Make include directives work in .mnu files

This commit is contained in:
2020-04-13 21:03:54 +01:00
parent 76bf8438b0
commit dc131939f4
11 changed files with 298 additions and 119 deletions

View File

@@ -7,10 +7,10 @@ import (
)
type Menu struct {
assets *AssetStore
fonts []*Font // TODO: place the fonts directly into the relevant records
obj *Object // TODO: handle multiple objects in the menu
raw *menus.Menu // TODO: remove raw
assets *AssetStore
fonts []*Font // TODO: place the fonts directly into the relevant records
objects []*Object // TODO: place the objects directly into the relevant records
raw *menus.Menu // TODO: remove raw
Name string
}
@@ -25,10 +25,10 @@ func (m *Menu) Font(idx int) *Font {
return m.fonts[idx]
}
func (m *Menu) Images(start, count int) ([]*ebiten.Image, error) {
func (m *Menu) Images(objIdx, start, count int) ([]*ebiten.Image, error) {
out := make([]*ebiten.Image, count)
sprites, err := m.Sprites(start, count)
sprites, err := m.Sprites(objIdx, start, count)
if err != nil {
return nil, err
}
@@ -40,11 +40,11 @@ func (m *Menu) Images(start, count int) ([]*ebiten.Image, error) {
return out, nil
}
func (m *Menu) Sprites(start, count int) ([]*Sprite, error) {
func (m *Menu) Sprites(objIdx, start, count int) ([]*Sprite, error) {
out := make([]*Sprite, count)
for i := start; i < start+count; i++ {
sprite, err := m.Sprite(i)
sprite, err := m.Sprite(objIdx, i)
if err != nil {
return nil, err
}
@@ -55,8 +55,8 @@ func (m *Menu) Sprites(start, count int) ([]*Sprite, error) {
return out, nil
}
func (m *Menu) Sprite(idx int) (*Sprite, error) {
return m.obj.Sprite(idx)
func (m *Menu) Sprite(objIdx, idx int) (*Sprite, error) {
return m.objects[objIdx].Sprite(idx)
}
func (a *AssetStore) Menu(name string) (*Menu, error) {
@@ -93,29 +93,40 @@ func (a *AssetStore) Menu(name string) (*Menu, error) {
raw.Internationalize(i18n)
obj, err := a.loadMenuObject(raw) // TODO: multiple objects
// FIXME: we should parse the menu into a list of elements like "ListBox",
// "Dialogue", etc, and present those with objects already selected
objects, err := a.loadMenuObjects(raw)
if err != nil {
return nil, err
}
menu := &Menu{
assets: a,
fonts: fonts,
obj: obj,
raw: raw,
Name: name,
assets: a,
fonts: fonts,
objects: objects,
raw: raw,
Name: name,
}
a.menus[name] = menu
return menu, nil
}
func (a *AssetStore) loadMenuObject(menu *menus.Menu) (*Object, error) {
filename := menu.ObjectFiles[0]
filename, err := a.lookup(filename, "", "Menu") // Extension already present
if err != nil {
return nil, err
func (a *AssetStore) loadMenuObjects(menu *menus.Menu) ([]*Object, error) {
out := make([]*Object, len(menu.ObjectFiles))
for i, name := range menu.ObjectFiles {
filename, err := a.lookup(name, "", "Menu") // Extension already present
if err != nil {
return nil, err
}
obj, err := a.ObjectByPath(filename)
if err != nil {
return nil, err
}
out[i] = obj
}
return a.ObjectByPath(filename)
return out, nil
}

View File

@@ -16,9 +16,10 @@ import (
type MenuType int
const (
TypeStatic MenuType = 0
TypeMenu MenuType = 1
TypeDragMenu MenuType = 2 // Only seen in Configure_Vehicle_{Chaos,Ultra}
TypeStatic MenuType = 0
TypeMenu MenuType = 1
TypeDragMenu MenuType = 2 // Only seen in Configure_Vehicle_{Chaos,Ultra}
TypeSimpleButton MenuType = 3
TypeDoorHotspot MenuType = 30 // Like a button I guess? "FONTTYPE is animation speed"
TypeDoorHotspot2 MenuType = 31 // Seems like a duplicate of the above? What's different?
@@ -85,7 +86,9 @@ type Record struct {
Parent *Record
Children []*Record
Id int
Id int
ObjectIdx int // Can be specified in MENUID, defaults to 0
Type MenuType
DrawType int
FontType int
@@ -109,11 +112,11 @@ type Menu struct {
ObjectFiles []string
FontNames []string
// These are properties set in the menu header. We don't know what they're
// all for.
BackgroundColor color.Color
HypertextColor color.Color
// FIXME: turn these into first-class data
Properties map[string]string
FontType int
// The actual menu records. There are multiple top-level items. Submenus are
// only ever nested one deep.
@@ -122,10 +125,9 @@ type Menu struct {
func LoadMenu(filename string) (*Menu, error) {
name := filepath.Base(filename)
name = strings.Replace(name, filepath.Ext(name), "", -1)
name = strings.TrimSuffix(name, filepath.Ext(name))
name = strings.ToLower(name)
// FIXME: this needs turning into a real parser sometime
scanner, err := asciiscan.New(filename)
if err != nil {
return nil, err
@@ -133,81 +135,135 @@ func LoadMenu(filename string) (*Menu, error) {
defer scanner.Close()
var str string
var record *Record
section := 0
isProp := false
out := &Menu{
Name: name,
Properties: map[string]string{},
Name: name,
}
if err := loadObjects(out, scanner); err != nil {
return nil, err
}
if err := loadProperties(out, scanner); err != nil {
return nil, err
}
if err := loadFonts(out, scanner); err != nil {
return nil, err
}
if err := loadRecords(filepath.Dir(filename), out, scanner); err != nil {
return nil, err
}
return out, nil
}
func loadObjects(menu *Menu, scanner *asciiscan.Scanner) error {
strs, err := scanner.ConsumeStringList()
if err != nil {
return err
}
menu.ObjectFiles = strs
return nil
}
func loadProperties(menu *Menu, scanner *asciiscan.Scanner) error {
for {
str, err = scanner.ConsumeString()
ok, err := scanner.PeekProperty()
if err != nil {
return nil, err
return err
}
// Whether the lines are properties or not alternate with each section,
// except the records use `*` as a separator
if section < 3 && isProp != asciiscan.IsProperty(str) {
section += 1
isProp = !isProp
}
if str == "~" {
if !ok {
break
}
switch section {
case 0: // List of object files
out.ObjectFiles = append(out.ObjectFiles, str)
case 1: // List of properties
k, v := asciiscan.ConsumeProperty(str)
vInt, err := strconv.Atoi(v) // FIXME:
switch k {
case "BACKGROUND COLOR 0..255..-1 trans":
if err != nil {
return nil, err
}
k, v, err := scanner.ConsumeProperty()
if err != nil {
return err
}
out.BackgroundColor = data.ColorPalette[vInt]
case "HYPERTEXT COLOR 0..255":
if err != nil {
return nil, err
}
vInt, err := strconv.Atoi(v) // All properties have been int
if err != nil {
return err
}
out.HypertextColor = data.ColorPalette[vInt]
default:
out.Properties[k] = v
}
case 2: // list of fonts
// FIXME: do we need to do something cleverer here?
if str == "NULL" {
continue
}
out.FontNames = append(out.FontNames, str)
case 3: // Menu records
if str == "*" { // NEXT RECORD
out.Records = append(out.Records, record.Toplevel())
continue
}
k, v := asciiscan.ConsumeProperty(str)
switch k {
case "MENUID":
record = newRecord(out, nil)
case "SUBMENUID":
record = newRecord(out, record.Toplevel())
}
setProperty(record, k, v)
switch strings.ToUpper(k) {
case "BACKGROUND COLOR 0..255..-1 TRANS":
menu.BackgroundColor = data.ColorPalette[vInt]
case "HYPERTEXT COLOR 0..255":
menu.HypertextColor = data.ColorPalette[vInt]
case "FONT TYPE 0..5":
menu.FontType = vInt
default:
return fmt.Errorf("Unhandled menu property in %v: %q=%q", menu.Name, k, v)
}
}
log.Printf("Menu properties: %#+v", out.Properties)
return nil
}
return out, nil
func loadFonts(menu *Menu, scanner *asciiscan.Scanner) error {
// FIXME: Can we just ignore NULL, or does the index matter?
strs, err := scanner.ConsumeStringList("NULL")
if err != nil {
return err
}
menu.FontNames = strs
return nil
}
func loadRecords(baseDir string, menu *Menu, scanner *asciiscan.Scanner) error {
var record *Record // We build records here and add them when complete
for {
str, err := scanner.ConsumeString()
if err != nil {
return err
}
if strings.HasPrefix(str, "$") {
subScanner, err := asciiscan.New(filepath.Join(baseDir, str[1:]))
if err != nil {
return err
}
err = loadRecords(baseDir, menu, subScanner)
subScanner.Close() // Don't keep this around for all of loadRecords
if err != nil {
return fmt.Errorf("Processing child %q: %v", str, err)
}
continue
}
switch str {
case "*":
if record != nil {
menu.Records = append(menu.Records, record.Toplevel())
}
continue // NEXT RECORD
case "~":
return nil // THE END
}
k, v := asciiscan.ConsumeProperty(str)
switch k {
case "MENUID":
record = newRecord(menu, nil)
case "SUBMENUID":
record = newRecord(menu, record.Toplevel())
}
setProperty(record, k, v)
}
return nil
}
func LoadMenus(dir string) (map[string]*Menu, error) {
@@ -271,8 +327,25 @@ func setProperty(r *Record, k, v string) {
}
switch k {
case "MENUID", "SUBMENUID":
r.Id = vInt
case "MENUID":
// ObjectIdx can be specified in the MENUID. Only seen for .mni files
if strings.Contains(v, ",") && len(vSplitInt) >= 2 {
r.Id = vSplitInt[0]
r.ObjectIdx = vSplitInt[1]
} else {
r.Id = vInt
}
case "SUBMENUID":
if strings.Contains(v, ",") {
log.Printf("%v has an object index in SUBMENUID - surprising", r.Locator())
r.Id = vSplitInt[0]
r.ObjectIdx = vSplitInt[1]
} else {
r.Id = vInt
if r.Parent != nil { // Children seem to inherit from parents?
r.ObjectIdx = r.Parent.ObjectIdx
}
}
case "MENUTYPE", "SUBMENUTYPE":
if strings.Contains(v, ",") {
r.Type = MenuType(vSplitInt[0]) // FIXME: what are the other values in this case?

View File

@@ -51,12 +51,12 @@ func registerInvokeButton(d *Driver, r *menus.Record) error {
}
func registerMainButton(d *Driver, r *menus.Record) error {
sprites, err := d.menu.Sprites(r.Share, 3) // base, pressed, disabled
sprites, err := d.menu.Sprites(r.ObjectIdx, r.Share, 3) // base, pressed, disabled
if err != nil {
return err
}
hovers, err := d.menu.Images(r.SpriteId[0], r.DrawType)
hovers, err := d.menu.Images(r.ObjectIdx, r.SpriteId[0], r.DrawType)
if err != nil {
return err
}
@@ -81,7 +81,7 @@ func registerMainButton(d *Driver, r *menus.Record) error {
}
func registerDoorHotspot(d *Driver, r *menus.Record) error {
sprites, err := d.menu.Sprites(r.Share, 2) // base, pressed
sprites, err := d.menu.Sprites(r.ObjectIdx, r.Share, 2) // base, pressed
if err != nil {
return err
}
@@ -104,7 +104,7 @@ func registerDoorHotspot(d *Driver, r *menus.Record) error {
}
func registerButton(d *Driver, r *menus.Record, spriteId int) (*button, error) {
sprites, err := d.menu.Sprites(spriteId, 3) // base, pressed, disabled
sprites, err := d.menu.Sprites(r.ObjectIdx, spriteId, 3) // base, pressed, disabled
if err != nil {
return nil, err
}

20
internal/ui/dialogue.go Normal file
View File

@@ -0,0 +1,20 @@
package ui
import (
"code.ur.gs/lupine/ordoor/internal/menus"
)
func init() {
// Needed for Keyboard.mnu (main -> options -> keyboard).
// Dialogues can be active(?) or not. If they're not, then they are hidden.
// Dialogues seem to be modal in all cases?
registerBuilder(menus.TypeDialogue, registerDebug("WIP Dialogue", registerDialogue))
}
func registerDialogue(d *Driver, r *menus.Record) ([]*menus.Record, error) {
// The dialogue itself has a sprite
_, err := registerNoninteractive(d, r)
// TODO: we need to group these. Z levels seem overkill?
return r.Children, err
}

View File

@@ -17,11 +17,6 @@ import (
func init() {
// FIXME: these need implementing
// Needed for Keyboard.mnu (main -> options -> keyboard)
registerBuilder(menus.TypeDialogue, registerDebug("Unimplemented Dialogue", nil))
// Needed for ChaEquip.mnu
// Needed for MainGameChaos.mnu
registerBuilder(menus.TypeStatusBar, registerDebug("Unimplemented StatusBar", nil))
@@ -51,7 +46,7 @@ type builderFunc func(d *Driver, r *menus.Record) (children []*menus.Record, err
func registerDebug(reason string, onward builderFunc) builderFunc {
return func(d *Driver, r *menus.Record) ([]*menus.Record, error) {
log.Printf("%v: %#+v", reason, r)
log.Printf("%v: %v: %#+v", reason, r.Locator(), r)
if onward == nil {
return r.Children, nil
}
@@ -327,7 +322,7 @@ func (d *Driver) Cursor() (*ebiten.Image, *ebiten.DrawImageOptions, error) {
}
func (d *Driver) addRecord(record *menus.Record) error {
log.Printf("Adding record %v: %#+v", record.Locator(), record)
//log.Printf("Adding record %v: %#+v", record.Locator(), record)
children := record.Children
handler, ok := widgetBuilders[record.Type]

View File

@@ -21,7 +21,7 @@ type inventorySelect struct {
// Called from the menu, which fills "others" for us
func registerInventorySelect(d *Driver, r *menus.Record) (*inventorySelect, error) {
sprites, err := d.menu.Sprites(r.Share, 3) // unchecked, checked, disabled
sprites, err := d.menu.Sprites(r.ObjectIdx, r.Share, 3) // unchecked, checked, disabled
if err != nil {
return nil, err
}

View File

@@ -101,7 +101,7 @@ func registerListBox(d *Driver, menu *menus.Record) ([]*menus.Record, error) {
return nil, err
}
thumbBaseSpr, err := d.menu.Sprite(thumb.Share)
thumbBaseSpr, err := d.menu.Sprite(menu.ObjectIdx, thumb.Share)
if err != nil {
return nil, err
}
@@ -111,7 +111,7 @@ func registerListBox(d *Driver, menu *menus.Record) ([]*menus.Record, error) {
thumbSprId = thumb.Share
}
thumbImgSpr, err := d.menu.Sprite(thumbSprId)
thumbImgSpr, err := d.menu.Sprite(menu.ObjectIdx, thumbSprId)
if err != nil {
return nil, err
}

View File

@@ -70,7 +70,7 @@ func registerNoninteractive(d *Driver, r *menus.Record) (*noninteractive, error)
spriteId = r.SpriteId[0]
}
sprite, err := d.menu.Sprite(spriteId)
sprite, err := d.menu.Sprite(r.ObjectIdx, spriteId)
if err != nil {
return nil, err
}
@@ -89,7 +89,7 @@ func registerNoninteractive(d *Driver, r *menus.Record) (*noninteractive, error)
}
func registerHypertext(d *Driver, r *menus.Record) error {
sprite, err := d.menu.Sprite(r.Share)
sprite, err := d.menu.Sprite(r.ObjectIdx, r.Share)
if err != nil {
return err
}
@@ -108,7 +108,7 @@ func registerHypertext(d *Driver, r *menus.Record) error {
// An overlay is a static image + some text that needs to be rendered
func registerOverlay(d *Driver, r *menus.Record) error {
sprite, err := d.menu.Sprite(r.Share)
sprite, err := d.menu.Sprite(r.ObjectIdx, r.Share)
if err != nil {
return err
}
@@ -139,12 +139,12 @@ func registerOverlay(d *Driver, r *menus.Record) error {
// An animation is a non-interactive element that displays something in a loop
func registerAnimation(d *Driver, r *menus.Record) error {
sprite, err := d.menu.Sprite(r.SpriteId[0])
sprite, err := d.menu.Sprite(r.ObjectIdx, r.SpriteId[0])
if err != nil {
return err
}
frames, err := d.menu.Images(r.SpriteId[0], r.DrawType)
frames, err := d.menu.Images(r.ObjectIdx, r.SpriteId[0], r.DrawType)
if err != nil {
return err
}
@@ -163,17 +163,17 @@ func registerAnimation(d *Driver, r *menus.Record) error {
}
func registerAnimationHover(d *Driver, r *menus.Record) error {
sprite, err := d.menu.Sprite(r.SpriteId[0])
sprite, err := d.menu.Sprite(r.ObjectIdx, r.SpriteId[0])
if err != nil {
return err
}
enterFrames, err := d.menu.Images(r.SpriteId[0], r.DrawType)
enterFrames, err := d.menu.Images(r.ObjectIdx, r.SpriteId[0], r.DrawType)
if err != nil {
return err
}
exitFrames, err := d.menu.Images(r.SpriteId[0]+r.DrawType, r.DrawType)
exitFrames, err := d.menu.Images(r.ObjectIdx, r.SpriteId[0]+r.DrawType, r.DrawType)
if err != nil {
return err
}

View File

@@ -39,7 +39,7 @@ type slider struct {
// A checkbox has 3 sprites, and 3 states: unchecked, checked, disabled.
func registerCheckbox(d *Driver, r *menus.Record) error {
sprites, err := d.menu.Sprites(r.Share, 3) // unchecked, disabled, checked
sprites, err := d.menu.Sprites(r.ObjectIdx, r.Share, 3) // unchecked, disabled, checked
if err != nil {
return err
}
@@ -65,7 +65,7 @@ func registerCheckbox(d *Driver, r *menus.Record) error {
}
func registerSlider(d *Driver, r *menus.Record) error {
sprites, err := d.menu.Sprites(r.Share, 3) // base, clicked, slider element
sprites, err := d.menu.Sprites(r.ObjectIdx, r.Share, 3) // base, clicked, slider element
if err != nil {
return err
}

View File

@@ -4,6 +4,7 @@ package asciiscan
import (
"bufio"
"bytes"
"fmt"
"io"
"os"
"strconv"
@@ -15,6 +16,9 @@ var hashComment = []byte("#")
type Scanner struct {
bufio *bufio.Scanner
closer io.Closer
// If we've peeked, there will be items here
buffered []string
}
func New(filename string) (*Scanner, error) {
@@ -38,6 +42,13 @@ func (s *Scanner) Close() error {
}
func (s *Scanner) ConsumeString() (string, error) {
if len(s.buffered) > 0 {
out, buffered := s.buffered[0], s.buffered[1:]
s.buffered = buffered
return out, nil
}
for s.bufio.Scan() {
line := s.bufio.Bytes()
@@ -68,15 +79,41 @@ func ConsumeProperty(s string) (string, string) {
}
parts := strings.SplitN(s, ":", 2)
return strings.TrimSpace(parts[0]), strings.TrimSpace(parts[1])
}
// Peek ahead in the input stream to see if the next line might be a property
// (contain a colon character).
// Check to see if the line looks like a property (contains a colon character).
func IsProperty(s string) bool {
return strings.Contains(s, ":")
}
// Checks if the next line might be a property, without reading it
func (s *Scanner) PeekProperty() (bool, error) {
str, err := s.ConsumeString()
if err != nil {
return false, err
}
s.buffered = append(s.buffered, str)
return IsProperty(str), nil
}
func (s *Scanner) ConsumeProperty() (string, string, error) {
str, err := s.ConsumeString()
if err != nil {
return "", "", err
}
if !IsProperty(str) {
return "", "", fmt.Errorf("Not a property: %q", str)
}
k, v := ConsumeProperty(str)
return k, v, nil
}
func (s *Scanner) ConsumeInt() (int, error) {
str, err := s.ConsumeString()
if err != nil {
@@ -86,6 +123,39 @@ func (s *Scanner) ConsumeInt() (int, error) {
return strconv.Atoi(str)
}
// Reads a list of non-property lines, skipping any that match the given strings
func (s *Scanner) ConsumeStringList(skip ...string) ([]string, error) {
skipper := make(map[string]bool, len(skip))
for _, str := range skip {
skipper[str] = true
}
var out []string
for {
isProp, err := s.PeekProperty()
if err != nil {
return nil, err
}
// The object list is terminated by the first property
if isProp {
break
}
str, err := s.ConsumeString()
if err != nil {
return nil, err
}
if !skipper[str] {
out = append(out, str)
}
}
return out, nil
}
func (s *Scanner) ConsumeIntPtr(to *int) error {
val, err := s.ConsumeInt()
if err != nil {