Another night of .obj failure

This commit is contained in:
2018-03-21 05:08:24 +00:00
parent 4db78f52fa
commit c4598590c2
4 changed files with 254 additions and 142 deletions

View File

@@ -67,85 +67,71 @@ var (
"j_tree2.obj", // ObjectHeader is completely empty
"inven.obj", // Main header padding contains unknown values: [134744072 134744072 134744072]
}
objFrameMagic = uint32(0x014200D1)
)
func init() {
sort.Strings(objBlacklist)
}
type FrameHeader struct {
Magic uint32
Width uint16 // FIXME: I'm not certain this is what these are. If they are, they may be the wrong way around
Height uint16
type SpriteHeader struct {
Unknown0 uint32
Width uint16 // FIXME: I'm not certain this is what these are.
Height uint16 // FIXME: If they are, they may be the wrong way around
Padding1 uint32 // I don't think this is used. Could be wrong.
PixelSize uint32 // Size of PixelData, excluding this frame header
PixelSize uint32 // Size of PixelData, excluding this sprite header
Padding2 uint64 // I don't think this is used either. Could be wrong.
}
func (f FrameHeader) Check(expectedSize uint32) error {
// There seem to be different frame types, keyed by the magic value?
// if f.Magic != objFrameMagic {
// return fmt.Errorf("Unexpected magic value: %d (expected %d)", f.Magic, objFrameMagic)
// }
if f.Padding1 != 0 || f.Padding2 != 0 {
return fmt.Errorf("Frame header padding contains unknown values: %d %d", f.Padding1, f.Padding2)
func (s SpriteHeader) Check(expectedSize uint32) error {
if s.Padding1 != 0 || s.Padding2 != 0 {
return fmt.Errorf("Sprite header padding contains unknown values: %d %d", s.Padding1, s.Padding2)
}
// Remove 24 bytes from passed-in size to account for the header
if f.PixelSize != expectedSize-24 {
return fmt.Errorf("Advertised pixel size: %d differs from expected: %v", f.PixelSize, expectedSize-24)
if s.PixelSize != expectedSize-24 {
return fmt.Errorf("Advertised pixel size: %d differs from expected: %v", s.PixelSize, expectedSize-24)
}
return nil
}
type Frame struct {
FrameHeader
type Sprite struct {
SpriteHeader
PixelData []byte
}
type frameInfoHeader struct {
Offset uint32 // Offset of the frame relative to the frame data segment
Size uint32 // Size of the frame in bytes, including the header
type dirEntry struct {
Offset uint32 // Offset of the sprite relative to the data block
Size uint32 // Size of the sprite in bytes, including any header
}
func (f frameInfoHeader) Check() error {
if f.Size < 24 {
return fmt.Errorf("Unexpected frame size: %d (expected >= 24)", f.Size)
func (d dirEntry) Check() error {
if d.Size < 24 {
return fmt.Errorf("Unexpected sprite size: %d (expected >= 24)", d.Size)
}
return nil
}
// ObjectHeader totals 32 bytes on disk
// ObjectHeader totals 24 bytes on disk
type ObjectHeader struct {
NumFrames uint32 // How many frames does this object have?
MainHeaderSize uint32 // Number of bytes taken by this header. Should always be `32`
FrameInfoSize uint32 // Number of bytes taken up by the next block. 8 * NumFrames
FrameDataOffset uint32 // The starting point of the frame data
FrameDataSize uint32 // frame data should take up this many bytes
Padding [3]uint32 // Unused, as far as I can see
NumSprites uint32 // How many sprites does this object have?
DirOffset uint32 // Offset of the directory block
DirSize uint32 // Size of the directory block. 8 * NumSprites
DataOffset uint32 // Offset of the sprite data block
DataSize uint32 // Size of the sprite data block
}
func (h ObjectHeader) ExpectedFrameInfoSize() uint32 {
return h.NumFrames * 8
func (h ObjectHeader) ExpectedDirSize() uint32 {
return h.NumSprites * 8
}
func (h ObjectHeader) Check() error {
if h.MainHeaderSize != 32 {
return fmt.Errorf("Unexpected main header size: %d (expected 32)", h.MainHeaderSize)
}
// TODO: check for overlaps
if h.ExpectedFrameInfoSize() != h.FrameInfoSize {
return fmt.Errorf("Unexpected frame info size: %d (expected %d)", h.FrameInfoSize, h.ExpectedFrameInfoSize())
}
if h.Padding[0] != 0 || h.Padding[1] != 0 || h.Padding[2] != 0 {
return fmt.Errorf("Main header padding contains unknown values: %+v", h.Padding)
if h.ExpectedDirSize() != h.DirSize {
return fmt.Errorf("Unexpected sprite directory size: %d (expected %d)", h.DirSize, h.ExpectedDirSize())
}
return nil
@@ -155,7 +141,7 @@ type Object struct {
ObjectHeader
Filename string
Frames []*Frame
Sprites []*Sprite
}
func LoadObject(filename string) (*Object, error) {
@@ -175,14 +161,17 @@ func LoadObject(filename string) (*Object, error) {
return nil, err
}
// Now load all frames into memory
framesInfo := make([]frameInfoHeader, out.NumFrames)
if err := binary.Read(f, binary.LittleEndian, &framesInfo); err != nil {
// Now load all sprites into memory
dir := make([]dirEntry, out.NumSprites)
if _, err := f.Seek(int64(out.DirOffset), io.SeekStart); err != nil {
return nil, err
}
if _, err := f.Seek(int64(out.FrameDataOffset), io.SeekStart); err != nil {
if err := binary.Read(f, binary.LittleEndian, &dir); err != nil {
return nil, err
}
if _, err := f.Seek(int64(out.DataOffset), io.SeekStart); err != nil {
return nil, err
}
@@ -195,42 +184,38 @@ func LoadObject(filename string) (*Object, error) {
buf := bytes.NewReader(data)
for _, frameInfo := range framesInfo {
if err := frameInfo.Check(); err != nil {
for _, dirEntry := range dir {
if err := dirEntry.Check(); err != nil {
return nil, err
}
if _, err := buf.Seek(int64(frameInfo.Offset), io.SeekStart); err != nil {
if _, err := buf.Seek(int64(dirEntry.Offset), io.SeekStart); err != nil {
return nil, err
}
frame := &Frame{}
sprite := &Sprite{}
if err := binary.Read(buf, binary.LittleEndian, &frame.FrameHeader); err != nil {
if err := binary.Read(buf, binary.LittleEndian, &sprite.SpriteHeader); err != nil {
return nil, err
}
if err := frame.Check(frameInfo.Size); err != nil {
if err := sprite.Check(dirEntry.Size); err != nil {
return nil, err
}
// It's safe to assume that a `bytes.Reader` will always satisfy the
// requested read size.
frame.PixelData = make([]byte, frame.PixelSize)
if _, err := buf.Read(frame.PixelData); err != nil {
sprite.PixelData = make([]byte, sprite.PixelSize)
if _, err := buf.Read(sprite.PixelData); err != nil {
return nil, err
}
out.Frames = append(out.Frames, frame)
out.Sprites = append(out.Sprites, sprite)
}
return out, nil
}
func readObjFrame(f io.Reader, obj *Object) error {
return nil
}
func LoadObjects(dir string) (map[string]*Object, error) {
fis, err := ioutil.ReadDir(dir)
if err != nil {