if err != nil {
log.Fatalf("Failed to load %v: %v", filename, err) log.Fatalf("Couldn't find widget 2,5: %v", err)
}
widget.OnMouseClick = func() {
os.Exit(0)
} }
menuObjs = append(menuObjs, obj)
} }
// Yay sound // Yay sound
@@ -92,132 +92,30 @@ func main() {
state := state{} state := state{}
env := &env{ env := &env{
menu: menu, ui: iface,
objects: menuObjs, //objects: menuObjs,
// fonts: loadedFonts, // fonts: loadedFonts,
state: state, state: state,
lastState: state, lastState: state,
} }
win, err := ui.NewWindow("View Menu: " + *menuFile) win, err := ui.NewWindow(env, "View Menu: "+*menuName)
if err != nil { if err != nil {
log.Fatal("Couldn't create window: %v", err) log.Fatal("Couldn't create window: %v", err)
} }
if err := win.Run(env.Update, env.Draw); err != nil { if err := win.Run(); err != nil {
log.Fatal(err) log.Fatal(err)
} }
} }
func (e *env) Update() error { func (e *env) Update(screenX, screenY int) error {
// No behaviour yet
e.step += 1 e.step += 1
e.lastState = e.state e.lastState = e.state
return nil
}
const ( return e.ui.Update(screenX, screenY)
origX = 640.0 }
origY = 480.0
)
func (e *env) Draw(screen *ebiten.Image) error { func (e *env) Draw(screen *ebiten.Image) error {
// The menus expect to be drawn to a 640x480 screen. We need to scale and return e.ui.Draw(screen)
// project that so it fills the window appropriately. This is a combination
// of translate + zoom
winSize := screen.Bounds().Max
scaleX := float64(winSize.X) / float64(origX)
scaleY := float64(winSize.Y) / float64(origY)
cam := ebiten.GeoM{}
cam.Scale(scaleX, scaleY)
for _, record := range e.menu.Records {
if err := e.drawRecordRecursive(record, screen, cam); err != nil {
return err
}
}
return nil
}
func (e *env) drawRecordRecursive(record *menus.Record, screen *ebiten.Image, geo ebiten.GeoM) error {
if err := e.drawRecord(record, screen, geo); err != nil {
return err
}
// Draw all children of this record
for _, child := range record.Children {
if err := e.drawRecordRecursive(child, screen, geo); err != nil {
return err
}
}
return nil
}
// If the record has a "share" type, we can work out whether it's
func (e *env) isFocused(record *menus.Record, geo ebiten.GeoM) bool {
if record.Share < 0 {
return false
}
sprite, err := e.objects[0].Sprite(record.Share) // FIXME: need to handle multiple objects
if err != nil {
return false
}
invGeo := geo
invGeo.Invert()
cX, cY := ebiten.CursorPosition()
cursorX, cursorY := invGeo.Apply(float64(cX), float64(cY)) // Undo screen scaling
cursorPoint := image.Pt(int(cursorX), int(cursorY))
return cursorPoint.In(sprite.Rect)
}
func (e *env) drawRecord(record *menus.Record, screen *ebiten.Image, geo ebiten.GeoM) error {
// Draw this record if it's valid to do so. FIXME: lots to learn
spriteId := record.SelectSprite(
e.step/2,
ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft),
e.isFocused(record, geo),
)
if spriteId < 0 {
return nil
}
// X-CORD and Y-CORD are universally either 0 or -1, so ignore here.
// TODO: maybe 0 overrides in-sprite offset (set below)?
// FIXME: Need to handle multiple objects
obj := e.objects[0]
sprite, err := obj.Sprite(spriteId)
if err != nil {
return err
}
// Account for scaling, draw sprite at its specified offset
x, y := geo.Apply(float64(sprite.XOffset), float64(sprite.YOffset))
// log.Printf(
// "Drawing id=%v type=%v spriteid=%v x=%v(+%v) y=%v(%+v) desc=%q parent=%p",
// record.Id, record.Type, spriteId, record.X, record.Y, sprite.XOffset, sprite.YOffset, record.Desc, record.Parent,
// )
geo.Translate(x, y)
screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: geo})
// FIXME: we probably shouldn't draw everything?
// FIXME: handle multiple fonts
// if len(e.fonts) > 0 && record.Desc != "" {
// e.fonts[0].Output(screen, origOffset, record.Desc)
// }
return nil
} }

View File

@@ -71,7 +71,7 @@ func main() {
} }
env := &env{gameMap: gameMap, set: mapSet, state: state, lastState: state} env := &env{gameMap: gameMap, set: mapSet, state: state, lastState: state}
win, err := ui.NewWindow("View Map " + *mapFile) win, err := ui.NewWindow(env, "View Map "+*mapFile)
if err != nil { if err != nil {
log.Fatal("Couldn't create window: %v", err) log.Fatal("Couldn't create window: %v", err)
} }
@@ -92,7 +92,7 @@ func main() {
win.OnMouseWheel(env.changeZoom) win.OnMouseWheel(env.changeZoom)
if err := win.Run(env.Update, env.Draw); err != nil { if err := win.Run(); err != nil {
log.Fatal(err) log.Fatal(err)
} }
} }
@@ -137,7 +137,7 @@ func (e *env) changeZoom(_, y float64) {
e.state.zoom *= math.Pow(1.2, y) e.state.zoom *= math.Pow(1.2, y)
} }
func (e *env) Update() error { func (e *env) Update(screenX, screenY int) error {
// TODO: show details of clicked-on cell in terminal // TODO: show details of clicked-on cell in terminal
// Automatically cycle every 500ms when auto-update is on // Automatically cycle every 500ms when auto-update is on

View File

@@ -68,7 +68,7 @@ func main() {
lastState: state, lastState: state,
} }
win, err := ui.NewWindow("View Object: " + *objName) win, err := ui.NewWindow(env, "View Object: "+*objName)
if err != nil { if err != nil {
log.Fatal(err) log.Fatal(err)
} }
@@ -82,12 +82,12 @@ func main() {
win.OnMouseWheel(env.changeZoom) win.OnMouseWheel(env.changeZoom)
// The main thread now belongs to ebiten // The main thread now belongs to ebiten
if err := win.Run(env.Update, env.Draw); err != nil { if err := win.Run(); err != nil {
log.Fatal(err) log.Fatal(err)
} }
} }
func (e *env) Update() error { func (e *env) Update(screenX, screenY int) error {
if e.step == 0 || e.lastState != e.state { if e.step == 0 || e.lastState != e.state {
log.Printf( log.Printf(
"new state: sprite=%d/%d zoom=%.2f, origin=%+v", "new state: sprite=%d/%d zoom=%.2f, origin=%+v",

View File

@@ -51,11 +51,6 @@ func main() {
log.Fatalf("Couldn't load set %s: %v", *setName, err) log.Fatalf("Couldn't load set %s: %v", *setName, err)
} }
win, err := ui.NewWindow("View Set: " + *setName)
if err != nil {
log.Fatal("Couldn't create window: %v", err)
}
state := state{zoom: 8.0} state := state{zoom: 8.0}
env := &env{ env := &env{
set: set, set: set,
@@ -63,6 +58,11 @@ func main() {
lastState: state, lastState: state,
} }
win, err := ui.NewWindow(env, "View Set: "+*setName)
if err != nil {
log.Fatal("Couldn't create window: %v", err)
}
win.OnKeyUp(ebiten.KeyLeft, env.changeObjIdx(-1)) win.OnKeyUp(ebiten.KeyLeft, env.changeObjIdx(-1))
win.OnKeyUp(ebiten.KeyRight, env.changeObjIdx(+1)) win.OnKeyUp(ebiten.KeyRight, env.changeObjIdx(+1))
@@ -72,12 +72,12 @@ func main() {
win.OnMouseWheel(env.changeZoom) win.OnMouseWheel(env.changeZoom)
// Main thread now belongs to ebiten // Main thread now belongs to ebiten
if err := win.Run(env.Update, env.Draw); err != nil { if err := win.Run(); err != nil {
log.Fatal(err) log.Fatal(err)
} }
} }
func (e *env) Update() error { func (e *env) Update(screenX, screenY int) error {
curObj, err := e.curObject() curObj, err := e.curObject()
if err != nil { if err != nil {
return err return err

View File

@@ -33,6 +33,7 @@ type AssetStore struct {
// These members are used to store things we've already loaded // These members are used to store things we've already loaded
maps map[string]*Map maps map[string]*Map
menus map[string]*Menu
objs map[string]*Object objs map[string]*Object
sets map[string]*Set sets map[string]*Set
sounds map[string]*Sound sounds map[string]*Sound
@@ -81,6 +82,7 @@ func (a *AssetStore) Refresh() error {
// Refresh // Refresh
a.entries = newEntryMap a.entries = newEntryMap
a.maps = make(map[string]*Map) a.maps = make(map[string]*Map)
a.menus = make(map[string]*Menu)
a.objs = make(map[string]*Object) a.objs = make(map[string]*Object)
a.sets = make(map[string]*Set) a.sets = make(map[string]*Set)
a.sounds = make(map[string]*Sound) a.sounds = make(map[string]*Sound)
@@ -89,7 +91,12 @@ func (a *AssetStore) Refresh() error {
} }
func (a *AssetStore) lookup(name, ext string, dirs ...string) (string, error) { func (a *AssetStore) lookup(name, ext string, dirs ...string) (string, error) {
filename := canonical(name + "." + ext) var filename string
if ext != "" {
filename = canonical(name + "." + ext)
} else {
filename = canonical(name)
}
for _, dir := range dirs { for _, dir := range dirs {
dir = canonical(dir) dir = canonical(dir)

View File

@@ -0,0 +1,81 @@
package assetstore
import (
"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/menus"
)
type Menu struct {
assets *AssetStore
obj *Object // TODO: handle multiple objects in the menu
raw *menus.Menu
Name string
}
// FIXME: don't expose this
func (m *Menu) Records() []*menus.Record {
return m.raw.Records
}
func (m *Menu) Images(start, count int) ([]*ebiten.Image, error) {
out := make([]*ebiten.Image, count)
for i := start; i < start+count; i++ {
sprite, err := m.Sprite(i)
if err != nil {
return nil, err
}
out[i-start] = sprite.Image
}
return out, nil
}
func (m *Menu) Sprite(idx int) (*Sprite, error) {
return m.obj.Sprite(idx)
}
func (a *AssetStore) Menu(name string) (*Menu, error) {
name = canonical(name)
if menu, ok := a.menus[name]; ok {
return menu, nil
}
filename, err := a.lookup(name, "mnu", "Menu")
if err != nil {
return nil, err
}
raw, err := menus.LoadMenu(filename)
if err != nil {
return nil, err
}
obj, err := a.loadMenuObject(raw) // TODO: multiple objects
if err != nil {
return nil, err
}
menu := &Menu{
assets: a,
obj: obj,
raw: raw,
Name: name,
}
a.menus[name] = menu
return menu, nil
}
func (a *AssetStore) loadMenuObject(menu *menus.Menu) (*Object, error) {
filename := menu.ObjectFiles[0]
filename, err := a.lookup(filename, "", "Menu") // Extension already present
if err != nil {
return nil, err
}
return a.ObjectByPath(filename)
}

View File

@@ -170,29 +170,6 @@ func (r *Record) Toplevel() *Record {
return r return r
} }
func (r *Record) SelectSprite(step int, pressed, focused bool) int {
switch r.Type {
case TypeStatic:
return r.SpriteId[0]
case TypeMenu:
return r.SpriteId[0] // Probably -1
case TypeOverlay:
return r.Share
case TypeMainButton:
// A main button has 4 states: unfocused, focused (animated), mousedown, disabled
if focused && pressed {
return r.Share + 1
} else if focused {
return r.SpriteId[0] + (step % r.DrawType)
}
// TODO: disabled
return r.Share
}
return -1
}
func setProperty(r *Record, k, v string) { func setProperty(r *Record, k, v string) {
vSplit := strings.Split(v, ",") vSplit := strings.Split(v, ",")
vInt, _ := strconv.Atoi(v) vInt, _ := strconv.Atoi(v)

192
internal/ui/interface.go Normal file
View File

@@ -0,0 +1,192 @@
package ui
import (
"fmt"
"image"
"reflect" // For DeepEqual
"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/menus"
)
// type Interface encapsulates a user interface, providing a means to track UI
// state, draw the interface, and execute code when the widgets are interacted
// with.
//
// The graphics for UI elements were all created with a 640x480 resolution in
// mind. The interface transparently scales them all to the current screen size
// to compensate.
type Interface struct {
menu *assetstore.Menu
static []*assetstore.Sprite // Static elements in the interface
ticks int
widgets []*Widget
}
func NewInterface(menu *assetstore.Menu) (*Interface, error) {
iface := &Interface{
menu: menu,
}
for _, record := range menu.Records() {
if err := iface.addRecord(record); err != nil {
return nil, err
}
}
return iface, nil
}
// Find a widget by its hierarchical ID path
func (i *Interface) Widget(path ...int) (*Widget, error) {
for _, widget := range i.widgets {
if reflect.DeepEqual(path, widget.path) {
return widget, nil
}
}
return nil, fmt.Errorf("Couldn't find widget %#+v", path)
}
func (i *Interface) Update(screenX, screenY int) error {
// Used in animation effects
i.ticks += 1
mousePos := i.getMousePos(screenX, screenY)
// Iterate through all widgets, update mouse state
for _, widget := range i.widgets {
mouseIsOver := mousePos.In(widget.Bounds)
widget.hovering(mouseIsOver)
widget.mouseButton(mouseIsOver && ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft))
}
return nil
}
func (i *Interface) Draw(screen *ebiten.Image) error {
geo := i.scale(screen.Size())
do := &ebiten.DrawImageOptions{GeoM: geo}
for _, sprite := range i.static {
do.GeoM.Translate(geo.Apply(float64(sprite.XOffset), float64(sprite.YOffset)))
if err := screen.DrawImage(sprite.Image, do); err != nil {
return err
}
do.GeoM = geo
}
for _, widget := range i.widgets {
img, err := widget.Image(i.ticks / 2)
if err != nil {
return err
}
if img == nil {
continue
}
do.GeoM.Translate(geo.Apply(float64(widget.Bounds.Min.X), float64(widget.Bounds.Min.Y)))
if err := screen.DrawImage(img, do); err != nil {
return err
}
do.GeoM = geo
}
return nil
}
func (i *Interface) addRecord(record *menus.Record) error {
switch record.Type {
case menus.TypeStatic: // These are static
if sprite, err := i.menu.Sprite(record.SpriteId[0]); err != nil {
return err
} else {
i.static = append(i.static, sprite)
}
case menus.TypeMenu: // These aren't drawable and can be ignored
case menus.TypeOverlay, menus.TypeMainButton: // Widgets \o/
if widget, err := i.widgetFromRecord(record); err != nil {
return err
} else {
i.widgets = append(i.widgets, widget)
}
default:
return fmt.Errorf("ui.interface: encountered unknown menu record: %#+v", record)
}
// Recursively add all children
for _, record := range record.Children {
if err := i.addRecord(record); err != nil {
return err
}
}
return nil
}
// Works out how much we have to scale the current screen by to draw correctly
func (i *Interface) scale(w, h int) ebiten.GeoM {
var geo ebiten.GeoM
geo.Scale(float64(w)/640.0, float64(h)/480.0)
return geo
}
func (i *Interface) unscale(w, h int) ebiten.GeoM {
geo := i.scale(w, h)
geo.Invert()
return geo
}
// Returns the current position of the mouse in 640x480 coordinates. Needs the
// actual size of the screen to do so.
func (i *Interface) getMousePos(w, h int) image.Point {
cX, cY := ebiten.CursorPosition()
geo := i.unscale(w, h)
sX, sY := geo.Apply(float64(cX), float64(cY))
return image.Pt(int(sX), int(sY))
}
func (i *Interface) widgetFromRecord(record *menus.Record) (*Widget, error) {
// FIXME: we assume that all widgets have a share sprite, but is that true?
sprite, err := i.menu.Sprite(record.Share)
if err != nil {
return nil, err
}
var path []int
for r := record; r != nil; r = r.Parent {
path = append([]int{r.Id}, path...)
}
widget := &Widget{
Bounds: sprite.Rect,
path: path,
record: record,
sprite: sprite,
}
switch record.Type {
case menus.TypeMainButton:
hovers, err := i.menu.Images(record.SpriteId[0], record.DrawType)
if err != nil {
return nil, err
}
widget.hoverAnimation = hovers
sprite, err := i.menu.Sprite(record.Share + 1)
if err != nil {
return nil, err
}
widget.mouseButtonDownImage = sprite.Image
}
return widget, nil
}

84
internal/ui/widget.go Normal file
View File

@@ -0,0 +1,84 @@
package ui
import (
"image"
"github.com/hajimehoshi/ebiten"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/menus"
)
// Widget represents an interactive area of the screen. Backgrounds and other
// non-interactive areas are not widgets.
type Widget struct {
// Position on the screen in original (i.e., unscaled) coordinates
Bounds image.Rectangle
// Tooltip string // TODO: show the tooltip when hovering?
OnHoverEnter func()
OnHoverLeave func()
// Mouse up can happen without a click taking place if, for instance, the
// mouse cursor leaves the bounds while still pressed.
OnMouseDown func()
OnMouseClick func()
OnMouseUp func()
// These are expected to have the same dimensions as the Bounds
hoverAnimation []*ebiten.Image
hoverState bool
// FIXME: We assume right mouse button isn't needed here
// TODO: down, up, and click hooks.
mouseButtonDownImage *ebiten.Image
mouseButtonState bool
path []int
record *menus.Record
sprite *assetstore.Sprite
}
func (w *Widget) hovering(value bool) {
if w.OnHoverEnter != nil && !w.hoverState && value {
w.OnHoverEnter()
}
if w.OnHoverLeave != nil && w.hoverState && !value {
w.OnHoverLeave()
}
w.hoverState = value
return
}
func (w *Widget) mouseButton(value bool) {
if w.OnMouseDown != nil && !w.mouseButtonState && value {
w.OnMouseDown()
}
if w.mouseButtonState && !value {
if w.OnMouseClick != nil && w.hoverState {
w.OnMouseClick()
}
if w.OnMouseUp != nil {
w.OnMouseUp()
}
}
w.mouseButtonState = value
}
func (w *Widget) Image(aniStep int) (*ebiten.Image, error) {
if w.hoverState && w.mouseButtonState {
return w.mouseButtonDownImage, nil
}
if w.hoverState && len(w.hoverAnimation) > 0 {
return w.hoverAnimation[(aniStep)%len(w.hoverAnimation)], nil
}
return w.sprite.Image, nil
}

View File

@@ -12,6 +12,11 @@ import (
"github.com/hajimehoshi/ebiten/inpututil" "github.com/hajimehoshi/ebiten/inpututil"
) )
type Game interface {
Update(screenX, screenY int) error
Draw(*ebiten.Image) error
}
var ( var (
screenScale = flag.Float64("screen-scale", 1.0, "Scale the window by this factor") screenScale = flag.Float64("screen-scale", 1.0, "Scale the window by this factor")
@@ -26,9 +31,8 @@ type Window struct {
KeyUpHandlers map[ebiten.Key]func() KeyUpHandlers map[ebiten.Key]func()
MouseWheelHandler func(float64, float64) MouseWheelHandler func(float64, float64)
// User-provided update actions // Allow the "game" to be switched out at any time
updateFn func() error game Game
drawFn func(*ebiten.Image) error
debug bool debug bool
firstRun bool firstRun bool
@@ -37,7 +41,7 @@ type Window struct {
// 0,0 is the *top left* of the window // 0,0 is the *top left* of the window
// //
// ebiten assumes a single window, so only call this once... // ebiten assumes a single window, so only call this once...
func NewWindow(title string) (*Window, error) { func NewWindow(game Game, title string) (*Window, error) {
ebiten.SetRunnableInBackground(true) ebiten.SetRunnableInBackground(true)
return &Window{ return &Window{
@@ -45,6 +49,7 @@ func NewWindow(title string) (*Window, error) {
KeyUpHandlers: make(map[ebiten.Key]func()), KeyUpHandlers: make(map[ebiten.Key]func()),
debug: true, debug: true,
firstRun: true, firstRun: true,
game: game,
}, nil }, nil
} }
@@ -57,13 +62,12 @@ func (w *Window) OnMouseWheel(f func(x, y float64)) {
w.MouseWheelHandler = f w.MouseWheelHandler = f
} }
func (w *Window) run(screen *ebiten.Image) error { func (w *Window) Layout(_, _ int) (int, int) {
if w.firstRun { return *winX, *winY
ebiten.SetScreenScale(*screenScale) }
w.firstRun = false
}
if err := w.updateFn(); err != nil { func (w *Window) Update(screen *ebiten.Image) error {
if err := w.game.Update(screen.Size()); err != nil {
return err return err
} }
@@ -83,16 +87,18 @@ func (w *Window) run(screen *ebiten.Image) error {
} }
} }
if !ebiten.IsDrawingSkipped() { if ebiten.IsDrawingSkipped() {
if err := w.drawFn(screen); err != nil { return nil
return err }
}
if w.debug { if err := w.game.Draw(screen); err != nil {
// Draw FPS, etc, to the screen return err
msg := fmt.Sprintf("tps=%0.2f fps=%0.2f", ebiten.CurrentTPS(), ebiten.CurrentFPS()) }
ebitenutil.DebugPrint(screen, msg)
} if w.debug {
// Draw FPS, etc, to the screen
msg := fmt.Sprintf("tps=%0.2f fps=%0.2f", ebiten.CurrentTPS(), ebiten.CurrentFPS())
ebitenutil.DebugPrint(screen, msg)
} }
return nil return nil
@@ -101,10 +107,7 @@ func (w *Window) run(screen *ebiten.Image) error {
// TODO: a stop or other cancellation mechanism // TODO: a stop or other cancellation mechanism
// //
// Note that this must be called on the main OS thread // Note that this must be called on the main OS thread
func (w *Window) Run(updateFn func() error, drawFn func(*ebiten.Image) error) error { func (w *Window) Run() error {
w.updateFn = updateFn
w.drawFn = drawFn
if *cpuprofile != "" { if *cpuprofile != "" {
f, err := os.Create(*cpuprofile) f, err := os.Create(*cpuprofile)
if err != nil { if err != nil {
@@ -117,5 +120,7 @@ func (w *Window) Run(updateFn func() error, drawFn func(*ebiten.Image) error) er
defer pprof.StopCPUProfile() defer pprof.StopCPUProfile()
} }
return ebiten.Run(w.run, *winX, *winY, 1, w.Title) // Native game resolution: 640x480 ebiten.SetWindowSize(int(float64(*winX)**screenScale), int(float64(*winY)**screenScale))
ebiten.SetWindowTitle(w.Title)
return ebiten.RunGame(w) // Native game resolution: 640x480
} }

View File

@@ -27,5 +27,7 @@ func Run(configFile string) error {
wh40k.PlaySkippableVideo("LOGOS") wh40k.PlaySkippableVideo("LOGOS")
wh40k.PlaySkippableVideo("movie1") wh40k.PlaySkippableVideo("movie1")
// TODO: load main interface
return nil return nil
} }