WIP: bounds checking

This commit is contained in:
2019-12-31 01:38:39 +00:00
parent 5b4ad2495f
commit cd2c8e61be
2 changed files with 26 additions and 18 deletions

View File

@@ -1,6 +1,6 @@
srcfiles = Makefile $(shell find . -iname *.go)
srcfiles = Makefile go.mod $(shell find . -iname *.go)
GOBUILD ?= go build
GOBUILD ?= go build -tags ebitengl
all: loader palette-idx view-obj view-map view-menu view-minimap view-set wh40k

View File

@@ -79,8 +79,8 @@ func main() {
}
state := state{
zoom: 1.0,
origin: image.Point{0, -3000}, // FIXME: haxxx
zoom: 0.5,
origin: image.Point{0, 3000}, // FIXME: haxxx
}
env := &env{
gameMap: gameMap,
@@ -97,10 +97,10 @@ func main() {
// TODO: click to view cell data
win.OnKeyUp(ebiten.KeyLeft, env.changeOrigin(+64, +0))
win.OnKeyUp(ebiten.KeyRight, env.changeOrigin(-64, +0))
win.OnKeyUp(ebiten.KeyUp, env.changeOrigin(+0, +64))
win.OnKeyUp(ebiten.KeyDown, env.changeOrigin(+0, -64))
win.OnKeyUp(ebiten.KeyLeft, env.changeOrigin(-64, +0))
win.OnKeyUp(ebiten.KeyRight, env.changeOrigin(+64, +0))
win.OnKeyUp(ebiten.KeyUp, env.changeOrigin(+0, -64))
win.OnKeyUp(ebiten.KeyDown, env.changeOrigin(+0, +64))
win.OnMouseWheel(env.changeZoom)
for i := 0; i <= 6; i++ {
@@ -171,7 +171,6 @@ func (e *env) Draw(screen *ebiten.Image) error {
func (e *env) renderCell(x, y, z int, screen *ebiten.Image) error {
var sprites []*conv.Sprite
cell := e.gameMap.Cells.At(x, y, z)
if spr, err := e.getSprite(e.set.Palette, cell.Surface); err != nil {
@@ -198,17 +197,26 @@ func (e *env) renderCell(x, y, z int, screen *ebiten.Image) error {
sprites = append(sprites, spr)
}
iso := ebiten.GeoM{}
iso.Translate(cellToPix(float64(x), float64(y)))
iso.Translate(float64(-e.state.origin.X), float64(-e.state.origin.Y))
// Taking the Z index away *seems* to draw the object in the correct place.
// FIXME: There are some artifacts, investigate more
fx, fy := cellToPix(float64(x), float64(y))
fx += float64(e.state.origin.X)
fy += float64(e.state.origin.Y)
iso := ebiten.GeoM{}
iso.Translate(fx, fy)
iso.Translate(0.0, -float64(z*48.0)) // offset for Z index
iso.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
// Check if we're going to draw far outside the viewport, cancel if so
minX, minY := iso.Apply(cellWidth, cellHeight)
if minX < 0.0 || minY < 0.0 {
return nil
}
screenW, screenL := screen.Size()
maxX, maxY := iso.Apply(float64(screenW), float64(screenL))
if int(maxX*e.state.zoom) > screenW || int(maxY*e.state.zoom) > screenL {
return nil
}
for _, sprite := range sprites {
if err := screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: iso}); err != nil {
return err
@@ -236,9 +244,9 @@ func (e *env) setZIdx(to int) func() {
}
}
var (
cellWidth = 64.0
cellHeight = 64.0
const (
cellWidth = 64
cellHeight = 64
)
// Doesn't take the camera or Z level into account