Another night of .obj failure
This commit is contained in:
@@ -2,8 +2,9 @@ package main
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import (
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"flag"
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"image/color"
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// "image/color"
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"log"
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"math"
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"os"
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"path/filepath"
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@@ -30,6 +31,7 @@ type env struct {
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type state struct {
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env *env
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step int
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objIdx int
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spriteIdx int
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@@ -89,10 +91,17 @@ func (e *env) run() {
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oldState := *state
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state = state.runStep(pWin)
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if oldState != *state {
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if oldState != *state || oldState.step == 0 {
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log.Printf(
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"new state: numObj=%d object=%d (%s) numFrames=%d frame=%d", // FIXME: rename to sprite throughout
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state.env.set.Count(), state.objIdx, state.env.set.Palette[state.objIdx], state.curObject().NumFrames, state.spriteIdx)
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"new state: numObj=%d object=%d (%s) numFrames=%d sprite=%d zoom=%.2f",
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state.env.set.Count(),
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state.objIdx,
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state.env.set.Palette[state.objIdx],
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state.curObject().NumSprites,
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state.spriteIdx,
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state.zoom,
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)
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state.step += 1
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state.present(pWin)
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}
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@@ -107,22 +116,21 @@ func (s *state) runStep(pWin *pixelgl.Window) *state {
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}
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func (s *state) present(pWin *pixelgl.Window) {
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obj := s.curObject()
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frame := obj.Frames[s.spriteIdx] // FIXME: Rename Frame to Sprite throughout
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// obj := s.curObject()
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// sprite := obj.Sprites[s.spriteIdx]
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log.Printf("%#v", frame)
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center := pWin.Bounds().Center()
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pic := pixel.MakePictureData(pixel.R(0, 0, float64(frame.Width), float64(frame.Height)))
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// FIXME: how do I convert? Do I even have the right data here?
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for i, b := range frame.PixelData {
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pic.Pix[i] = color.RGBA{b, b, b, 255}
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}
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sprite := pixel.NewSprite(pic, pic.Bounds())
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cam := pixel.IM
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// cam = cam.ScaledXY(pixel.ZV, pixel.Vec{1.0, -1.0}) // invert the Y axis
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cam = cam.Scaled(center, s.zoom) // apply current zoom factor
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//cam = cam.Moved(center.Sub(s.camPos)) // Make it central
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//cam = cam.Rotated(center, -0.785) // Apply isometric angle
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s.cam = cam
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pWin.SetMatrix(s.cam)
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pWin.Clear(colornames.White)
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sprite.Draw(pWin, pixel.IM.Moved(pWin.Bounds().Center()))
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// pixel.NewSprite(pic, pic.Bounds()).Draw(pWin, pixel.IM.Moved(center))
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}
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func (s *state) handleKeys(pWin *pixelgl.Window) {
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@@ -147,10 +155,13 @@ func (s *state) handleKeys(pWin *pixelgl.Window) {
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}
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if pWin.JustPressed(pixelgl.KeyUp) {
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if s.spriteIdx < int(s.curObject().NumFrames)-1 {
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if s.spriteIdx < int(s.curObject().NumSprites)-1 {
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s.spriteIdx += 1
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}
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}
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// Zoom in and out with the mouse wheel
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s.zoom *= math.Pow(1.2, pWin.MouseScroll().Y)
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}
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func (s *state) curObject() *data.Object {
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@@ -142,12 +142,16 @@ I think this is rendered as a 1px dot with the colour `#ff00ff` in WH40K_TD.exe:
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In the 64x64 tile, the dot is in the very centre.
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In the tile, the dot is in the very centre.
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The colour itself doesn't show up in the data directly, so it's not a simple RGB
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array of pixels. WH40K_TD.exe is a 16-bit-colour application and may use a
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palette, but these factoids don't help me make immediate sense of the data. If
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there's a palette in the first 24 bytes, it's not obvious.
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array of pixels. WH40K_TD.exe is a 256-colour application, so the pixel data may
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account for 1 of the 3 bytes.
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All sprites seem to end with 0x00 - like a GIF image descriptor, this may say
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"end of data".
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So what's the 1? Simple RLE, like FLIC type 15 BYTE_RUN? - "Repeat 253 one time"?
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There are 45 `TYPE 13` .obj files in the game. Comparing the above with the
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start of the second sprite in `pillar.obj`:
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@@ -177,46 +181,94 @@ start of the second sprite in `pillar.obj`:
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Total size is 3340. The first 24 bytes look quite different to the remainder of
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this file, lending weight to the 24-byte header theory.
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Line-by-line comparison:
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Line-by-line comparisons of first 16 bytes (all TYPE 13). 0x10..0x17 are all
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0x00 in all examples so far.
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```
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a: blank.obj sprite 0, 1x1 tile (27 bytes)
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b: pillar.obj sprite 1 (3340 bytes)
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c: altar.obj sprite 0 (7465 bytes)
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d: altar.obj sprite 1 (7368 bytes)
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a 0x0000 10 01 61 01 01 00 01 00 | a | 16 1 97 1 1 0 1 0
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b 0x0000 fa 00 25 01 2e 00 48 00 | H | 250 0 37 1 46 0 72 0
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c 0x0000 d6 00 16 01 74 00 67 00 | t g | 214 0 22 1 116 0 103 0
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d 0x0000 d6 00 19 01 74 00 64 00 | t d | 214 0 25 1 116 0 100 0
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a 0x0008 00 00 00 00 03 00 00 00 | | 0 0 0 0 3 0 0 0
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b 0x0008 00 00 00 00 f4 0c 00 00 | | 0 0 0 0 244 12 0 0
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c 0x0008 00 00 00 00 11 1d 00 00 | | 0 0 0 0 17 29 0 0
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d 0x0008 00 00 00 00 b0 1c 00 00 | | 0 0 0 0 176 28 0 0
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```
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a 0x0010 00 00 00 00 00 00 00 00 | | 0 0 0 0 0 0 0 0
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b 0x0010 00 00 00 00 00 00 00 00 | | 0 0 0 0 0 0 0 0
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Assuming a 24-byte header, 0x0c matches "remaining pixeldata" size in all cases.
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Assuming a 24-byte header, 0x0c matches "remaining pixeldata" size in both cases
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- 3 and 3316.
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0x04 makes sense as x,y dimension in `blank.obj` where we *know* it's 1x1 pixel.
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It's odd that the last 8 bytes of this putative header are empty in both cases.
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I need to see if I can find any examples that store it.
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0x04 makes sense as height & width, 2 16-bit values, in `blank.obj` where we
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*know* it's 1x1 pixel.
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It makes less sense as such for `pillar.obj` where the individual sprites fit
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into the 64x64x64 volume of a cell:
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The pillar has more Y than X; the altar more X than Y, suggesting 0x04-0x05 are
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X and 0x06-0x07 are Y. Measuring the rendered pixels by WH40K_TD.exe gives a
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close correspondence in all cases.
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WH40K_TD.exe crashes trying to load a set referencing `pillar` in it unless it's
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in the CENTER position. Interesting.
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Next: keep adding cases to the header comparison above until I make sense of it
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all. Since `pillar.obj` is composable, it's not the best example I could have
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picked. Need more non-composable ones, in case that makes a difference.
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Not all pixeldatas are evenly divisible by 3. blank.obj seems to be the special
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case.
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The volume represented by a cell is a little odd. We see three faces of a fake
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3D volume of size 64x64x32(ish). This is presented in an isomorphic fashion, so
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the height is 32px at the leftmost and rightmost extents and 96 in the centre.
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Overall width is 128px, and the minimum rectangle covering the whole space would
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be 128x96, or 12288 bytes at 8bpp.
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Or it could be represented as the three planes separately. So for an altar, we'd
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have 64x64 pixels, plus 32x64 pixels, plus 32x64 pixels (minus a few around the
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edges, perhaps) - 4096 + 2048 + 2048 = 8192. The sprite is only slightly smaller
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than that.
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Or perhaps we draw a normal X/Y rectangle which is then skewed appropriately.
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That seems like it would be odd for pixeldata though?
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Bytes per pixel (intuited from hypothetical x,y) for the four frames so far:
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```
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a: 1 * 1 = 1. 27 - 24 = 3. 24 bits / pixel
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b: 46 * 72 = 3312. 3340 - 24 = 3316. 8 bits / pixel with 4 bytes left over.
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c: 116 * 103 = 11948. 7465 - 24 = 7439. 4.9 bits / pixel
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d: 116 * 100 = 11600. 7368 - 24 = 7344. 5.1 bits / pixel
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```
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| Offset | Purpose |
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| ------ | ------- |
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| 0x0000 | ?
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| 0x0004 | ?
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| 0x0008 | ?
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| 0x0004 | x,y size (16 bits each) |
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| 0x0008 | ? (blank in all cases so far)
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| 0x000c | Size of remaining pixeldata |
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| 0x0010 | Padding?
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| 0x0014 | Padding?
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| 0x0010 | Padding? |
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| 0x0014 | Padding? |
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We still don't know what the first 32 bits are all about. Perhaps they can help
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to explain the differences in putative bpp.
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0x002-0x003 changes in step with total number of pixels?
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| ID | 0x2-0x3 | dec LE | Number of pixels |
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| -- | ------- | ------ | ---------------- |
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| a | 61 01 | 353 | 1 |
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| b | 25 01 | 293 | 3312 |
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| d | 19 01 | 281 | 11600 |
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| c | 16 01 | 278 | 11948 |
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Not clear what it means. If anything!
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WH40K_TD.exe loops around "ReadInMissionFLCs", incl. address 0x0041dd10, where
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it loads in all the .asc and .obj files in a set.
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```
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break *0x41DD10
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```
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This lets me focus very narrowly on what happens when loading sprites, and
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might give clues.
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@@ -67,85 +67,71 @@ var (
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"j_tree2.obj", // ObjectHeader is completely empty
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"inven.obj", // Main header padding contains unknown values: [134744072 134744072 134744072]
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}
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objFrameMagic = uint32(0x014200D1)
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)
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func init() {
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sort.Strings(objBlacklist)
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}
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type FrameHeader struct {
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Magic uint32
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Width uint16 // FIXME: I'm not certain this is what these are. If they are, they may be the wrong way around
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Height uint16
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type SpriteHeader struct {
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Unknown0 uint32
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Width uint16 // FIXME: I'm not certain this is what these are.
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Height uint16 // FIXME: If they are, they may be the wrong way around
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Padding1 uint32 // I don't think this is used. Could be wrong.
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PixelSize uint32 // Size of PixelData, excluding this frame header
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PixelSize uint32 // Size of PixelData, excluding this sprite header
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Padding2 uint64 // I don't think this is used either. Could be wrong.
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}
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func (f FrameHeader) Check(expectedSize uint32) error {
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// There seem to be different frame types, keyed by the magic value?
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// if f.Magic != objFrameMagic {
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// return fmt.Errorf("Unexpected magic value: %d (expected %d)", f.Magic, objFrameMagic)
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// }
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if f.Padding1 != 0 || f.Padding2 != 0 {
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return fmt.Errorf("Frame header padding contains unknown values: %d %d", f.Padding1, f.Padding2)
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func (s SpriteHeader) Check(expectedSize uint32) error {
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if s.Padding1 != 0 || s.Padding2 != 0 {
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return fmt.Errorf("Sprite header padding contains unknown values: %d %d", s.Padding1, s.Padding2)
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}
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// Remove 24 bytes from passed-in size to account for the header
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if f.PixelSize != expectedSize-24 {
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return fmt.Errorf("Advertised pixel size: %d differs from expected: %v", f.PixelSize, expectedSize-24)
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if s.PixelSize != expectedSize-24 {
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return fmt.Errorf("Advertised pixel size: %d differs from expected: %v", s.PixelSize, expectedSize-24)
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}
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return nil
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}
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type Frame struct {
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FrameHeader
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type Sprite struct {
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SpriteHeader
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PixelData []byte
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}
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type frameInfoHeader struct {
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Offset uint32 // Offset of the frame relative to the frame data segment
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Size uint32 // Size of the frame in bytes, including the header
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type dirEntry struct {
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Offset uint32 // Offset of the sprite relative to the data block
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Size uint32 // Size of the sprite in bytes, including any header
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}
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func (f frameInfoHeader) Check() error {
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if f.Size < 24 {
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return fmt.Errorf("Unexpected frame size: %d (expected >= 24)", f.Size)
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func (d dirEntry) Check() error {
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if d.Size < 24 {
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return fmt.Errorf("Unexpected sprite size: %d (expected >= 24)", d.Size)
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}
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return nil
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}
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// ObjectHeader totals 32 bytes on disk
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// ObjectHeader totals 24 bytes on disk
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type ObjectHeader struct {
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NumFrames uint32 // How many frames does this object have?
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MainHeaderSize uint32 // Number of bytes taken by this header. Should always be `32`
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FrameInfoSize uint32 // Number of bytes taken up by the next block. 8 * NumFrames
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FrameDataOffset uint32 // The starting point of the frame data
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FrameDataSize uint32 // frame data should take up this many bytes
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Padding [3]uint32 // Unused, as far as I can see
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NumSprites uint32 // How many sprites does this object have?
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DirOffset uint32 // Offset of the directory block
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DirSize uint32 // Size of the directory block. 8 * NumSprites
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DataOffset uint32 // Offset of the sprite data block
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DataSize uint32 // Size of the sprite data block
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}
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func (h ObjectHeader) ExpectedFrameInfoSize() uint32 {
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return h.NumFrames * 8
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func (h ObjectHeader) ExpectedDirSize() uint32 {
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return h.NumSprites * 8
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}
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func (h ObjectHeader) Check() error {
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if h.MainHeaderSize != 32 {
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return fmt.Errorf("Unexpected main header size: %d (expected 32)", h.MainHeaderSize)
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}
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// TODO: check for overlaps
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if h.ExpectedFrameInfoSize() != h.FrameInfoSize {
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return fmt.Errorf("Unexpected frame info size: %d (expected %d)", h.FrameInfoSize, h.ExpectedFrameInfoSize())
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}
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if h.Padding[0] != 0 || h.Padding[1] != 0 || h.Padding[2] != 0 {
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return fmt.Errorf("Main header padding contains unknown values: %+v", h.Padding)
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if h.ExpectedDirSize() != h.DirSize {
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return fmt.Errorf("Unexpected sprite directory size: %d (expected %d)", h.DirSize, h.ExpectedDirSize())
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}
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return nil
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@@ -155,7 +141,7 @@ type Object struct {
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ObjectHeader
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Filename string
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Frames []*Frame
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Sprites []*Sprite
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}
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func LoadObject(filename string) (*Object, error) {
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@@ -175,14 +161,17 @@ func LoadObject(filename string) (*Object, error) {
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return nil, err
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}
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// Now load all frames into memory
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framesInfo := make([]frameInfoHeader, out.NumFrames)
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if err := binary.Read(f, binary.LittleEndian, &framesInfo); err != nil {
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// Now load all sprites into memory
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dir := make([]dirEntry, out.NumSprites)
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if _, err := f.Seek(int64(out.DirOffset), io.SeekStart); err != nil {
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return nil, err
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}
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if _, err := f.Seek(int64(out.FrameDataOffset), io.SeekStart); err != nil {
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if err := binary.Read(f, binary.LittleEndian, &dir); err != nil {
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return nil, err
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}
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if _, err := f.Seek(int64(out.DataOffset), io.SeekStart); err != nil {
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return nil, err
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}
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@@ -195,42 +184,38 @@ func LoadObject(filename string) (*Object, error) {
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buf := bytes.NewReader(data)
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for _, frameInfo := range framesInfo {
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if err := frameInfo.Check(); err != nil {
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for _, dirEntry := range dir {
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if err := dirEntry.Check(); err != nil {
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return nil, err
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}
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if _, err := buf.Seek(int64(frameInfo.Offset), io.SeekStart); err != nil {
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if _, err := buf.Seek(int64(dirEntry.Offset), io.SeekStart); err != nil {
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return nil, err
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}
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frame := &Frame{}
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sprite := &Sprite{}
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if err := binary.Read(buf, binary.LittleEndian, &frame.FrameHeader); err != nil {
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if err := binary.Read(buf, binary.LittleEndian, &sprite.SpriteHeader); err != nil {
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return nil, err
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}
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if err := frame.Check(frameInfo.Size); err != nil {
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if err := sprite.Check(dirEntry.Size); err != nil {
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return nil, err
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}
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// It's safe to assume that a `bytes.Reader` will always satisfy the
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// requested read size.
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frame.PixelData = make([]byte, frame.PixelSize)
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if _, err := buf.Read(frame.PixelData); err != nil {
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sprite.PixelData = make([]byte, sprite.PixelSize)
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if _, err := buf.Read(sprite.PixelData); err != nil {
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return nil, err
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}
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out.Frames = append(out.Frames, frame)
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out.Sprites = append(out.Sprites, sprite)
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}
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return out, nil
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}
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func readObjFrame(f io.Reader, obj *Object) error {
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return nil
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}
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func LoadObjects(dir string) (map[string]*Object, error) {
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fis, err := ioutil.ReadDir(dir)
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if err != nil {
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|
@@ -19,7 +19,6 @@ module Obj
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def self.parse(data)
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hdr = new(*data[0..SIZE - 1].unpack("V*"))
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pp hdr
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hdr.validate!(data.bytes.size)
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hdr
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end
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@@ -82,8 +81,6 @@ module Obj
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DirEntry.parse(rel_data.byteslice(rel_offset, DirEntry::SIZE))
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end
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pp entries
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new(entries)
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end
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@@ -94,38 +91,58 @@ module Obj
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# Convert the directory into an Array of bytes. Until we work out how to
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# parse sprites, anyway...
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def realize(rel_data)
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entries.map { |entry| rel_data[entry.sprite_range] }
|
||||
entries.map { |entry| Sprite.parse(rel_data[entry.sprite_range]) }
|
||||
end
|
||||
end
|
||||
|
||||
=begin
|
||||
SpriteHeader = Struct.new(
|
||||
:unknown0, # Possibly magic data? It's the same for every sprite in jungtil.obj
|
||||
:maybe_dimension, # Low nibble comes to 63 in jungtil.obj which would work for a 64x64 tile
|
||||
:size, # Number of bytes of pixel data following this header
|
||||
) do
|
||||
SIZE = 4*6 # Seems to be, anyway. Based on
|
||||
class SpriteHeader
|
||||
SIZE = 24 # Seems to be, anyway. Based on the size here vs. the size in the dir
|
||||
|
||||
attr_reader(
|
||||
:unknown0, # Possibly magic data? It's the same for every sprite in jungtil.obj
|
||||
:width, # Low nibble comes to 63 in jungtil.obj which would work for a 64x64 tile
|
||||
:height,
|
||||
:unknown8,
|
||||
:size, # Number of bytes of pixel data following this header
|
||||
:unknown16,
|
||||
:unknown20,
|
||||
)
|
||||
|
||||
def self.parse(rel_data)
|
||||
new(*sprite_data[0..SIZE-1]).unpack("V*")
|
||||
new(*rel_data[0...SIZE].unpack("VvvVVVV"))
|
||||
end
|
||||
|
||||
def initialize(*args)
|
||||
@unknown0,
|
||||
@width,
|
||||
@height,
|
||||
@unknown8,
|
||||
@size,
|
||||
@unknown16,
|
||||
@unknown20 = *args
|
||||
end
|
||||
|
||||
def pixel_range
|
||||
SIZE...size # maybe,anyway
|
||||
SIZE...(SIZE+size)
|
||||
end
|
||||
end
|
||||
|
||||
Sprite = Struct.new(
|
||||
:header, :data
|
||||
) do
|
||||
class Sprite
|
||||
attr_reader :header, :data, :raw
|
||||
|
||||
def self.parse(rel_data)
|
||||
hdr = SpriteHeader.parse(rel_data)
|
||||
sprite_pixels = rel_data[hdr.pixel_range]
|
||||
|
||||
Sprite.new(hdr, sprite_pixels)
|
||||
new(hdr, sprite_pixels, rel_data)
|
||||
end
|
||||
|
||||
def initialize(header, data, raw = nil)
|
||||
@header = header
|
||||
@data = data
|
||||
@raw = raw
|
||||
end
|
||||
end
|
||||
=end
|
||||
|
||||
class Parsed
|
||||
attr_reader :header
|
||||
@@ -210,10 +227,11 @@ end
|
||||
|
||||
def dump(filename, spriteno = -1)
|
||||
obj = load_obj(filename)
|
||||
# pp obj
|
||||
|
||||
if spriteno == -1
|
||||
puts "Dumping all sprites for #{filename}"
|
||||
obj.sprites.each { |sprite| display(sprite, header: true) }
|
||||
obj.sprites.each { |sprite| display(sprite.raw, 2, header: true) }
|
||||
else
|
||||
puts "Dumping sprite #{spriteno} for #{filename}"
|
||||
display(obj.sprites[spriteno])
|
||||
@@ -227,37 +245,61 @@ end
|
||||
# * DEFLATE / ZLIB
|
||||
# * LZO
|
||||
# * LZOP
|
||||
# * RLE (maybe?)
|
||||
#
|
||||
# Maybe try:
|
||||
# * RLE8: https://www.fileformat.info/format/bmp/corion-rle8.htm
|
||||
|
||||
def decompress(filename)
|
||||
puts "\nAttempting decompression of #{filename}..."
|
||||
|
||||
require 'zlib'
|
||||
puts "\nAttempting RLE decompression of #{filename}..."
|
||||
|
||||
obj = load_obj(filename)
|
||||
|
||||
obj.sprites.each_with_index do |sprite, i|
|
||||
print "Sprite %02d..."%i
|
||||
|
||||
# Step through the start of each sprite so we aren't stopped by a hypothetical header
|
||||
(0...64).each do |offset|
|
||||
block = sprite.byteslice(offset, sprite.size-offset)
|
||||
decompressed = []
|
||||
data = sprite.data.bytes
|
||||
hdr = sprite.header
|
||||
|
||||
begin
|
||||
inflater = Zlib::Inflate.new(-32)
|
||||
decompressed = ""
|
||||
decompressed << inflater.inflate(block)
|
||||
raise "0 bytes" if decompressed.size == 0
|
||||
(0...hdr.height).each do |i|
|
||||
# npackets = data.shift(1)[0] # ignore the packet byte
|
||||
decompressed_line = []
|
||||
|
||||
puts "succeeded! sprite=#{i} offset=#{offset} decompressed_size=#{decompressed.size}"
|
||||
puts "data:"
|
||||
puts decompressed.inspect
|
||||
exit 0
|
||||
rescue => err
|
||||
puts "failed: #{err}"
|
||||
count = 0
|
||||
loop do
|
||||
cmd = data.shift(1)[0]
|
||||
if cmd == 0 # end of stream
|
||||
print "Done! #{data.size} bytes left. "
|
||||
break
|
||||
elsif cmd == nil
|
||||
print "Ran out of data! "
|
||||
break
|
||||
elsif cmd > 128 # "negative" bytes say "copy abs(X) bytes unmodified from input to output"
|
||||
decompressed_line.concat(data.shift(cmd-128))
|
||||
else # "positive" bytes say "repeat the next byte X times"
|
||||
decompressed_line.concat(data.shift(1)*cmd)
|
||||
end
|
||||
|
||||
if decompressed_line.size == hdr.width
|
||||
print "Done line! "
|
||||
break
|
||||
end
|
||||
|
||||
# if npackets > 0 && count == npackets
|
||||
# print "Done packets! "
|
||||
# break
|
||||
# end
|
||||
|
||||
count+=1
|
||||
end
|
||||
|
||||
raise "Bad length for line #{i}! #{decompressed_line.size} (Expected #{hdr.width})" if decompressed_line.size != hdr.width
|
||||
decompressed << decompressed_line
|
||||
end
|
||||
|
||||
#puts "failed"
|
||||
puts "Decompressed: #{decompressed.flatten.size} bytes. Sprite pixels: #{hdr.width*hdr.height}"
|
||||
#display(decompressed.map(&:chr).join(""))
|
||||
end
|
||||
end
|
||||
|
||||
@@ -277,7 +319,29 @@ def compare(filenames)
|
||||
end
|
||||
end
|
||||
|
||||
def sprites(filename)
|
||||
obj = load_obj(filename)
|
||||
|
||||
puts filename + ":"
|
||||
puts "\ti X Y Px bytes bits/px"
|
||||
obj.sprites.each_with_index do |spr, i|
|
||||
hdr = spr.header
|
||||
px = hdr.width * hdr.height
|
||||
|
||||
puts "\t%02d: %03d %03d %04d %04d %.2f"%[
|
||||
i,
|
||||
hdr.width,
|
||||
hdr.height,
|
||||
px,
|
||||
hdr.size,
|
||||
(hdr.size*8) / px.to_f
|
||||
]
|
||||
end
|
||||
end
|
||||
|
||||
case command = ARGV.shift
|
||||
when "sprites" then
|
||||
ARGV.each { |filename| sprites(filename) }
|
||||
when "dump" then
|
||||
ARGV.each { |filename| dump(filename) }
|
||||
when "compare" then
|
||||
|
Reference in New Issue
Block a user