WIP: bounds checking
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4
Makefile
4
Makefile
@@ -1,6 +1,6 @@
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srcfiles = Makefile $(shell find . -iname *.go)
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srcfiles = Makefile go.mod $(shell find . -iname *.go)
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GOBUILD ?= go build
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GOBUILD ?= go build -tags ebitengl
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all: loader palette-idx view-obj view-map view-menu view-minimap view-set wh40k
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@@ -79,8 +79,8 @@ func main() {
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}
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state := state{
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zoom: 1.0,
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origin: image.Point{0, -3000}, // FIXME: haxxx
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zoom: 0.5,
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origin: image.Point{0, 3000}, // FIXME: haxxx
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}
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env := &env{
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gameMap: gameMap,
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@@ -97,10 +97,10 @@ func main() {
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// TODO: click to view cell data
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win.OnKeyUp(ebiten.KeyLeft, env.changeOrigin(+64, +0))
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win.OnKeyUp(ebiten.KeyRight, env.changeOrigin(-64, +0))
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win.OnKeyUp(ebiten.KeyUp, env.changeOrigin(+0, +64))
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win.OnKeyUp(ebiten.KeyDown, env.changeOrigin(+0, -64))
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win.OnKeyUp(ebiten.KeyLeft, env.changeOrigin(-64, +0))
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win.OnKeyUp(ebiten.KeyRight, env.changeOrigin(+64, +0))
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win.OnKeyUp(ebiten.KeyUp, env.changeOrigin(+0, -64))
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win.OnKeyUp(ebiten.KeyDown, env.changeOrigin(+0, +64))
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win.OnMouseWheel(env.changeZoom)
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for i := 0; i <= 6; i++ {
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@@ -171,7 +171,6 @@ func (e *env) Draw(screen *ebiten.Image) error {
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func (e *env) renderCell(x, y, z int, screen *ebiten.Image) error {
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var sprites []*conv.Sprite
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cell := e.gameMap.Cells.At(x, y, z)
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if spr, err := e.getSprite(e.set.Palette, cell.Surface); err != nil {
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@@ -198,17 +197,26 @@ func (e *env) renderCell(x, y, z int, screen *ebiten.Image) error {
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sprites = append(sprites, spr)
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}
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iso := ebiten.GeoM{}
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iso.Translate(cellToPix(float64(x), float64(y)))
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iso.Translate(float64(-e.state.origin.X), float64(-e.state.origin.Y))
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// Taking the Z index away *seems* to draw the object in the correct place.
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// FIXME: There are some artifacts, investigate more
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fx, fy := cellToPix(float64(x), float64(y))
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fx += float64(e.state.origin.X)
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fy += float64(e.state.origin.Y)
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iso := ebiten.GeoM{}
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iso.Translate(fx, fy)
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iso.Translate(0.0, -float64(z*48.0)) // offset for Z index
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iso.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
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// Check if we're going to draw far outside the viewport, cancel if so
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minX, minY := iso.Apply(cellWidth, cellHeight)
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if minX < 0.0 || minY < 0.0 {
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return nil
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}
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screenW, screenL := screen.Size()
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maxX, maxY := iso.Apply(float64(screenW), float64(screenL))
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if int(maxX*e.state.zoom) > screenW || int(maxY*e.state.zoom) > screenL {
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return nil
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}
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for _, sprite := range sprites {
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if err := screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: iso}); err != nil {
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return err
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@@ -236,9 +244,9 @@ func (e *env) setZIdx(to int) func() {
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}
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}
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var (
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cellWidth = 64.0
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cellHeight = 64.0
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const (
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cellWidth = 64
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cellHeight = 64
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)
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// Doesn't take the camera or Z level into account
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